
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么 要给 奶油 加上去除印章,那我经济怎么来啊?????你们更新还能负优化吗????
数值太低,无成就感
Hru můžu vřele doporučit. Velice návyková hra, která nenechá člověka odejít. Neustále člověk přemýšlí, co udělat lépe a na co se zaměřit. Milion kombinací a každá hra je jiná. Už se těším až budu ve hře pokračovat dál.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Challenging at first but once you figure out the mechanics its really fun. Addicting in a similar way to Balatro.
You can pet the dragons in 3 spots, unless if it is different or each dragon I don't know. I have been told by a board game authority in my life that they hate Catan with a passion and that Catan is for beginner boardgame players. Well, for 12-15 bucks, this game is entertaining and challenging. Yes, there is some heavy RNG. But your choices matter more than the RNG. I finally beat the first non tutorial level after over 10 tries and I learned a lot from my first victory. There is a lot more strategy to this game than would first appear. Anyways. I am going to try to keep progressing. Why? I need to pet each Dragon at least once to feel satisfied. One point of criticism. This game doesn't have "full" metaprogression for a rogue lite. This game does have challenge based unlockable items and features, but for items it is very few and far between... that is to say unless the compendium is literally lying about how many things can be unlocked.
好评!希望未来可以增加更多巨龙,还有更大的岛屿
this game is very fun and hooky, BUT the RNG aspects can be quite harsh. often have to restart runs early because I just got super bad luck. still think it's fun though, but if you get easily annoyed at bad RNG in games like this maybe give this one a pass.
Skvělá rogue-like hra! Jako fanoušek Balatra a Catanu jsem z tohoto konceptu nadšená :) Nebudu lhát, není to vůbec snadné vyhrát a trochu mi chybí achievementy i za prvotní výhry, ale jinak silně doporučuji!
Love it. Very fun single player catan.
great game, been playtesting since 6 months ago, amazing game for sure also you can pet the dragon :3
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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