
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is no content yet.
funny game, if theyadd content it will be even better
To be quick, it's a great game. After the recent updates it runs smoother, new additional upgrades for the shop and much more. You really get the feeling, the developers love their own game and want to make it as good as possible for their community aswell. To be fair and honest, it isn't a very long game. I am almost 13 Hours in and can't do much more besides achievement farming. YET. At that frequency of updates, i bet there is way more to come. The only thing left to say: see for yourself and buy the game, you wont regret it :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $638.8K | 3.6K | 88% | $9.99 | |
| $639.3K | 2.3K | 91% | $19.99 | |
| $638.1K | 1.9K | 78% | $14.99 | |
| $638K | 3.8K | 88% | $7.99 | |
| $638K | 588 | 71% | $49.99 | |
| $637.9K | 2.5K | 71% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 4K | 82% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $463.1K | 2.9K | 62% | $4.99 | |
| $18.3K | 57 | 75% | $10.99 | |
| $1.3K | 5 | 80% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schon allein dafür das sie in so kurzer Zeit den Controller support eingebaut haben ist es Empfehlenswert. Vielen Dank dafür.
чотко.
It dose start off a bit hard at first but once you start to build up on your shop to get boost to your stats going back down into the dungeon. Kinda snowballs really and once you get to mid or late game you kinda become god status making combat quiet easy. Overall is a nice blend of running a shop and going off to fight for more stuff to sell. I ended up getting all achievements but have to say a few are a bit of a grind to get. The game still gets updates as well so I plan to come back to it again. There is a few things that may need to be changed. The overall price system did throw off my sales for I used to be able to sell mushrooms at 8,9, and 10 but after the update now can only do 3. Some of the achievements feel a bit grind like sell 80 armor items. Its kinda hard to build some stuff due to how rare leather feels having to do runs with the only goal to try and get leather. (and how many crafting items need leather) Last and rather big problem I had is once you get the end game shop there is very little use for gold. Gold is only use to buy a better shop layout and a little when crafting...so once you get past that gold coins are useless so might be nice to be able to spend gold on other stuff like example maybe buy more leather.
Веселая и интересная игра)
지원 언어 16개 인데 한국어가 없노 개발자 게세기야
Lots of fun!
Good game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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