
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun, and challenging at times. I played the demo for a while and was really addicted to it, now the full game has way more to offer and I am loving it!
希望不要在不加强其他流派后期能力的情况下,削弱强势流派,容易走尖塔2的老路。
all my homies love catan one of my homies loves to get eaten by the dragon it just works
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
何処かの中つ国に住まう暴君っぽいドラゴンが食物連鎖の頂点に居ながら地を這いずる人間共にメシをたかりに来ちゃった件、それも一匹二匹じゃないから世も末だ。貴様らのレシピとエキスで3食美味い物が食えるのなら僅か20年ぐらい庇護してやらんでもない、どこかで聞いたかもしれない異世界放浪しない版のツンデレ飯ストーリー [h2] デッキ構築機能を開放するまではチュートリアル [/h2] カタンを対戦動画ぐらいでしか知らないのでファーストインプレッションはこれBalatroだ!と声に出したくなるぐらいのプレイ感。ターン毎の選択肢が限定されてるので極限までサクサク回せるところまでそっくり、ここ最近買ったゲームでは一番お手軽に中毒性が高い。 ただしスタート時に持たされるリソースがしょっぱ過ぎるお陰で、初年のショップのラインナップが悪いと難易度に関わらずあっさり詰みます。それはランを開始して数分で判明するので不本意なリセマラを強いられ不安になるかもしれない、が、ご安心召されい。序盤の詰まりは大体これで解決します。 ゲームを起動したらランを開始する前にデッキ構築の解放条件を確認すべし。その流れで次は各ドラゴン達のアンロック条件を確認しよう。それは諸君がこのゲームを安定的にプレイするため課せられる試練なのである。 ……そこそこハードル高いけどね…
Wow, I knew this would be a great game but it is even better than I thought! It is like a dream combination of Balatro gambling, alchemical art style and catan dice rolling frustration XD. Theres so many little touches that just make the game feel alive and I think i will be losing many a day to feeding the scorchpot!
Instant-buy after playing the demo for 15 hours. There is a lot of added stuff in the full release that I have no idea what it does yet, but everything that was great about the demo is even better here. People say this is like Balatro but I'm terrible at Balatro and find this to be way more fun. I'm also not a huge fan of numbers-go-up games but this one just hits differently. It seems easy to fail in the first couple of years but once you get a build rolling it is very satisfying.
Catan meets Balatro
神作 如果上ps5 會再買一次
Super fun take on Balatro X Catan with a ton of really clever nuances. Lots to tweak and play with every run
really good game! fun and addicting, and you get to feed a dragon! it would be better if i could be the dragon though. please feed me i am hungry i have no food anymore
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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