
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
Very enjoyable game. I liked the dungeons, crafting, shops, and shop upgrades. I can't wait for more content!
very fun and cute little game, definitely has some minor issues, mostly with NPCs, they just generally look a bit goofy, seems to be some issue with the voices not lining up with the appearance and some pathing issues causing them to phase through some objects. However!: the game just released, it is a ton of fun, it has a good challenge that will humble you if you get too cocky, and you can get pretty strong with the right buff stacking in the dungeon. it still needs a bit more work and polish, could do with some more QoL updates, especially around furniture placements, and there are some bugs that needs patching. i can say it is good fun for 10$ and if the dev keeps polishing it, this will be a great game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game thinking that this might be the game to replace the hole that Shoppe Keep 2 left open, and it was close, but... It's just not there. Sure, there are some good things, but the game tries to be too many things at once, and makes each one feel so bland. The big thing about the game is about the dungeon, that you go in to gather stuff to either craft with or sell directly. This is a great concept, with many other successful titles that took the approach, such as Recettear, an all-time favorite of mine. Then why the negative review? If it is a concept I like in other games, why not here? Because of what they brought that is orignal to them, compared to what they made worse. They added, at every floor, an option to gain a power for the rest of the run. This can be interesting, granted... And that's it for the original stuff. A concept taken from any incremental game out there. As for the cons... The game gives an open-world feel, by showing you this big outdoors area.. which you can't go into. You have a path leading into the forest, one leading to the dungeon, that's it. Might as well have put in a fast travel at the door. Melee dodging is the easiest thing ever, but forget dodging arrows. It says to dodge when the enemy is outlined red, but for archer, they'll keep tracking you until the outline disappears. The dungeon and the forest are big areas filled with.... Nothing. They could have made the areas smaller to make it feel more full. Pricing of items has 2 hard limits. The first is that every item has a max price you can set. But for some items that are in high demand, this means that you are forced to sell at a price well below what the customers would be willing to pay. The second limit is that the market demand is also a hard limit. It's not a chance that someone will buy or not buy at a certain price. Rise price by 1g, no one buys. Lower by 1g, sold-out immeidately. There is no reason no to charge the max price that clients will accept to pay. You can msitreat clients with no downside whatsoever. Had one NPC that every time I'd see them, I'd chase them hitting them non-stop until they were out of my reach. After a good hundred hits, asked them to come into my store, and they did. And in fact, because when hit, the clients run, if someone refuses to shop at your store, or they have already bought something, might as well hit them. That way they'll be replaced by a new NPC faster. Now, normally I would say that the game just launched, and it could improve. Two problems with that. First, this isn't an early access title. Second, the publisher, Playway, isn't known to have their games be improved in any large forms.
excellent jeu je trouve les graphismes très agréables
Uau.
Bacana e divertido! As dungeons têm uma dificuldade inicial bem legal e conseguem ser desafiadoras no começo. A única pena é que, conforme você progride, dá para ficar praticamente invencível kkkkk. Ainda assim, recomendo bastante. O jogo está recebendo atualizações em dia e, pelo que parece, ainda tem bastante conteúdo por vir.
Jogo muito bom, principalmente pelo valor pago, da para se divertir em algumas horas, bom ciclo!
Bello, al inizio punisce , dopo un po di equip massacri
I love this game! Started out the first few hours only completing dungeon floor 1. Then got some better gear and got scared after floor two after touching a big sarcophagus and got ambushed by a horde of skeletons. The combat is hilarious once you get some overpowered gear and it's awesome to speed run the dungeons with the perks after each floor. The merchant side of things feels good up until you need to grind wood, stone, leather and iron. Eventually you get to a point of trying to make everything in your shop match. But the rewards from each piece of furniture diminishes with each placement. I do wish only certain items did that. Nothing in my shop matches and it drives my OCD crazy. The rugs especially as some are big rectangles and some are smaller. The round ones I can work with as they sit under my armour stands and I can color coordinate those easily. I'm currently trying to get my personal inventory to all legendary items and finish my mage kills. I do wish there was an easier way to offload my loot. As dragging and dropping everything can get tedious.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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