
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
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About
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
An Immersive Kind of Horror: You are trapped inside of a mechanical chassis, you can't move, you can't hide, you can't run.
Limited Vision: There are no windows to look beyond the cold metal walls of your mech. Make use of distorted, unreliable screens and maps to navigate the decaying environment.
Exploration: Explore the remains on what could have been a prospering community and discover secrets that may hint to what went wrong.
A Short Horror Experience: Can be completed in around two to three hours on the main path, but explore more if you wish, there are many secrets to find beyond that...
The main portion of the gameplay is set within a mech provided by your employer, Solance Systems. They have tasked you with retrieving "Signals" from various remains of previous mech pilots in the area, any further information about your task is strictly confidential. Something goes wrong while you're down there, you are trapped in an old residential colony below your target location. While not intended, Solance tasks you with collecting the "Signals" on this lower, more hostile floor. They aren't carving an escape path for you until you do.
Get the signals, get out, and maybe discover what actually happened to this residential colony on the way...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
FEED MY MECH RELEASE !!!!!!!!! I am not the best with horror so I was very uneasy playing at almost any given moment, which is good! The atmosphere is extremely well done. All of the sound cues you start picking up on make you feel so in tune with the game and make it immersive. The writing is great, sound design is awesome, mechanics are unique and intuitive. Best of all, it seriously is super enjoyable. I truly think that this game is such a gem. There was clearly so much hard work put into it, it's extremely admirable. Especially for a solo developer ! Great job Martian !! Can't wait to see what other awesome stuff you put out in the future. Keep it rolling !
Really cool game, love driving the mech and the atmosphere. The elevators are a bit janky and maybe need a patch to fix them but other than that great game.
More than the sum of its parts, you should say this is Five Nights Vs Steel Battalion but everything combined makes for something else Think Duskers XL Buy it and turn off all the lights
Some parts of this game lack direction for example in the second area (more specifically the bridge) I.C.A.R.U.S told me about power, flashlight, blackouts, & entities WAY after I had died multiple times from lack of direction / knowledge because I didn't go the way the game wanted me to. I had to watch a video previously before this since I was getting stumped on what to do. Design choices on some things were weird too such as not being able to move your mech in thermal mode and the fact that there is no pause button in the game so good luck if nature calls lol as the only saves are the the doors of each area. This game has a nice atmosphere and design though beyond what I mentioned before. Ultimately, I gave up on the game on the neighborhood area after I couldn't find any key to open a door and this was after obtaining all 4 of those one things. I saw it on the map once and couldn't find it anymore. The game can be a slog fest too since I would say that you are going to be more fearful of losing progress than being scared of the atmosphere since the the only checkpoints in this game are at the doors and if you die you do everything all over again. If you want a struggle than this game is it but I wouldn't recommend it if you are looking for an enjoyable experience. This game literally has no pause button https://youtu.be/n7lIv864Zr4
This game functions very weird and I love it, it reminds me a bit of Iron Lung however there's a lot more going on here in terms of story and gameplay, I love it <3
I have never felt less safe inside of a mech in a videogame before.
[h2] Не хотите спойлеров, не читайте это. [/h2] [i] Feed my mech [/i] — игра про заключённого, запертого в управляемой консервной банке, которому приходится в полном одиночестве и в полной темноте выполнять указания компании, чтобы выжить. Всё хорошо: ты защищаешься от врагов, не подпускаешь их к своему меху, но уже после прохождения третьей локации тебя начнёт волновать ещё и голод твоей консервной банки. На этом я пока закончил, дальше не проходил. Насколько понимаю, уровней здесь 5 (по факту 4, так как первый – это обучение), и я остановился на четвёртом. Мы управляем мехом от лица пилота. Единственный способ видеть мир – это мониторчик, у которого два режима: зелёнка, ты видишь всё окружение, но не видишь врагов, и теплак, где дальний обзор и передвижение ограничены. Что насчёт передвижения? Всё поэтапно: настраиваем направление с помощью вентиля вверх - вниз и вентиля влево - вправо и затем идём вперёд или назад. На каждый элемент тратится энергия по процентам. Чтобы зарядить нашу махину, нужно нажать на клавишу S и решить задачку, где нужно построить маршрут из пункта А в пункт Б, так, чтобы в конце получилось определённое число, за это даётся +40% энергии. Если забыть про энергию, придётся решать уже 3 задачи подряд. Ощущается эта вся махина, будто мехом должны управлять минимум два человека. Наша задача – подобрать определённое количество сигналов и найти ключ-карту, чтобы пройти в следующий сектор, для этого есть сканер. Врагов за своё путешествие встретил троих, я их назвал так: вендиго, живой мех, ротан – каждый из них не похож по механикам на другого. Они постепенно добавляются с каждой локацией. От них очень легко защищаться: первому светить в лицо фонариком на F, второму либо выстрелом из крупнокалиберного, либо поджечь нужное шасси, третьего надо кормить мясом, чтобы не съел вас. Дизайны первых двух хороши, а вот третий не особо впечатляет – просто рот с двумя парами зубов: клыки и зубы мудрости. Их атаки хорошо читаемы благодаря звуку, вы сами поймёте по мере игры. Может быть, она надоест через 5 часов игры из-за однотипности, но те ощущения, которые игра даст, того стоят. Каждый наш шаг будет ощущаться массивным, как подобает железному монстру. Звуки в этой игре прекрасны, некоторые атаки можно предугадать по нагнетающему саундтреку. Вы не задушитесь благодаря сохранениям, которые сначала я встретил не очень, но потом понял, что без них пришлось бы каждый раз проходить те же локации. Кстати, один из больших плюсов – это то, что игра вышла полностью, это не ранний доступ, который будет допиливаться годами, а завершённый продукт.
I wanted to like this game but I just can't. Maybe it's just not for me but I find navigation so pointlessly difficult. You never get a good sense of what direction you're moving in until you've already moved. It's all trial and error, and with the radar acting so strangely (pointing me at non-fake walls, detecting what seems like nothing, etc.) you will never get a good feel for your surroundings. I get the feeling this was done intentionally for atmosphere but it just doesn't land for me. The worst part though is the crawlers - y'know, the things you have to turn around to deal with. I'm pretty sure there's supposed to be an audio cue when they need to be dealt with but it wasn't playing for me. The game says they grab on to the mech if you stand still for too long but even after constant movement they'd keep grabbing the back. They don't seem to have a cooldown either, plus they blend in super well with the rusty bars. All of this combined means you need to turn around every three seconds, flash the ENTIRE back grate, then turn back around and hope you remember what you were doing. There's no mid-level checkpoints either, and while I get that's not typical from the genre it just left things feeling very unfair. Ultimately I got to the first non-tutorial level, spent an hour trying to beat it, died after my best run (all four signals plus the orange keycard) and gave up. I can't comment on how the gun works since I never had a chance to use it. I never got any lore past the intro. If you're interested, just know what you're getting into. This game isn't for everyone. No game is. I just wish this one was for me.
[b] FNAF meets Armored Core 1, But with with far better up and down controls! [/b] I'm not too into these types of horror games where you typically can't defend yourself when the character you are playing realistically could. (Stop running from the monster, pick up a chair and go WWE on its ass!) But because of FEED MY MECH's premise, where it makes sense given the circumstances, and you actually can shoot the things creeping after you! I had to try it out. I have only got to the second area so far, and this game is an enxiety attack and a half! The atmosphere and soundscape is heavy and immersive, even with my reference studio speakers and DAC. I wish I didn't have TMJ because, I want to epxerince this game with a great pair of cans on my head. My only major complaint is that because I'm a total lore head, I hate that you can't pause to read about the stuff you've picked up because: [spoiler] Standing still for too long allows things to climb into your mech, and I'm not sure yet, but it feels like a certain type of enemy mech can just appear out of nowhere... [/spoiler] I hope I can work up the courage to get through the rest, but at this price, I'm glad I gave it a try! We need more biomecha horror!
i started the game expecting a short and straight foward game like iron lung. Then i played it and the gameplay was better than expected. the plot is simple you are a prisoner that participate to a program (a recoverage mission) hoping to be free from your criminal condition. But things goes wrong and you find yourself in hostile zone. If you want more lore you can salvage some mecha that contains some logs but beware that there very few lore info about the world you play in. let's now talk about the gameplay that focus heavily on audio cues. like the first Fnaf. each ennemies you gonna meet in the game have there own behaviors and sounds. (i'm gonna make a spoiler section at the bottom for the ennemies.) The mech itself need also to be maintain beetween his power, hull and [spoiler] Hunger [/spoiler] But first let me talk about very important information not made clear in the tutorial that could help you in your descent. you can repair the hull and restore a bit of power of your mech by scanning elements (it can be any elements.) ennemies can be detected with the scanner but they hide as salvagable mech icons. So if you saw an icon that interest you but disapear after getting ride of an ennemie, don't worry you probably didn't miss anything. Yes the tutorial is incomplete and not very clear of what can help you. Now here the strenght of the game, the game make you feel paranoid. Feed my mech will always put you in a constant pressure with ennemies assault and stalking. (you can't never be sure of what you hear.) Your Mech is the only thing protecting you from what out there! so don't damage it too much, check the power and most importantly... [spoiler] Feed it! [/spoiler] . i really feld like in the submarine of iron lung! now the weakness. not much to say about the weakness but the two final areas introducing a new ennemie, [spoiler] The spider! [/spoiler] the first area with this ennemie can feel desorientating since you don't have a map of the area and must navigate blindly finding the signals . And if you didn't memorise the approximate position of your marker. you can be lost for quite some time. but once you understood you have actually time, you feel less overwhelmed. but the final zone is overwhelming and i suspect this part to make many players give up... but at least ennemies didn't spawn non stop, and i'm feeling relieved that once you killed the "competition" you can focus on navigation and keep the [spoiler] spider [/spoiler] at bay. Yes that the main probleme in my opignion, some part of the game can feel overwhelming for deciding what to do. But still the game can be beaten. i don't recommend that game for the players who: ...don't have time in there days or night, since the game save once you go to the next area. (count at least one or two hour for a session until next save.) ...don't like the game keeping some pressure on them. (ennemies keep you away from afk) ...don't like jumpscare when losing. ...don't like feel overwhelmed by the number of mechanic to keep track of. Or really hate being on edge from any noise. (also deaf people..... sorry :( .....) ennemies: Spoiler alert [spoiler] the crawlers [/spoiler] [spoiler] this littles bastards will get on your mech behind you if you don't move foward or backward. Scare them off with your flashlight by pressing F and pointing the shiny torch at them. (i call them little kobolds. they look like one) you can hear them when you hear the sound of a metal hit or like a steps. but if you miss this sounds you can hear them breathe [/spoiler] [spoiler] infected mech [/spoiler] [spoiler] ooh seem like your mech did go shaky shaky. if this happen it was an infected mech that grabbed you. you can hear a loud humming or something like that. if that the case quick change the view of your mech to thermal and look for a big hot spot with legs and arms that get closer to you. and shoot them with your cannon CAPTAIN! Stay alert new ones will come. Except maybe on the final area where there is only one or two walking around.[/spoiler] [spoiler] spider [/spoiler] [spoiler] Or shy spider. this one is immortal so STOP shooting with your cannon CAPTAIN! And look at it with your thermals to freeze it for a temporary ammount of time. once you understand if you freeze it you have some time to do what you have to do. then it can be a easy walk. Warning: look it, front of you to freeze it. Putting the thermal and looking away to chase the little kobolds don't count as a cold freezing looking. [/spoiler] and here my review (sorry again if my english is a good as "little rat talk talk english yes yes." english is not my first language.) and i hope you will enjoy that game if you give it a try. for me it was a good time i had playing feed my mech, really loved and i hope you will too. and if the dev read my review i say GG good job on the game! important glitch found when playing: when you go to the power core after leaving the aurora place. the map don't some time change correctly and stay on the aurora map. relaunch a session fix it when loading in the power core sector.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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