
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
数值太低,无成就感
great game, been playtesting since 6 months ago, amazing game for sure also you can pet the dragon :3
catan + balatro? yes please.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is great but balance is terrible, to get a run starting you might have to roll many runs until you can get a recipe that allows you to pass from the early years. at some point the run might die because your resource got scorched. your tile got scorched or your Die was scorched. yes, i know there are ways to prevent the scorching like selling certain buildings, but that is also part of RNG, have had runs where you die in the mid game and never was able to get tier 3 buildings. not to talk about recipe re-rolls. all this seems to be a roadblock and once you unlock the deckbuilding aspect of the game seems to be where the real strategy starts. but i doubt i will keep banging my head against this game in his current state.
巨龍(X) 長翅膀跟鱗片還會噴火的超大貓貓(O)
Addicting gameplay that makes you want to reach higher and higher score, even after already beating the level's goal. Beautiful drawn graphcis on top of that. Can wholeheartedly recommed.
Fun game
前几年的数值极端不合理,就是再roll开局和商店,又是必须极端全11、12或者2,3才能有高底材收入,或者必须吃调料倍率不然根本跟不上龙的成长,一开始根本没几个操作,鱼头一下就死,一季度不能就过基本多几个季度也是于事无补,现在的数值模型完全不推荐,不是个合理的游戏。
不错不错,卡坦岛+小丑牌的机制,非常有新意,美术也自恰,算是个甜品小游戏了。思路和小丑牌很类似,学丑者生了属于是。
能不能增加一个产量计算的预览,大后期我是真算不清楚我的各种作物产量分别是多少,产量一共是多少,还有我建议开局第一年增加5块钱,这样既能买菜单也能买建筑
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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