
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
waiting for more updates to continue playing
For that price really nice and enjoyable game. Looking forward to next updates.
This game is a lot of fun and has tons of potential. The dungeons are fun and the loot variety is good. My only problems is that after only about 1 hour, I was already very strong so the dungeons wasn't a challange anymore. It could be good if enemies were a lot stronger across the board and progress took a little longer to get, seeing as I 100% the game after only 10 hours with almost 100 achievements. Also the game generally runs very well, having 144+ fps at all times. But every time I enter / exit a dungeon, and some other actions, I get an about 5 second long lag spike which gets pretty annoying after a while, and the last dungeon has a serious performance issue where I can at most hit 50 fps but often go under 30. But for the price this game is very good and I can easily recommend it as it is now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game
Pretty chill game, and easy to complete. Good game to play in-between releases you're waiting for.
gooooood
GOOD
玩了五个小时解锁了个“女性舞蹈笼”,已经无法退款,一个女性在笼子里穿着内衣跳舞,笼子里散落着金币,甚至是黑人女性,制作组把这作为一个装饰。还有个传说武器锤子叫“女仆”。这很恶心。封面女性看着这么正常,简直是把人骗进来杀,你要搞就光明正大的去搞不正经游戏,我也不会买,在正经游戏里搞这些?你要搞这种就放在游戏开头行不行?实际游戏时间没这么长,我挂机睡觉挂的
玩了几个小时才来评价,一开始的时候挺上头的,战斗对我这种手残党来说也不算难,练摊儿的交易机制有点过于简单了,没啥意思,有的顾客结完账会朝我比心诶(个别长相凶残的壮汉就大可不必了) 我是玩到了大概中期的样子,地牢到了哥布林那关,房子买了3000块的那栋,逐渐开始有点无聊了。不停的重复刷材料,做东西,卖东西就是主线玩法了,然后就没有然后了(做东西的时候会有点茫然,不知道做什么卖比较好,这里要是有个订单,团购之类的作为目标就好了)。 有一点设定感觉不是很合理,我自己打的材料,自己的工作台,我自己亲手制作,没有任何人帮我,为什么,要收我钱!!而且基础材料的收集到后面会变得繁琐,但是用量又很大。所以我觉得,可以搞个交易行或者旅行商人之类的功能,他们定期或不定期按市场波动出售基础材料。这样地牢就可以专注开箱,找高级材料,而不是浪费大量时间在肝基础材料上。(这里可以跟上面说的团购订单之类的互动一下,在基础材料便宜的时候囤货,来大单价格合适的时候批量卖出,解锁倒爷身份 狗头.jpg) 最后,BUG部分,一、没法删档是什么鬼啊,只能替换,不能删除...... 二、动不动就卡死回档是认真的吗......瞬间就不想玩了啊喂!!! 这个游戏好好改改的话,会很不错,小毛病挺多,但设定合格,希望能越来越好~~~
拾ってきたアイテムを販売してお金を稼ぐゲーム お金はクラフトや新しい店舗購入で使用、徐々に幅を広げていけます 初期店舗は非常に狭く、棚と家具を配置するとすぐにスペースが無くなるので 早めのグレードUPがおすすめ 現在、広い店舗が実装されたお陰で「レシピはあるけど配置スペースが無い!」 というストレスから解放されました 販売はアイテムを1つでも置いた時点で「開店」なので、商品陳列はカウンターの 周辺に限られてくる お洒落に1Fと2Fに販売スペースを作って円滑運営とか今は無理っぽいです ちなみにカウンターは複数配置出来ますが、最後に配置したものがアクティブになります 今後に期待 開店と閉店が出来るように 商品陳列の自動化 又は、お手伝いしてくれる店員さん
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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