
Explore the Feywood as you defeat enemies in tactical, turn-based battles. Find loot, abilities, secrets and meet helpful denizens of the forest as you delve deeper, customize your character with a great variety of classes, races, and equipment in this highly replayable extraction roguelike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have entered the Feywood looking for a monstrous beast spreading destruction into the world, withering it away. But success will be no easy feat, the forest is full of enemies stopping your advance!
Use the mysterious powers found within the forest, work together with its denizens to unleash incredible abilities, and delve deep through its many branches to save the world!
Deadly Tactical Battles
Be thoughtful of your approach to the turn-based battles, powerful enemies lurk everywhere in the dungeon, so you must use every resource you can to survive. It's up to you how to defeat your enemies!
Extract your precious loot
Death is costly, you will lose everything you're carrying and start all over. After completing an area, however, you will be able to stash anything you looted from the forest, and keep it for next runs. Some of the denizens of the forest may also help you extract your items.
Find and unlock powerful and unique items
Artifacts beyond imagination can be found in the forest, collect them and use their incredible power in battle, and unlock items found in the forest to be used later on... if you can pay the price!
Endless build possibilities
Play as anything you want, from a minotaur berserker jumping straight into the fray, to a book wielding spellcasting elf ready to fling spells at their enemies, or a sneaky goblin hidding from their enemies and killing from the shadows, or a druid fighting with animal companions. Use any combination of classes, abilities and equipment, it's up to you.
Flexible Class System: Choose from many different classes to unlock amazing power, and mix and match as you see fit to create your own character.
Modern Roguelike: All the depth of a traditional roguelike, with a modern and beautiful interface that makes it very easy to play with a mouse or controller, but deep and hard to master.
Forest Dungeon: Explore the procedurally-generated forest and its many areas, from snowy valleys to lush jungles and barren deserts, each with its own challenges and enemies to face.
Equipment Crafting: Make your equipment stronger by crafting runes into them, and use special items to randomize their modifiers.
Enter the Feywood and venture forward!
Engagement
Reviews
It is very difficult for me to decide whether to give this game a thumbs-up or a thumbs-down. Overall, the game completely absorbed me for a while. It captures the true roguelike feeling and offers a great deal of build complexity. It is interesting, and it definitely has that “one more run” appeal. However, once you look more closely at how everything is designed, the cracks begin to show. First, there is the standard mode, which feels almost pointless. You collect all the equipment you need, return to the hub, stockpile everything required for your build, and then start a run in which you steamroll the game. It is the worst kind of progression: one that encourages you to grind through several disposable runs just to make one or two runs actually matter. Lone Wolf is essentially the only mode that provides a satisfying challenge. The biggest problem, however, is just how unpolished the game feels. The visuals are nice and the build diversity is impressive, but many mechanics seem to exist without any clear reason or coherent design behind them. There are several elements and types of elemental damage, yet they all work in exactly the same way. The only meaningful difference is that each one has a separate item that reduces its damage—even though those items are otherwise identical. Damage conversion is unintuitive and arbitrary. Judging by discussions on Discord, even the developer does not really know how it works or why it behaves the way it does. They only know that it is buggy. More generally, the developer often seems unsure of how their own game works. It feels as though someone had a genuinely great idea—and do not get me wrong, the core idea and many of the basic systems are great—but then vibe-coded it without properly understanding game design or being able to work through the underlying maths. They explained the intended result, and AI did the implementation. I am not claiming that this is actually how the game was made, but that is what playing it feels like. There are also many annoying quality-of-life issues, at least for me. You can die because you simply failed to notice something and the game did not communicate the danger clearly. Technically, discovering an enemy interrupts your movement, but only for a moment, making it very easy to miss. You can also accidentally attack obstacles. Some builds that should be fun require either extreme luck or painfully slow play because the game does not provide the information or tools needed to use them comfortably. Once, I was at full health, failed to notice that I had a damage-over-time effect on me, moved once, and died from a single tick. There are many smaller problems like this, all of which add to the feeling that the game simply lacks polish. The game also tells you almost nothing about what to expect from its scaling. When advancing to the next item dimension, there is no meaningful warning that says, for example, “Enemies will now increase from level 20 to level 40.” At level 20, they barely scratch you; at level 40, they can kill you in a single hit. I have a skeleton summon and want to know what determines its damage so that I can decide which attributes to increase. The game shows me its weapon damage but not how that damage scales. If I did not already remember that bows scale with Agility, I would have no way to know that I should increase the skeleton’s Agility. I think this could become a very good game one day, but in its current state it should be an Early Access title, not a full release. I understand that a solo developer may not have a dedicated testing team, but that is exactly what Early Access is for. What this game needs now is a large group of players willing to take the time to understand its systems, identify the problems, decide how those systems are actually supposed to work, and help polish the game in a coherent direction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
This is a very good start to a dungeon delving procedural. It's a bit rough, but the depth of character builds and re-playability are top notch.
10/10 game for sure! This game is like if Diablo and Traditional Roguelikes had a baby. If you are an achievement hunter for games, just keep in mind it will take a long time to beat it. I had done some cheesing to get some of the achievements. But I ended the game with a legitimate run without cheesing. One thing I think is really cool is some of the classes are loot drops or can be purchased with currency. I haven't seen that done before in games and I though that was cool. I also really like how the endgame dungeons force you to diversify your builds. Another cool thing is there are optional side-dungeons that give you better rewards and the loot you get from them might determine the direction you choose to take for your run. There are also zone specific loot drops. So choosing where to go to get certain kind of loot is cool. Goblin zone has a lot of physical damage gear. Dwarf zone has a lot of weapons for melee users. Haunted Marsh is perfect for if you want to get your chests and get out of the zone quickly but lose out on some currency/XP. Lair of Beasts is a perfect middle-ground. Quick chests. Lots of XP. You'll quickly come familiar with your favorite zones. The loot rewards are always a thrill too. You got to play this game!
Gamecrash at lvl 15 sucks really hard man.... cant move anymore or go to menu...game is still aktive...some bugfix would be nice. Edit: If this happens then their is a new patch u have to download...no content lost, just restart the game. A ingame Message would make this less awkard xD. Edit: Gamecrash is Gamecrash, no mather update or not. Itemmaps are NOT ADDITIV and no one tell u until u realise it on map three of an item...and then u get oneshot...AND u dont even get xp on this maps. Caster are unplayable on lonewolf...Caster suck realy hard if u have rnd equipment what u cant even use in 70% of all time.
Highly recommend this gem. Best traditional roguelike in a very long time with many classes and multiclass possibilities. Intresting and exciting that you can extract loot between levels.
love the game so far! it's really addictive, if you tried the demo and liked the game, don't hesitate buying it , it definitly worth it . The interaction, the gameplay, the theory crafting , everything is there :D have fun!
I love traditional roguelikes, simple as that. The hand-drawn art in this grabbed my attention because it's so clean and sharp and bright. I really like the art and how unusual a style it is for this kind of game. Despite the brightness and cuteness of it, this game is tough as nails. The added extraction elements, hoarding loot and gear for future characters, is a great addition to the DCSS-style dungeon crawling. I've just now stopped getting destroyed and started making progress, and I'm really enjoying it so far. Bonus points for amazingly thorough control remapping.
I'm yet to spend a good deal of time playing Feywood Wanderers, but it has already earned my vote of confidence. Good stuff.
Good "traditional" roguelite with a lots of build variety and flexibility and an actual narrative. Also has a fully roguelike mode, although it appears to sacrifice much of the story. The early game learning curve is pretty brutal, but once you figure that out it's fairly predictable. Which is not to say that the late game is easy—hubris and carelessness are still fatal—but one-shots or otherwise unexpected deaths are rarely unavoidable. Clearing the endgame 100% requires 21 multi-hour-long deep-dungeon dives. Fortunately the end bosses and the story can be beaten without all that tedium, and are probably more entertaining that way, too. Probably my only complaint is that the dungeons need more traditional roguelike dungeon features like vault or monster dens to break up the monotony. As is, they do has some uncommon features added for flavor (e.g., dragon dens and witch huts), but these offer only marginally increased challenges and no real rewards.
ESTE JUEGO ES UN 9 Desde Tome hasta los menos conocidos, he jugado cada Traditional Roguelike y este deberia estar en el top 3. MIs observaciones del juego, voy agregando mientras juego... Es dificil y vas a morir. Pero se siente bien balanceado ese asunto. El arbol de habilidades y su libertad es absurdamente bueno, de lo mejor del juego Mucho para desbloquear cada partida y parar probar Que aprendas habilidades por Tomos es gratificante No se mueve en DIAGONAL, ni se ataca, salvo con ciertas habilidades Si haces un DUELO contra los Npc, te cagan a palos, es hermoso. Me da miedo hacerlo Obtuve un orbe en una partida, y desbloque la clase NIGROMANTE, este juego es un 10 para mi ahora mismo. Sin ya contar todas las clases que hay, y nos hace pensar de buena forma cada vez subimos lvl....muchas opciones! DEVS: Me gustaria una opcion para ver que significa y que atribustos otorgan las aptitudes pasivas como SIGILO, EVASION, etc....porque no se que tanto me suma elegir una u otra, o como ver el resultado directo de lo que estoy armando como build, gracias
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Players by region
Where this game's players are, estimated from review languages.
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