
Immerse yourself in a survival FPS adventure. Stranded on a dangerous island, face mercenaries, dinosaurs, and a vibrant yet hostile ecosystem. Explore breathtaking environments and survive the onslaught of intense, fast-paced encounters.
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About

Wake up on an uncharted island where the world feels alive and unpredictable. From ancient ruins to apex predators, every element of the environment shapes your fight for survival. Explore, adapt, and use the island’s dangers to your advantage. This isn’t just a setting—it’s a relentless, ever-changing force that challenges and rewards those who dare to uncover its secrets.

Engage in relentless combat with mercenaries, dinosaurs, and mechas in a dynamic FPS adventure. Craft weapons and gear using resources from the environment to adapt to any challenge. Tailor your arsenal to suit your approach. Every fight delivers a high-stakes, unforgettable experience.

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity — or a threat.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Não comprem, tava esperando platinar pra dar toda minha opinião, mas simplesmente o jogo bugou em uma parte e não consigo fazer meu boneco andar, até fui tentar voltar no save mas ele também bugava (não é problema no meu teclado porque tem um único jeito de fazer ele andar que é segurando uma granada, mas isso deixa o game ainda mais injogável), o jogo até que é divertido em algumas horas mas provavelmente você vai comprar o jogo achando que vai ser você vs alguns dinossauros e vai perceber que é só contra uns soldados genéricos, vá por mim use o dinheiro que você gastaria com esse jogo com algo melhor.
There is more bugs then dinosaurs!
This game could have been a gem; it had huge potential. Especially for people like me who love prehistoric settings, which are still far too rare in gaming. More than the constant malfunctions, which other users have rightly pointed out, this feels at least like a poor behavior. The title simply isn’t finished; it’s still in development, not just buggy... To give you an idea: the second item in the main menu is “report a bug.” In practice, not only do you pay full price for a title you expect to be complete, but they also seem to expect you, after paying for it, to “finish” the work for them. Absurd. I think there should be more respect, both for customers and for dinosaurs. Which are a serious matter... Questo gioco poteva essere una chicca, aveva (ha?) un potenziale enorme. Soprattutto per chi, come me, ama le ambientazioni preistoriche: sempre troppo rare nel panorama videoludico. Più che i continui malfunzionamenti, giustamente segnalati da altri utenti, mi sembra che si tratti in questo caso quantomeno di un comportamento poco corretto. Questo titolo semplicemente non è finito, è ancora in via di sviluppo, altro che bug. Per farvi un'idea: la seconda voce del menù principale è "report a bug". In sostanza non solo paghi a prezzo pieno un titolo che ti aspetti essere completo, ma si aspettano pure che dopo averlo pagato "finisca" tu il lavoro per loro. Assurdo. penso ci vorrebbe maggiore rispetto, sia nei confronti dei clienti sia dei dinosauri. Che sono una cosa seria!
The game is good for what it is. However it does need alot of work, and their are alot of bugs. Story is a little rushed at the end and it gets kind of foggy/confusing at times but is worth a play.
excelent story line. love it soo much.
Сигма динозавры 2
I don't understand how the demo has less bugs in the release game Way too many bugs Some enemies don't spawn In some places you not able to get into Even there is only one way in You got trapped in the air And in Act 1 You don't need to find rope But in Act 2 you have to find the ropes to clear down And sometime Conversation is repeated over and over and over I got kind of tired of reporting bugs all the time To the only good things I can say about this game is beautiful and the story is decent The gameplay is fine
There have been several dinosaur related games on my Wishlist over the years, Ferocious being one of the first to come out and one that I was looking forward to. Overall, I did enjoy this game and I think the artists and world builders have done an incredible job creating one of the most breathtaking environments I have seen in a while. I will not spoil anything regarding the story, but I will say it really drew me in towards the later chapters and I was hooked by the end. I would loved to see more of this in the future. I would say this is likely to be a mixed review for most people, but for me dinosaur games get some extra points. It all depends on how much you are willing to overlook and what you go in expecting. For everything good I can say about the game there is usually a 'but'. The world and environment is absolutely beautiful, but the open world design does it no favors and it just becomes a trek after a few maps. I think it would be much better to hone the world building skills into designing a world that feels open world without actually being open world. Think the original Halo. The gun play and movement feels good, but some of the vehicles are pointless or frustrating to use. The jeep has very little usage when you find it and the kayak is incredibly frustrating to use, however, the mech, and RIB are really fun to use. The enemies and dinosaurs look amazing with some really nice design choices that make them stand out, but they are on the same intelligence level as a brick. Some may like this as you feel like Rambo tearing through a camp of dummies. The biggest issue with the game is that it has a lot of bugs, thankfully, none have been game breaking, but I feel this game needed a bit more polish before being release, and it is better now than it was at release. Overall, I really enjoyed the game and would love to see a follow up that builds and improves on this game, however, people that are less easily swayed by dinosaurs may come down a bit harsher on it. I do recommend it, if you are unsure, wait for a sale or test the opening two hours.
Really like the idea behind this, but wow is it not ready for release. I'd argue this is barely ready for an Early Access Release. Played several hours on launch, getting as far as I could before the broken game became too annoying, but set it aside, figuring 6-7 months of patching would bring out the flavors. Unfortunately it seems like the devs have been nibbling at the edges and fixing minor technical issues rather than making the game actually worth playing. First off, the default (at least for my PC) graphics settings are incredibly dark, immediately make sure you bump up contrast and brightness to 20-45 depending on what works best for you. I'd also recommend disabling the interactable highlight and gather animations. The former makes every space feel (even more) artificial and awkward than they already do, and the latter is a headache inducing movement that slows the whole game down. Yellow paint is a hot-topic somehow, idk that's a taste thing. The real issue for me is the constant little issues. Mouse controls of the inventory often stop working, as in the mouse you need to use to interact no longer moves or will skip around the screen, enemies (especially dinosaurs) not reacting to player presence or actions, many actions lack feedback or sound design. Ladders have 3-4 interaction nodes on them, which would theoretically be a really easy fix that any QA tester would immediately catch, but it's still in the game 6 months later. Core progression elements like elevators and ancient mechanisms lack sound-design/feedback that makes the entire thing feel like an early build for internal testing. On a taste level, there's a pervasive "asset-ey" feeling over everything. It's hard to put my finger on, but so much of the environment feels copy & paste. That can be excused if they layouts are well done, clever, or exciting, unfortunately most feel mostly like empty rooms lacking clear flow or gating. The idea of using an island with a continuous space, having areas loop back on themselves and using keys to allow for new shortcuts is interesting, except enemies mostly seem to stay dead, so it really just leads to the player having to sprint through previously completed areas, occasionally fighting a random enemy soldier or dino. In shootouts, enemies mostly try to close distance, making it far too easy to pick off the first 1-2 and then pull back and wait for them each to individually come to you. Dinos often -just- chase you down incessantly once triggered, failing to act like animals or to provide meaningful/interesting combat, instead you either kill them as they run towards you, or while they stand in front of you attacking. On a technical level I experienced lots of stuttering and hitching in combat, lots of stuttering in cutscenes, and framerates generally in the high 40's to 60 (capped) but, as I'm on 2019 hardware I can't really hold it against the game, even if my PC is capable of much better looking games at much more consistent framerates. There are things I liked! When they work, shootouts are loud and messy, the damage system (players can begin bleeding, be pierced by shrapnel, etc) made me feel like I was actually improvising and surviving in a desperate situation. The game feels like it has a perspective narratively and mechanically. Some of the beach scenes looks really nice and the water physics/effects look really cool. Unfortunately, I did not enjoy my time with Ferocious on launch, and even after giving it the benefit of the doubt and 7+ months of patching before I made my decision, I still don't like it. There's a good game in here trying to get made, but it seems the team working on it lacks the correct combination of skill/budget/interest/time to actually make it engaging.
It's a cool dino game. Story is intereseting, the setting is interesting, the game is beautiful. There is a lot to love here. But at this moment it's still a very rough around the edges. The dev is still working on it to fix everything, but be prepared to face many bugs. I 100% recommend it, but I would wait a little longer to play this one after a few more patches, or maybe get it in a sale.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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