
Feed the Cups is a Roguelite multiplayer online cooperative game. Run a Drink Shop, stocking up, preparing ingredients, taking orders, crafting drinks, cleaning up, and checking equipment. Join your friends together!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 8 → 2.43/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
如果你上班真的无聊的话,强烈推荐你体验一下这款下班之后继续上班的游戏。
I finished the game mostly by myself. It was barely manageable, but I still pulled through. I understand that this is not meant to be a chill game and that it is supposed to be challenging. I get that the difficulty is intentional. Still, I hope there could be some optimization to make solo play more enjoyable. Playing alone feels a bit unbalanced. Some parts seem designed more for co-op, and when you are solo, it can get overwhelming instead of fun. A bit of adjustment for single players would really help the overall experience. Another thing is the earnings system. Even when you finish a location, especially the last day, the money you earn does not feel rewarding enough. Also, if you fail around Day 7 or Day 8, the reward is very low. For example, if you make it to Day 7 and end up too stressed to continue, the earnings do not really reflect the effort you put in. I wish there was a fairer reward system even if you fail to fully complete the shop level. On the last location, the recipe options feel overly complicated. The ice cream coolers are not enough if you get more complex recipes. Even if you redraw, you can still end up with a combination that feels almost impossible to complete. At that point, it feels like the only option is to quit the level, which becomes really frustrating. Overall, I do like the game. I play it to kill time, and it is fun in many ways. I just hope there can be some optimization to balance the difficulty a bit better, especially for solo players. It would also be great if new locations could be unlocked soon, or if the challenge feature could be fully released so we can earn more in-game money to upgrade the house.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1
联机总掉线是要干嘛。。我恨你。。。
特别好玩
游戏很好玩,目前没有代餐,如果刷钱给的手册人更好点就好了,另外排行榜很多都是科技哦,希望可以处理下
Shaken, not stirred
挺好玩的,可玩性高
专门买了和对象玩的,结果要么连接不上,要么进去死卡死卡的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.7M | 4.7K | 91% | $39.99 | |
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| $4.8M | 3.3K | 75% | $39.99 | |
| $4.8M | 9.6K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $483 | 3 | 100% | $4.99 | |
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