
a simple, model agnostic, turn based, mech tabletop wargaming platform and standalone game that focuses on accessibility and fun factor while being easy to play or modify.
Modeled estimate, not a reported figure. How we estimate →
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About
Ferrous is a streamlined, model-agnostic turn-based tabletop wargaming platform designed for accessibility, customization, and engaging strategic play. Built for both casual and competitive players, Ferrous emphasizes a flexible ruleset, allowing players to tailor their experience—as long as all participants agree, the battlefield is yours to shape.
Matches are played 1v1 on an 8x8 grid, with each side fielding 4 units (8 total per match).
Matches are fast paced, with an average playtime of 20-45 minutes.
Players control Battalions, composed of Mechs, engaging in tactical warfare.
Singleplayer & Multiplayer: Battle against AI opponents or test your skills against real players in online multiplayer.
Unit Progression: Earn in-game currency after matches to purchase new units and expand your Battalion.
Official Campaigns: Experience developer-crafted campaigns, playable in both singleplayer and multiplayer, with more released over time.
Custom Campaigns & Mods: Players can create and share their own campaigns, scenarios, and modifications.
Ferrous is designed to be an expansive and evolving wargaming platform where creativity meets competition. Whether you're crafting your own campaigns or diving into tactical battles, Ferrous offers endless replayability and strategic depth.
Join the battlefield, adapt, conquer, and forge your own path in the world of Ferrous.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
-=Update Note=- Dev has been reaching out and repeatedly attempting to fix the issues at hand, I've been too swamped to properly help them with the process, but it's clear they're passionate about fixing the below issues, and I was still able to keep the tabletop book which is - again - quite robust. It was just the PC tool that had issue. If you'd like to help playtest for an aspiring developer give it a shot! -=Original Review=- Literally unplayable. I want to like this game, I read the tabletop manual and playtested at the table, but the video game port does not function, at all. First the broken user select screen: To operate it you must in this order- Click "Profile" to close the window, click "Profile" again to open it back up to display correctly. Then, First time only: Type a name you want and 'create profile', do this TWICE. Reset the game. For future runs open and close 'profile' as normal, then select your profile from the two options you created. Now you have access to the game... Or... Do you..? The AI for quickplay doesn't function, there's no online multiplayer yet, so that leaves hotseat custom 1v1 games, that's fine, right? Well... Game prompts player 1 to deploy, then instead of prompting player 2 it skips right to turn 1. Since player 2 wasn't able to deploy any mechs, the moment player 1 ends their turn, they win automatically and get booted back to the main menu. (also for movement, you can only move by clicking adjacent tiles in order then hitting Space to confirm - this is not explained) So... You can't play the game. Attempts to explore the in-game arsenal menu just redirects me to "BuyMeACoffee.com" to pay real money for the creators 3D models. The tutorials don't really function as the textures are breaking and everything is masked under layers of windows before a full screen popup asks "DO YOU UNDERSTAND?" with "Roger" or "..." as your options. So it really is a shame the game is so non-functional. I'll keep an eye on it as it does appear to be getting regular updates, but for now I must refund.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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