
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's simple, fun, and it scratches a niche itch I didn't know I had. I will admit: it really needs more work; it feels like an early access game rather than a full release. But the gameplay loop is a lot of fun and really easy to get into! I found myself killing a couple hours in no time with it. Definitely recommend, especially if you manage to snag it in a bundle with another game you were already looking at.
MOLTO BELLO.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fun, but the game play is actually pretty short. You can get the rhythm of fighting down and then the challenge falls off. Wish there was more customization for your shop or another use for money because you don't really need it at a certain point. Worth 10 bucks, but don't expect 40 hours of fun, expect maybe 2 or 3 afternoons.
lots of fun but want more
its pretty fun, however people are correct that it feels more like a demo then a full game, but then again you gotta realize this is a indie dev and this game is still pretty new. There is gonna be kinks that need to be flushed out, and it's not like the dev is NOT adding more content/fixing bugs. the controls also are a bit weird but that's easy to rebind, i put dash on "x" and inventory on "r". Hope to see this game get more content soon. in the end i give it about 6.5/10 not because its bad but it does lack content in its current state.
Absoluter Geheimtipp ! In dem Spiel hat man einen kleinen Laden und verkauft dort die Sachen die man im Wald oder in der Krypta sammelt bzw von den Monstern bekommt. Rohstoffe können mit den Nötigen Plänen die man auch häufig findet oder durch belohnungen bekommt zu anderen wertvolleren Items , zu dekorationen , Waffen/Rüstungen , Tränken usw verarbeitet werden. Bei dem Preis kann man nichts Falsch machen
good
Great game, I haven't encountered any bugs to speak of. The game is extremely fun and all around just a good game. HOWEVER, MAKE THE SHOPS BIGGER, the shop without an outside portion is like 2k and significantly better because you can place tables and what not outside on the patio. There needs to be a better approach to dungeons once you have completed the main story. Maybe randomly generated challenge floors or something. Drops are far too random and the magic is lack luster, maybe a little more creativity in that department? I feel like you could add a lot of things to this, skill tree/employees - lots of fun to be had.
Its about a dollar an hour if you run it rather quickly. I'm at 7 hours of playtime in and while i can't complain, there is no farther that i can go. Just stacking ridiculous amounts of money that you cannot spend fast enough. Great game to kill some time and it has a lot of potential for a deeper, longer play however currently there is at most 10 hours of a single playthrough with little to no replay value. Overall its an enjoyable game for the 8 or 9 bucks.
its like 2 separate games that work off each other in a sense. in one hand you have a rougelite dungeon crawler with smooth movement and combat mechanics where you can keep and utilize any piece of loot you can get your grubby hands on. in the other hand you have a merchant sim where you use the same loot you just got from dungeon crawling to turn a profit, then take that money along with gathered materials to building decor and merchandise that in turn buffs your character for you next dungeon run. real good gameplay with my only qualm being its short progression. played for 5hrs and i did it all it feels like. got the good loot, got the best shop, tons of money but nowhere else to make use of it. im sure more content is on its way and what it has now is still very fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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