
Do you like to burn things? We do! A combat turn-based RPG / strategy game. About burning down the world... New - Play in Heretic mode and fight a sandbox style fight against the forces of fire!
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About
The end times are here - the Great Lord of Fire has decreed it! Let everything burn!
Fernageddon is a RPG/strategy game, with the focus on character development, finding loot, and tactical turn-based combat.
Oh, and burning things.
Begin as a humble aspiring champion to the Great Fire God. Slowly gain skills and favour, learn spells, find followers and legendary weapons.
Eventually, if you succeed, demonhood beckons... And having gone so far, it seems only fair to try and assume the great fiery throne, too...
A deep and detailed turn-based combat system with many factors determining success.
Explore the world in 3D - find lost dungeons, mighty cities and legendary locations.
Fight numerous enemies, from the mundane (militia and raiders), to the exotic (elves and dwarfs), to the monstrous (dragons and demons).
Gain experience with each fight and develop your skills. (about 200!)
52 different professions! (Initial choice of 4 which branch into others at level 5 and 10)
Gain glory with each conquest, and gain gifts from the Fire God.
Recruit a great army of followers - man, beast and even horrors from beyond...
Fail to please your fickle master and His ennui will rise - if this gets too high, He will give you "rewards" of His own choosing...
Burn them all and bring on The Fernageddon!
** New - Heretic mode - fight an open-ended battle against the evil minions of fire instead!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Pretty fun free roaming sandbox. For once we play the bad evil cultists and we have to destroy it all. Those who played Leman will feel right at home during combat with the addition of a better elevation system. Exploration is turn-based first person but the top-down map can also be used to travel and plan your trips. Character progression borrowes the Blood Bowl formula which brings a bit of tension when level ups happen. While Steam didn't want the Early Access stamp on this one, the dev will keep working full time on Fernageddon for a while.
Review of the build available in December 2024 (will revisit if the developer asks. The dev appears to actively be updating the game) It's evil Battle Brothers. It's Battle Brothers, but you're evil 100% of the time. For anyone with any play time of the aforementioned, a lot of the mechanics are incredibly similar but with a first person overland movement system. The pros: - The combat system is similar to Battle Brothers but with enough unique mechanics to make it stand out. You work for an evil God reminiscent of a Warhammer entity that wants you to clear the map of towns and cities. The God provides you with boons that can advance your warband or give you new recruits. It's satisfyingly complex enough without needing a large manual. - I did some research, and the map is similar to a game called Doomdark's Revenge. It's incredibly retro and lofi, but in a relaxing way. - Game is stable, bugs were only minor inconveniances. The cons: - I assume the dev is still working. In one build, hitting targets after a miss seemed overtuned. It was fixed between patches. Bows currently feel undertuned. - The UI is busy and static looking. It can sometimes be hard to read. - The engine is a little clunky, with your mouse pointer sometimes freezing. This seems to be an engine limitation if I had to guess, so I doubt that will be changed. It's workable. - It's a one person dev team, so no expectations but the overland "groups" are probably not doing anything. I would often find militia or traders stuck on a coast just milling about. They're there to be smacked though, so this is fine. - There are some UI glitches here and there. It's sometimes possible to bring up more than one tool tip, or have text over write each other. You can easily work around it. Again, I feel this is an engine limitation more than anything. The odd: - Some of the lore is fourth wall breaking but it's very minor. Not as much as Divine Divinity but there are easter egg references. - The developer is transparent about artificial intelligence use. Some characters are crying blood (?!) I'm not sure why. It will be your personal preference, but personally I have no strong issues with a lone dev using AI to assist their work. - Items tend to be labelled clearly. Maybe too clearly for some people. A "good" great axe is exactly that. A "common" knife is exactly that. I actually appreciate this approach, as it means I wasn't struggling with the AI. Side recommendations: Press "M" for map when you start the game. Personally I think the map should be up all the time. Change the font in the menu to something else nicer. There are a few more options than most games would give you. The game has a truly unique feel. Something very rare. While there are games like Wartales, Fernageddon is the closest Battle Brothers experience I've had since I finished the game for ninth time. It doesn't stay too far from the formula, and gets enough right that it's great alternative.
Being armaged... i mean fernageddon bringer is quite fun, this is a turm based sandbox game like Leman (same dev) was but a different exploration pov and few twists. Here you lead a band of fanatics helping some fire god to set the whole world on fire. Game can use some work here and there, mostly on exploration aspect, but it's already fun enough for me to spend 24 hrs in 4 days playing it. Some tuning and few adds and this little gem will shine. "Some men just want to watch the world burn"
Great little game! A bit of a learning curve, but I think it will provide many hours of replay-ability. Certainly a worthwhile investment! I have had to restart my team 4 times already. You pay for your education! But that is the price for learning the games subtleties, So don't be upset about your party being wiped out while learning the game. Just start fresh and, realize how deep the game system is! Two thumbs up for this game which is a mix of the Lords of Midnight from the 80's and Battle Brothers!
Battle Brothers competitor? Absolutely. Fernageddon is the perfect strategy RPG game which involves exploring, collecting gear and lots of burning things! The intense battles really bring this game together and levelling up your dudes has never been better with plenty of skills to choose from and even specialising in certain professions! If you're looking for a *new* Battle Brothers be sure to try this out!
Хорошая добротная тактическая игра. Что-то вроде упрощенной версии Battle Brothers, но со своими уникальными фишками.
So far so good, it seems fun. Worth the price on sale. I like that I can get a bigger band than in most games (so big they started to eat their own!). I am playing on easy and I failed the first time fairly quickly, but I learned enough that I am on a longer run now. EDIT: I've now played around 14 hours and have started to run into some game freezing bugs. 3 times so far in large battles. I have added these to the Steam discussion bug report page. Perhaps this should have been an early access release. I think once the bugs are ironed out it will be a super fun game, as I am really enjoying it. I wish the Dev the best.
I do love tactical RPG games. Actually, Battle Brothers is one of my favorite games of all times! And...well, i got a lot of review keys recently, so starting Fernageddon i wasn't completely aware what type of game is that. The answer is simple - tactical RPG with a lot of depth. Great! Instead of team of mercenaries (as it's in most game of the genre - Battle Brothers, Wartales, Urtuk, The Iron Oath, etc) here you are leading a doomsday cult with the mission to destroy all human, elf and dwarf settlement. Yes, you are playing with the bad guys! Using the services of four classes (each with 8 sub-classes) of human heroes and plethora of fantasy followers - from lowly imps to trolls and dragons, you have to bring doom and destruction to the peaceful fantasy world. The turn based fights are great, the number of builds, perks, skills and items - huge, and the music is really pleasant for the ears (and if you have seen enough of my videos, you know that i can't stand bad music). Yup, i am going to keep playing Fernageddon in my streams, the game is THAT good. That being said, there are few things that could be better: - Story - there is some kind of story, but it's far from the great world Overhype Studios created for Battle Brothers. - Visuals - ok, so the games in this genre are often...not that pretty. That is true for Fernageddon as well, and actually the map movement in 3d style (similar to the dungeon crawlers from the 90's) is really ugly. - Balance - Spells kick ass. Two handed weapons kick ass. One handed melee weapons are good in some limited situations. Bows and Xbows sucks and are barely useful. That being said, Fernageddon is created by a single dude, so we really cannot expect AAA quality. And if the ugly world map and lack of meaningful story are not too much of a problem for you, take a look - the game is surprisingly deep and really fun. Gameplay video: https://youtu.be/b5leiV4Rrss
[i]Review copy was provided free of charge via Steam Curator Connect.[/i] [i]The game is still in development and has a free demo available.[/i] [i]This review was written after playing the game on Windows and Steam Deck.[/i] [b]Note:[/b] While Fernageddon is still under development, it has been marked as a full release of the game. [hr][/hr] [h2]Introduction[/h2] After playing as the good guys for so long, I’ve been craving an experience where I can play as the baddies and destroy the world. Imagine my surprise when I was offered a chance to review [i]Fernageddon[/i], a recently released game where you assume the role of a follower of the Great Lord of Fire, who has decreed that everything must burn. Sounds perfect—time to be the bad guy! At first glance, [i]Fernageddon[/i] combines elements of [i]Final Fantasy Tactics[/i] for combat with the exploration style of [i]Might and Magic[/i]. The gameplay switches between a first-person exploration mode and a tactical view for battles. [i]Fernageddon[/i] is a single-player game and supports only the English language. It features hand-drawn graphics mixed with AI-generated visuals that have been edited by hand, as claimed by the developer. Additionally, the game supports Steam Achievements. [hr][/hr] [h2]Technical Details[/h2] The game is currently available only for Windows. A MacOS build was mentioned in a forum post but was unavailable at the time of this review. I tested the game on Windows 11 and a Steam Deck. The game uses OGL and is very lightweight. During first-person exploration in the overworld, the Steam Deck reported up to 7 hours of game time. [h3]Controller Support:[/h3] The game does not support controllers at the time of writing, so you’ll need to use a mouse and keyboard. On Steam Deck, you'll need to use the mouse and keyboard layout to play the game. [h3]Settings:[/h3] Fernageddon allows for some customization, including: [list] [*] Audio options [*] Text and UI size adjustments [*] Gameplay settings [*] System (video) settings [*] Accessibility options, such as font customization [/list] Nearly all settings include tooltips explaining their functions. The game also allows local save options instead of defaulting to Steam Cloud—a helpful feature for players in need of debugging. Some settings require a restart to take effect, such as toggling windowed mode or changing the resolution. I’d like to see the developer add a notice to these settings in future updates. [h3]Display and Resolutions:[/h3] The game is designed for a 16:9 aspect ratio, with options to enforce this setting. Unfortunately, in windowed mode, higher 16:9 resolutions like 2560x1440 or 3840x2160 are not supported or listed. Instead, the highest available resolution listed is 2880x1620. In full-screen mode, the game attempts to match your desktop resolution, but there are issues with ultra-widescreen setups. For example, in 32:9 mode, the day/night cycle displays incorrectly, with edge parts of the screen showing daylight while the middle part of the screen shows night. Steam Deck users with 16:10 screens will encounter similar issues, but only at the top of the screen. [h3]Performance:[/h3] The game runs smoothly in most scenarios, but minor frame hitches may occur during battles. [hr][/hr] [h2]Audio[/h2] [i]Fernageddon[/i] does not have voice acting, though characters have grunts and other sound effects. The background music is atmospheric but suffers from a bug in battles where tracks fail to loop correctly, restarting abruptly instead. [hr][/hr] [h2]Story and Gameplay[/h2] The game’s story is minimal: The Great Lord of Fire commands the [i]Fernageddon[/i]—a fiery apocalypse to destroy everything. You create your champion, choose a faction (or Warband), and set your game mode (normal or tutorial). You can also customize the world’s size, map seed, and shape. The tutorial explains the game’s mechanics but doesn’t always work correctly. It might appear as a very brief version or the proper one. In the overworld, you explore from a first-person perspective, visiting dungeons and villages, recruiting allies, and pillaging resources. You must manage your army’s food supplies and fatigue. Each unit has unique stats, equipment, skills, and levels. Battles take place in a tactical, turn-based perspective where you command your troops. Attacks have hit chances, so prepare for tense moments where even a 99% chance might fail. A minor annoyance is the lack of a clear "miss" indicator; no damage icons appear, and I would love to see a small “miss” effect added in the future. [hr][/hr] [h2]Nitpicks[/h2] No game is perfect, and here are some areas where [i]Fernageddon[/i] could improve: [list] [*] [b]Text quality:[/b] The in-game text has grammatical errors, typos, and missing words. [*] [b]UI padding:[/b] Some text boxes overflow or align poorly, making the text hard to read. [*] [b]Placeholder art:[/b] Some icons appear unfinished, with one resembling a character from a popular franchise. [*] [b]Bugs:[/b] For example, during overworld exploration, the day/night cycle occasionally glitches and cycles rapidly. [/list] [hr][/hr] [h2]Verdict[/h2] Did I have fun? Yes. [i]Fernageddon[/i] offers an intriguing mix of dungeon crawling and tactical battles in a dark fantasy setting. The procedurally generated maps provide replay value, and the core mechanics work well. However, the game has its share of bugs and rough edges that could turn off some players. With further polish, [i]Fernageddon[/i] could become a great game. For now, it’s a solid foundation with room to grow. [b]Score: 7.25/10[/b] [i]Strategic RPG combining tactical combat and dungeon crawling into a neat package with good replay value. Suffers from some bugs, but nothing that cannot be fixed.[/i]
Good fun. Like Leman but shorter and much more focused on destroying cities (That's kinda the only objective, though there are side quests, ruins and dungeons). Battle system was changed from Leman and imo, for the worse. It's still pretty close so it's still fun, but it's missing major features like autocombat, and the energy system is not as cool as the previous fatigue system. Not nearly as polished as Leman though, encountered way too many bugs, included a major softlock progression blocker. Hopefully they get patched as it's a very solid foundation.
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