
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like an alpha, 10 hours and i got everything and no reason to play.
sencillo de completar, al inicio algo complicado hasta que tienes algo de decoracion.15 plantas me parecen muy pocas, espero que añadan mas y algun aforma de obtener mats. algun mercado o algo donde poder gastar el dinero una vez tengas la tienda alta
I’ve dumped like 16 hours into this game so far and honestly had a lot of fun with it. I’ll probably keep playing it too. It’s a great drop-in/drop-out game when I’ve got some time to kill, and for $10, even if I never played it again, I’d say it was well worth it. They also seem to keep updating it, so that’s a nice bonus.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sket kul!
Would absolutely sell my soul for more inventory space. Fell & Sell is the kind of game where you tell yourself, “I’ll just play for 20 minutes,” and suddenly it’s 2 AM and you’re arguing with yourself about whether a slightly shinier sword is worth keeping. The core gameplay is simple but surprisingly addictive. You explore dungeons, collect increasingly ridiculous amounts of loot, sort through your inventory, and then sell your hard-earned treasures so you can go back in and do it all over again. Basically, it’s capitalism with swords, hammers, Maces, Staffs, etc. ✔ Fun dungeon crawling ✔ Loot everywhere ✔ Surprisingly satisfying inventory sorting ✔ Great art style ✔ Selling things is somehow more exciting than it should be Cons: ❌ Can become rep quiet quickly but is still fun ❌ My inventory is never as organized as I think it is ❌ “One more run” is a dangerous phrase Overall: If you like dungeon crawling, loot, progression, and the irresistible urge to pick up absolutely everything that isn't nailed down, give this a shot. 10/10 — I came for the loot, stayed because apparently I’m a shopkeeper now.
Mechanics, Gameplay, Movelemnt, Fun, Style amazing! Looks like I started to be a fan of the studio - you know how to make good games :)
TYRTYH
HARVEST - DUNGEON - MAKE MONEY - GEAR - REPEAT. FUN ME LIKE
Amazing Game
this is an at best early access game. Game is very easy no real challenge at all. store management is completely absurd everything takes too much space and the space is very limited. The biggest issue is that nothing is balanced. I managed to finish the game withouth dying or even getting close to death. Lots of things need to nerfed. When onnly purpose of the money is buying things for the shop to buff our selves it does not motivate you to continue to earn. -Just make the enemys faster -lower the selling price -please increase the size of the shop -add buyable upgrades instead of giving bonuses from decorations so we have some purpose
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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