
Feesh: An arcade game of microscopic survival, and pesky sharks. The mechanic is simple; eat smaller feesh to get bigger, and avoid being eaten by bigger Feesh. Survive long enough, and you'll evolve! But try not to get naturally selected. A game by Tj H, with music by RDTR Productions
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Actually the game is fun. The only problem is when you are small and just starting out, some other creatures zoom around so fast that you will get eaten before you ever even notice them. Making it almost impossible to progress. Good luck getting past the 3rd or 4th round consistently. I think the developer needs to make movement slower so you have time to react, or allow the player to zoom out so we can see what is coming at us!
very goooood
If you're looking for a arcade-type game that you'll play for just a few minutes at a time, Feesh is fine. Given how the game is only a dollar, it's not a horrible buy, but don't expect much from it. It's pretty repetitive and the quality reminds me of some Flash games. Getting 100% of the achievements is a drag as well, because they only add to the repetitiveness. Feesh isn't horrible, but there's other arcade games on Steam that are better worth your time.
Este jogo é mais divertido do que agar.io Ele também tem cartas para vender
Similar to agar.io. Eat or be eaten. The complains about the second level in the negative reviews are just skill issues. Is not that hard at all. Nice for a dollar.
While the idea is functional, the execution leaves more than a bit to be desired, and I'd consider it to be flawed on a fundamental leveldue to the following... [b][u]Demerits:[/u][/b] - Narrow FOV, and no danger indicator means something as simple as moving is based on getting lucky, and not running into something that spawned off-screen. - Nothing is in-place to make sure you can escape any danger: the last life I tried to play saw me losing both lives immediately after one another, due to being boxed in by a larger-than-me Minus Feesh, and a hoard of sharks - On that topic: sharks spawn way too often, and no limit is seemingly present on how many can be on-map at once. Given they - The Slippery controls also help nothing, with the entire game feeling like you're on-ice - Confusing scale means sometimes you'll die to something imperceptably larger, and sometimes, you're the larger feesh. - All of this means I only got to the 5th evolution once, and that was the round I lost the lives in a row. - Very annoying having to restart from the beginning on Arcade Mode, as the first evolution is very slow. [b][u]Suggested repairs/updates:[/u][/b] - Make the feesh sizes colour-coded, such that you can clearly tell what you can, and cannot eat. An easy way to do this would be tinting everything dangerous red, and everything below you in-size grey. This can also be done with auras, to preserve the original colours. - Limit shark spawns to no more than 3 at-once... - ...as well as, or in place of including a danger indicator to show when an off-screen hazard is near. - Alternatively to the second two: zoom the camera out, so more of the “ocean” is present at once, and the player can feasibly react to dangers. - Respawn the player in the centre of the screen following a death, such that life-loss parades because they're boxed in cannot occur. If not this, then have a repelling explosion that pushes things away and allows for needle-threading with player escapes. - Allow one to select a starting evolution, to take away the tedium .slowness of beginning things. - Remove the sliding on stopping, and/or tighten the turn radius. - ...or otherwise include the ability to dash on every feesh. [b][u]Verdict[/u]:[/b] 5: Dourly Dismissed, because it's almost unplayable in its current state.
- We have a decent game about eating things. It has good gameplay and music. But something is missing... Do you think we must add annoying sharks that will be faster than you and will eat you every time? And do you think we must add a whole game mode with them? - Yeah, that's definitely a good idea.
fun until its not, but that's everything i guess
Spor çakması olmaya çalışıp bunu beceremeyen bir oyun. Hayatımda bundan daha boş çok çok az oyun oynadım. Kesinlikle tavsiye etmiyorum.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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