
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前几年的数值极端不合理,就是再roll开局和商店,又是必须极端全11、12或者2,3才能有高底材收入,或者必须吃调料倍率不然根本跟不上龙的成长,一开始根本没几个操作,鱼头一下就死,一季度不能就过基本多几个季度也是于事无补,现在的数值模型完全不推荐,不是个合理的游戏。
还不错。什么时候开创意工坊?我要龙娘美少女mod
Finally , a single player Catan game, with Balatro-ish scorching. Love it,
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Totalni zavislarna. Doporucuju vsem co hledaji hru na poklidne vecerni poklikani.
Großartiges Spiel mit vielen Herausforderungen.
过完新手教程,连开不知道多少把难度二,没一次活过10年,死在第1年都不知道多少次了,挫败感太强。ps:甚至还锁60FPS,太幽默了
很好的游戏,从宣传和预告开始就一直关注,玩了新手第一局也非常开心,甚至一度觉得是今年遇到的最棒的游戏。 但是这个难度设计得非常不合理,或者说正反馈设计得很早噶。 在开局鼓励玩家尽可能围绕着一两个数字经营的情况下,很容易在5、10年被龙的愤怒给导致对应数字被封印,比如你选择了11数标的地块,结果龙封印了投资6;甚至直接一点,你的构筑围绕着数标5打造,结果第五年龙直接把所有地标5给烧毁了。 我连续十局遇到了各种各样糟糕的情况,而我甚至只不过是难度二而已,我不是这类游戏的专精者,但我也不是一个没玩过桌游的小白,我作为基础的玩家,我认为这是不合理的;如果说这就是制作者希望的:像魂类游戏一样让玩家通过反复死亡来学习、记住游戏规则、明白那些龙的愤怒是如此重要……那我认为你们在新手教程中缺乏对应的引导,并且这个机制十分不合理,最起码让玩家有一点应对或者规避的手段(不要是三级神殿这种手段,谢谢)。 这是一款好的游戏,但这是一款即使是我这种买了三百块游戏只打过一次差评的玩家,我要打下我人生中的第二次差评,我会在游戏难度调整之后删掉我的差评。
Neuvěřitelně chytlavé a zábavné. Na chvíli zkusíte a nemůžete přestat :). Na první pohled jednoduchý gameplay má hloubku. Moc baví.
Fun game
catan + balatro? yes please.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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