
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Залипательно Единственный минус- ласт босс сносится за 3 удара
Le principe mélange exploration, récolte de ressources et vente. La boucle de jeu fonctionne très bien : on part récolter des matières premières, on fabrique ses articles, puis on gère son magasin pour faire du profit. C'est simple, addictif et la progression donne envie d'avancer. Le jeu est joli et agréable à prendre en main. Il y a quand même quelques axes d'amélioration : Difficulté en fin de jeu : Le niveau manque un peu de challenge en endgame une fois qu'on a bien développé son magasin. Technique et zone forêt : On subit encore quelques crashs par moments, et l'intérêt exact de la zone forêt demande à être clarifié. Ça reste un bon début pour un jeu avec un vrai potentiel. Un titre très sympa pour passer le temps et développer son commerce.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun chill game. It scratches that combat itch and allows for some very nice decorating. The progression is ballanced and it always feels like you are getting stronger and richer. The visuals are also nice and I personnaly enjoy the low polly look. The very few things that bothered me was the location specific based decorating, and the inability to interact with some decor, for example I made a stone chair and put it behind the sell desk thing but there was no prompt to sit down, I thought well thats ok I'll put it outside for the NPCs to sit on, but no you can't place a chair outside. If the devs do go on to update the game I would love to see a fishing/hunting/cooking aspect added (unless there is one and I just haven't progressed far enough yet), and a shop companion feature such as cats, dogs, fish etc. In the end I highly recomend this if you want something to cure you're boredom.
Уютный симулятор фэнтезийной пивнушки
Deeper than I expected. Seems to be a good game to do dungeon diving and then sell your loot at your own shops. Pretty good entertainment for the price.
Only thing I can say is hats off to the team. Ive been playing for a total of 3 days and have seen 2 major updates. The dev team is active, and it shows. If you enjoyed the shop sims and are a hack and slash fan, and just want a lax game, this is for you. Very excited to see how this rolls out before ethe end of the year. Once they add co-op, chefs kiss. Keep in mind, its a $10 game, at 12 hours I am in the end game farming blueprints and Im basically unkillable. So the next schedule major update is Dungeon+ and improved AI which will likely solve that issue. I have full faith in the devs roadmap.
Fun gameplay loop where I feel happy with the purchase. I'm not a completion-ist and I got a large number of the achievements just playing through the game. I reached what I believe is supposed to be the "end" where [spoiler] you fight your benefactor [/spoiler] and afterwards you get to keep playing the gameplay loop to finish out any other achievements you want. Gameplay (Storefront) - Basic furniture placement where each item either goes on the floor inside, on the floor outside, or on the wall. - Placed items give beneficial stat bonuses for dungeon gameplay. - Items are crafted of materials found in the dungeon or some items in the forest - Placed items alter sale prices of certain goods so you can increase prices. - Very limited in building style with only premade structures. Gameplay (Dungeon) - Very "floaty" combat in my opinion where attacks are all cleave / aoe and collision feels non-existent. - You can spam consumables and they have an additive effect without cooldown of consumption. - Combat styles felt very imbalanced. where staff / melee item felt extremely overpowered and let me sweep entire floors using end of floor bonus. - Shield felt terribly underwhelming since blocking drains stamina which is also how you dodge and admittedly I gave up on it before ever reaching more than 2 end of floor passives. - I did not test dual Melee or Staves. - Each floor end you get a random roll of 3 bonus passive effects and get to choose 1 for the remainder of your current dungeon delve. - All bonuses stack ie: +50 hp, chosen twice yields +100 hp. - You cannot back out of a floor once you enter. - Mobs have zerg mentality to the point of running straight into dungeon traps. - Dungeon traps are very repetitive but pack a punch.
What a silly little game, I love it. I hope they continue to add more!
good game
gas
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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