
Immerse yourself in a survival FPS adventure. Stranded on a dangerous island, face mercenaries, dinosaurs, and a vibrant yet hostile ecosystem. Explore breathtaking environments and survive the onslaught of intense, fast-paced encounters.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wake up on an uncharted island where the world feels alive and unpredictable. From ancient ruins to apex predators, every element of the environment shapes your fight for survival. Explore, adapt, and use the island’s dangers to your advantage. This isn’t just a setting—it’s a relentless, ever-changing force that challenges and rewards those who dare to uncover its secrets.

Engage in relentless combat with mercenaries, dinosaurs, and mechas in a dynamic FPS adventure. Craft weapons and gear using resources from the environment to adapt to any challenge. Tailor your arsenal to suit your approach. Every fight delivers a high-stakes, unforgettable experience.

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity — or a threat.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 884reviews | 63% | — | $487.7K |
| $19.99−20% | 37ratings | 68% | Top 100 | not modelled |
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had to play without trying to take damage, the bandage is broken. Everytime I use it, at the end of it's animation. I cannot move, the moment I jump, it launches me into the sky and fall down and die. So I have to try and play this game without using the bandage ever. The way I managed this is by saving every single time I find a campfire and even halfway mid quest, I always look for a campfire to save and if I'm ever low on health, I just jump off to respawn on the campfire. Other than that, everything else was working fine. The game does not deserve my thumbsup because of how annoying it was to play without healing. I'm curious on what the ending is like is the only reason I'm continuing playing this game
This game is truly something... It has very goods and some pretty bads, but it is still extremely fun and enjoyable while being surprisingly long. Story is quite predictable and the AI is pretty bad, BUT this isn't a AAA game or really a double AA game but it's still a special and beautiful game with crazy bugs and funny AI. Truly a peak experience 10/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Far Cry который не смог. Идеи были грандиозные, вот только реализация подкачала. Стоит отметить, что фатальных багов в игре - нет. Игра ни разу не вылетела и фпс не проседал. Однако проблем у игры море. Начну пожалуй с освещения: либо ты постоянно корректируешь яркость и гамму, либо играешь пересвеченое или темное нечто. В игре присутствуют множественные баги со звуками, в том числе в кат-сценах. Езда на паразауролофе полностью забагована, когда я на него садился, его начинало швырять по всей карте. Некоторые мехи при ходьбе постоянно трясутся, некоторые - нет, как это работает я не знаю. Активное окружение (лианы, верёвки, кнопки и т.д.) подсвечиваются всегда, даже когда с ними взаимодействуешь. Лазанье по лестницам имеет кривую анимацию: персонаж не естественно наклонён наискосок и его постоянно трясёт. Также стоило бы сбалансировать откидывание скорпионов, один такой подкинул меня метров на ~20 вверх. Оружие со скинами имеет свойство терять скины. Стелс работает только с ножа, убийство с копья палит точно также, как убийство с огнестрела. Иногда огнемёт поливает врагов, видимо очень горячим воздухом, потому что огня не видно. Кстати на людях огонь не отображается, они просто молча флексят и умирают, возможно от позора. Ну и на последок, в игре есть два сломанных достижения, как я понял: честно получить их невозможно. Отдельно хочу сказать про баланс - его по сути нет. Прогрессия оружия - что это? Лучший автомат я купил буквально в первом же магазине и прошел с ним всю игру. В начале может показаться, что в игре много обвесов на оружие, но по факту их всего 4: три прицела и лазер (который, к слову, никак в игре не отображается). Зато куча бесполезных предметов: типа бананов или кокосов, для чего они нужны я так и не понял. А ещё если стелсить обмазавшись грязью то противники тебя не заметят и в упор, но это временный эффект, кстати я так и не понял при каких условиях она смывается с персонажа. Ну и конечно интеллект противников оставляет желать лучшего, порой они ведут себя, как стадо баранов. Но плюсы у игры всё же есть. Во-первых мне понравился сюжет, звёзд с неба не хватает, но он и не плох. Во-вторых разрушаемость и расчленёнка, деревянные застройки противника можно разрушить в щепки, а самого противника разоровать на части гранатой или отстрелить любую из конечностей - это приятно. Ну и конечно хочу отметить гейплей в стиле Far Cry без излишнего гринда, лично мне такое нравится. P.S. Искренне хочу, чтобы разработчик довёл игру до ума. Потому что в задумка была реально классная, но порекомендовать кому либо эту игру я не могу.
Połączenie Turoka i Far Cry 1. Tak można po krótce określić Ferocious. Nie jest to tytuł AAA ale ogrywało się przyjemnie zwłaszcza, że praktycznie nie ma gier z dinozaurami a temat jest dosyć ciekawy. Gra ani razu się nie zawiesiła i ani razu nie wywaliło jej do pulpitu itp. Dwa razy się zdarzyło, że nie zaliczyło celu mimo, że go wykonałem. Trzeba było zaczynać od najbliższego zapisu a pełnią tę role ogniska (obozy). Są porozrzucane dosyć blisko siebie więc nie traci się dużo czasu, żeby wrócić do poprzedniego miejsca. Sporadycznie zdarzały się problemy ze wskoczeniem na jakiś wyższy element typu skały, pudła itd. Podsumowując Ferocious mi się podobał i myślę, że warto na niego zerknąć przy jakiejś promocji.
海岸の波打ち際で目を覚ましたミントゥン。どうやら乗っていた船が沈没し、無人島らしき場所に漂着したらしい。周囲を探索するうち、謎の兵士たちが沈没船の生存者を捕らえている姿を目撃する。そしてその中には弟の姿も・・・。慌てて後を追うなかで、彼はこの島にいるはずのない巨大な生物の気配を感じ取る。そこにいたのは、遥か昔に絶滅したはずの恐竜だった。 弟を探しだし、恐竜が闊歩する島からの脱出を目指す一人称シューター。兵士が駐屯する拠点を潰して回りながら弟の収容先を探し、同時に兵士たちの目的や、恐竜がいるこの島の秘密に迫っていく。 ゲームプレイは、銃を片手に兵士が密集する拠点を殲滅するのが中心。本作の目玉であるはずの恐竜と直接戦うシーンは10%もなく、それを期待しているとちょっとがっかりしてしまうかもしれない。しかし恐竜の存在は本作中は異なる形でしっかり活きており、ただ戦って倒すだけの存在としてではなく、人間の手が及ばない脅威そのものであったり、ときには助け合う相棒として描かれており、ストーリーライン上に存在感をしっかり刻んでいる。 マップ構成は、自由に移動可能な小さなマップ複数枚を不可逆に繋いだ疑似オープンワールドといった様子で、拠点を攻める戦術の自由度はある。素材を集めて投げ槍を作り拠点の裏手から攻めればステルスでの攻略に役立つし、アーマーを固めて正面突破も楽しい。またマップ上にはシークレットアイテムの位置も記されており、戦闘に役立つものが手に入るかもしれないし、お金が手に入ればショップで強力な武器を購入もできるなど、戦闘にアクセントを付けられるのはGood。 クリアまで(シークレットをほぼ無視して)11時間ほど。恐竜との接触が期待より少ない点では幾分がっかりしたが、ストーリーは王道でしっかりしており、グラフィックも綺麗でプレイしていて十分に楽しかった。ややインディー作品なりのバグや作り込みの粗さが散見されるので我慢は必要になるが、プレイできなくなるほどではない。昔は流行っていたが最近はすっかり下火になってしまった「恐竜もの」を再び表舞台に引っ張り出してきた本作は珍しさという点でも十分に遊ぶ価値のある佳作といえる。
FEROCIOUS is a single-player survival first-person shooter developed by OMYOG and published by tinyBuild. It throws players onto a mysterious and extremely dangerous island where modern military forces, advanced machinery, prehistoric creatures, and an unforgiving wilderness coexist. Instead of following the structure of a straightforward military shooter, the game combines gunfights with exploration, crafting, survival mechanics, stealth, and environmental manipulation. Its greatest appeal comes from the unpredictability of its setting, where a seemingly simple journey through the jungle can quickly become a confrontation with armed mercenaries, mechanical enemies, or enormous dinosaurs. The island is much more than a decorative backdrop. Dense vegetation, ancient ruins, hazardous terrain, concealed routes, and scattered resources encourage careful exploration. There is a persistent feeling that venturing away from the obvious path might uncover valuable equipment or useful materials, but doing so can also expose the player to predators. This balance between curiosity and danger gives exploration genuine purpose. FEROCIOUS wants the player to observe the surroundings, understand potential threats, and use the environment rather than simply moving from one firefight to another. Dinosaurs naturally provide the game's most recognizable feature, but FEROCIOUS makes them more interesting by incorporating them into its broader combat systems. These creatures are not merely enemies waiting to absorb bullets. Under the right circumstances, dinosaurs can become tools that help the player deal with human opposition or navigate dangerous situations. Manipulating them against mercenaries introduces an entertaining tactical element because a dangerous animal can suddenly become an advantage. This creates encounters where patience and environmental awareness can be more effective than immediately opening fire. The human opposition provides a contrasting style of combat. Mercenaries use weapons and occupy locations that require players to consider positioning, cover, available equipment, and alternative approaches. Stealth can help reduce unnecessary confrontations, while players who prefer direct action can rely more heavily on firearms. Mechanical enemies further diversify the opposition, producing an unusual battlefield where technology and prehistoric wildlife can threaten the player within the same adventure. The mixture gives FEROCIOUS an intentionally exaggerated science-fiction personality that separates it from more grounded survival shooters. Gunplay remains an essential part of the experience, and the available arsenal supports the game's aggressive side. Weapons and equipment can be complemented through crafting, with resources gathered during exploration contributing to the player's ability to survive increasingly dangerous encounters. This system gives searching the environment practical importance. Supplies are not simply collectibles placed around the world; they can influence how prepared the player is for what comes next. The crafting mechanics are accessible enough that they support the shooting and exploration rather than overwhelming them with excessive management. FEROCIOUS also benefits from allowing different approaches to dangerous situations. Charging directly into a defended area may be possible, but it is not necessarily the smartest solution. Alternative routes, stealth, environmental opportunities, dinosaurs, and available equipment provide additional options. This flexibility makes combat more interesting because the player's surroundings can become part of the strategy. A creature roaming near an enemy position may represent a serious threat, but it might also provide exactly the distraction needed to infiltrate the area. The survival elements complement this freedom by reinforcing the sense that the protagonist is an outsider in a hostile ecosystem. Gathering resources, locating useful gear, crafting equipment, and remaining alert to predators all contribute to the atmosphere without transforming the game into a heavily statistical survival simulator. FEROCIOUS remains primarily an action-oriented FPS, so players looking for constant combat still have plenty to enjoy. The survival mechanics instead provide additional tension and encourage players to think about preparation between major encounters. Atmosphere is another significant strength. The tropical wilderness can appear beautiful at first glance, but the presence of ruins, predators, armed soldiers, blood, gore, and unsettling environments creates an underlying sense of danger. FEROCIOUS mixes action spectacle with elements of horror, particularly when the player is exploring unfamiliar territory without knowing what might emerge from the vegetation. Large dinosaurs naturally create some of the most intimidating moments, especially when their size makes conventional weapons feel less reassuring than they would against ordinary human opponents. Visually, the game aims for a detailed and immersive presentation, particularly in its environments and creatures. Thick jungle scenery helps establish the feeling of being trapped somewhere largely untouched by civilization, while military installations and mechanical technology create deliberate contrasts with the prehistoric ecosystem. The game is at its most visually distinctive when these worlds collide, such as when modern soldiers and advanced machinery suddenly encounter enormous creatures that belong to an entirely different age. The broad range of mechanics is also one of FEROCIOUS's potential weaknesses. Combining crafting, survival, exploration, stealth, conventional shooting, dinosaurs, mechas, horror, environmental interaction, and tactical options is ambitious. Not every element receives the same depth, and players expecting a highly specialized survival simulator or an exceptionally sophisticated stealth experience may find certain systems comparatively straightforward. The game is better understood as an action adventure that borrows useful ideas from several genres rather than attempting to dominate any single one of them. Even so, that mixture gives FEROCIOUS considerable personality. Its most memorable moments emerge when multiple systems interact unexpectedly. A battle against mercenaries can become dramatically different when a dinosaur enters the situation, while an apparently dangerous creature can sometimes be turned into an opportunity. These moments reinforce the game's central theme of adaptation. Survival depends not only on shooting accurately but also on recognizing how the surrounding ecosystem can change the balance of an encounter. Overall, FEROCIOUS is an ambitious and entertaining survival FPS that succeeds through its unusual combination of prehistoric danger, modern warfare, exploration, crafting, and environmental tactics. OMYOG gives the game a recognizable identity by making dinosaurs an active component of gameplay instead of using them purely for spectacle, while publisher tinyBuild brings the project to an audience interested in distinctive independent action games. Some mechanics could offer greater depth, and the large number of ideas occasionally makes the experience feel less focused than a traditional shooter, but its dangerous island, varied opposition, atmospheric exploration, and creative dinosaur interactions provide enough character to make the adventure memorable. For players who want a single-player FPS where rifles, mercenaries, mechas, jungle survival, and dinosaurs collide, it offers an appealingly chaotic journey. Rating: 7/10
Don't recommend. I was enjoying the same despite being very janky. But barely into it, I found a camp apparently too soon which caused a game breaking bug that I have to reload much earlier to fix so I can get main camp key. Just uninstalling instead. That kind of "Fix" really frustrates me. Poor development!
im gonna be honest i played the demo and it was better then this it wasnt buggy glitchy and laggy the voices repeat and sometimes my character wont move right or fight and it just feel slow im disappointed about this this game just feel so rush and its sad i wouldnt recommend this to anyone till the game is fixed
Leider nicht das was ich erwartet habe. Hatte gehofft einen Shooter zu spielen, mit mehr Fokus darauf, Dinos auch zu jagen. Aber diese werden irgendwann mal nebensächlich. Es gibt zwar 4 unterschiedliche Sturmgewehre, aber diese unterscheiden sich nur vom Skin her. Das Gunplay ist auch einfach nur Standard, kein Bulletdrop, sind Gegner weiter entfernt, kommt einfach der Treffer nicht an etc. Es gibt immer wieder mal Werkbänke an denen man seine Waffe anpassen kann, aber eigentlich braucht man diese nur um ein Scope anzubringen. Insgesamt gibt es ganze 5 verschiedene Aufsätze (3x Scope, Flashlight und Laser). Bugs sind dafür reichlich vorhanden. Ich fand einen englischen Kommentar sehr treffend "Es gibt mehr Bugs als Dinos in dem Game". Grafisch ist es jetzt auch kein Highlight, die Dinos (es gibt auch nicht wirklich viele Arten) sind nicht gelungen. Die menschlichen Gegner sind bei mir des Öfteren in den Quasimodo-Modus gegangen oder standen seitwärts zu mir wenn sie auf mich geschossen haben usw... Der Sound fehlt an vielen Stellen. Die Mechs bekommen einen extremen Zitteranfall sobald man sie bewegt. In dem bisschen Story sollten auch 2 NPCs in einer kurzen Videosequenz auftauchen, welche zwar mit mir gesprochen haben, aber unsichtbar waren. Die Story selbst ist 0815. One-Man-Show, man wird zum Weltretter und jagt den bösen Konzernboss samt Militär mit dem man sich hauptsächlich beschäftigt, in dem man von Dorf zu Dorf läuft und alle ausschaltet. Es gibt auch "Rätsel" (Suche Hebel irgendwo auf der Map), aber die habe ich nach kurzer Zeit einfach übersprungen. Alles sehr repetitiv. Ich konnte die Story zwar durchspielen, war die Zeit aber nicht wert. Definitiv keine Empfehlung. Nicht mal im Sale für unter 5 EUR.
This game is a ♥♥♥♥♥♥♥ garbage buggy mess. The dinosaurs are cool but that is the only thing saving this game. The game barely functions and is horrible to play. Dont waste your money on this.
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Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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