
Below the planet's core, Misa wakes up on a pink beach to learn that Gembugs have pulled the stars out of the sky. Her friend Coral gives her a Fire Sword to defeat them. It's up to her to bring the stars back up where they belong.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
[h1]こんな人におすすめ[/h1] [list] [*]意地悪なアクションゲームに興味がある [*]謎の多い世界観に惹かれる [*]「Wings of Glass」が好きだ [/list] [h1]傑作「Wings of Glass」のシステムと世界観を使用して作られた短編ジャンプアクション[/h1] 同じ開発のゲーム「Wings of Glass」から基本的な仕様を引き継いでの新しいゲームとなっており、「Wings of Glass」を先に遊んでいるとより楽しめると思います。 全体的に難易度が高めで、些細な地形判定の作り、ジャンプに関する小さな仕様などを利用した意地悪な問題集といった趣のため、好みは分かれるかと思いますが、「Wings of Glass」を遊び終わって物足りない、もう少し遊びたい、と思った方は間違いなく買って損はない出来です。 プレイに当たっての全体的な情報量の少なさも「Wings of Glass」譲りのため、この作品から遊ぶと少しだけ戸惑うかも知れません。独特な信念によってデザインされているため、慣れる必要がありますが、楽しいゲームです。 ただし「Wings of Glass」とは異なり、特殊なギミックを利用したパズルはありませんし、成長要素もありません。「どこからどのようにジャンプすると行きたい場所に行けるのか」を考えるゲームに全編を統一しており、潔さがあります。 ですが単調かというと全くそんなことはなく、各ステージでプレイヤーに課せられる考え方、操作のコツなどがはっきり変わるため、飽きずに全ステージを巡ることができました。 特に気に入った点として、課題を解いては先に進むという展開ながら、「どの順番で解いてもよい」「辿り着き方に複数の経路がある」「全問解く必要はない」などいわゆるリニアゲームっぽい閉塞感を感じさせない、広がりのあるゲームデザインになっており、プレイに当たって楽しく接することができました。 なおモンスターとの戦闘が可能ですが、モンスターの攻撃を何度受けても死ぬことはなく、ダメージモーションによってタイムロスが生じるだけですので、タイムアタックに挑戦しない限りは戦闘に特に意味は感じられませんでした。まれに足場から落とされることもあるかも知れませんが、意識するほどの頻度ではないと思います。 ストレスに耐性のあることが分かっている「タイムアタック好きの人」以外にあまりストレスをかけない仕様と考えると、これはこれでありなのかなと思います。自分としても戦闘抜きで結構苦労したため、これに敵との戦闘をプラスしていたらかなり辛い思いをしたかも知れません。 モンスターを無視しても、充分ゲームとして成立していますし、「Wings of Glass」では主人公に協力してくれたクモのモチーフが、今回は敵対して登場しているところ自体に面白さを感じます。 あと個人的に非常に楽しかったのが、オープニングデモ、そしてステージクリアごとに観ることが出来る2Dデモです! とにかく可愛く、「セリフがない」ため意味深な謎を含んでおり、色々な方向から楽しむことが出来ます。 [h1]優れた点[/h1] [list] [*]ほぼジャンプだけで進む、変幻自在のアクションギミック [*]圧倒的な色彩センス [*]可愛すぎるキャラクターたち [/list] [h1]困った点[/h1] [list] [*]まれに壁や床をすり抜けて落ちることがある [/list]
I *really* wanna leave a positive rec for this game, but I don't feel like it's an improvement over its predecessor, Wings of Glass. I feel like the general platforming in Feathery Ears is more polished, and if you like collectathon 3D platformers with fast, dynamic movement, I'd still recommend giving this a try anyway, because the movement's fantastic. Unfortunately, I don't really think the level design manages that same level of quality. The three forms of level in this game are as follows: 1) Open sandbox levels where the goal is actually very easy to get to but there are collectibles littered all over the place 2) Upward climbs with some challenge towards actually getting to the goal. 3) 2D platforming levels with *very* basic level design. It's nice that these three different types exist but there are almost no extra mechanics to make levels feel any different. the most challenge moments of the 2D platforming stages are nearly identical because neither of them have any unique mechanics. While these levels *are* prettier and more navigable than in Wings of Glass, the older game had several different mechanics which were incorporated in puzzles and platforming challenges. Feathery Ears just doesn't have much of that, unfortunately. Zipping around these levels at high speeds is still fairly amusing, but without much to do in those levels, it gets old kinda fast. The story presentation is pretty, I enjoy the cute 2D cutscenes even if I have... very little idea what's actually going on in this story. The music is a bit awkwardly mixed and the lyrics in the vocal track are a bit hard to understand, but it's still a nice, unique soundtrack that sells the game's atmosphere. Visuals are strange but generally look quite nice! The general presentation isn't bad, again, it's just getting dragged down by the kinda bland level design. Ultimately, the game's also incredibly short, even if you're struggling to figure out where to go and grabbing all the collectibles. I wouldn't really mind this by itself, but considering how the overwhelming majority of my playtime felt padded, it's hard to really recommend. To the dev, I'm sorry for the negative review, but still, good work finishing another game!!
インゲームにVer.表示がないため、初回クリアのVer.は不明。所要時間は112分。ファイルサイズは578MB。 [h1]Pros:[/h1][list] [*]可愛らしいキャラクター [*]軽快なプレイヤー挙動 [*]程よい掴み補正[/list] [h1]Cons:[/h1][list] [*]ダッシュジャンプ前提のかつかつの配置 [*]時折掴みで地形内に入ってしまう [*]最初の目的が分かりづらい [/list] [h1]シンプルなルールでコンパクトに終わる3Dプラットフォーマー[/h1] ダッシュやジャンプを駆使しながら星を集めて、ステージのゴール地点へと向かう3Dプラットフォーマー。ステージとステージの間にはアニメーションデモがあります。またデモ中に言葉は一切表示されず、身振り手振りで物語が展開されます。ステージ内のアクションパートにゲームオーバーは存在せず、画面外へ落下した場合も最寄りの地形上で復帰します。 デモには言葉が出てこないため、明確にこうだと物語を断定できる要素がありません。ユーザー(遊び手)はひたすらこうであろうという抽象的な解釈を繰り返すしかないので、受け取り方はユーザー次第のように思われます。冒頭でインクを受けた秋が美沙となったのかも定かではありません。他人と少し距離を置いて絵に没頭している様子から、北条秋は内面はどうあれ、ちょっと暗い性格のように見て取れます。秋の持つ願望などの感情がキャラクター化しているのかなと私は勝手に解釈していました。 本作の遊びは星を集めてゴールを目指すというシンプルなものであり、アクション操作は移動とジャンプ、駆ける、剣を振るぐらいで完結しています。壁に接触したときにジャンプをすれば壁キックとなり、壁面のへりに触れるようにジャンプすれば掴みとなります。駆けながらジャンプすると長い距離ダイブできます。進行方向から逆方向に切り返してジャンプすれば少し高いジャンプができます。 プレイヤー(主人公キャラ)の挙動はとても軽快で、入力に対して機敏に反応してくれます。Xbox360コントローラーを使用していましたが、進行方向の急な変更なども思い通りに動かせ、移動速度と加速度の調整に優れている印象です。またプレイヤー挙動が軽快ゆえに少しフリーカメラがもたつく印象はありますが、それが基でプレイを阻害されたことはありませんでした。 壁面のヘリに掴まろうとして適当にジャンプしても思い通りに掴まることができ、イメージしたジャンプで思った通りのところを掴んでくれるモーションステートの遷移も大変よくできていました。ただ円筒形のコリジョンを持った地形を2つ重ねて作ったような地形において、そのコリジョンの継ぎ目で掴みが発生するとプレイヤー挙動が優先されてそのまま地形内に入ってしまう不具合を何度か見かけることがありました。掴み補正が優れているので少し勿体ない印象です。また、星の配置によっては高い地形上からギリギリまで踏み込んでダイブしないと乗れない足場に配置されていることがあり、この辺りはアクションの適性に依存するところが大きいと思われます。 ゲーム開始直後から周囲に集めるべき星が点在していますが、炎の剣を手に入れるまではその星を集めることができず、最初は何をしていいのか分かりにくい点は人を選ぶかもしれません。少し試してみれば気付くことではありますが、慎重派にとっては周りの毒の沼みたいな色の水に入ろうとするかどうかも迷うところかもしれません。 最終ステージでゴールまで到達すると本当に短いデモとクレジットが入って、またオープニングデモに戻るので幕切れの呆気なさに少し驚きます。約2時間のプレイで終わってしまうのでボリュームはあまりなく、リプレイ性もそれ程高いとは言えません。ですが、尻尾が左右にたなびく可愛らしい女の子が異世界で走り回る様子を見るだけで嬉しい人や、連続で壁キックして高い地形に上るのが好きな人がちょっと短い時間でプラットフォームアクションを楽しみたいとなったときには、求めやすい価格ですし良い選択肢になると思います。
The small segment of story implemented through the game left a lot to question on your own without giving everything away. A nice hint of mystery to the story and quite fluid. Very enjoyable!
지형을 오르내리면서 별을 먹고 다음 스테이지로 나아가는 게임! 모자걸을 해보셨다면 시간균열이랑 비슷한 느낌이다. 처음엔 별을 못먹지만 상어걸과 만나서 불타는 검을 받고나면 별을 먹으며 스토리가 진행된다. 게임이 재밌고 쉬운편이지만 플레이타임이 짧다. 살랑거리는 꼬리를 좋아한다면 적극 추천하고 싶다!
The game Feathery Ears Is a master class of excellent game design, art direction, music composition and an engaging plot structure that will have players replaying this game time and time again. Fans of games like The legend of Zelda, and Super Mario will find a great experience here because Feathery Ears strikes the perfect balance of puzzle, platforming and adventure better than any game that came before! If that wasn't enough the art style blends with the environments to make a surreal experience feel even more believable. The music for this title is on another level because not only does it work it lassos' you into the heart of the adventure and makes you feel like you're actually apart of the world! It's the only time where I felt a games OST was emotional and moving. The games plot structure, while short gives you a reason to keep going and see the end through, and make you feel for the characters in this world. I really hope you give this game a chance because you'll never have this experience elsewhere.
I can not recommend this ever. It feels like an early alpha build of something that at some point, may want to become a game. There is no tutorial, there is nothing that shows you where to go in the beginning. Every level is an "open world" kind of thing, in which you collect a few stars to "open" the goal. But you often times don't even understand what your goal is. The "stairs" throughout many levels, are simply walls that are SLIGHTLY diagonal, which you can run up, even though it makes no sense. You walk on the air, you walk on lava, sometimes. Not always, figure it out yourself? One goal requires you to do that, because you can't cross the the platforms otherwise. Then theres a goal which requires you to jump, once inside it. Why? There was no other goal like that. Nothing makes sense. The controls are okay, but thats it. I think some jumps require you to do some chaining of your jump and dash in specific ways, that feel like you abuse a bug, but guess it is intended... platforms are looking too high to reach, but your character just grabs it and pulls herself up. There is no healthbar. You can't die, no matter how many times you get hit by enemies, which makes combat meaningless. Overall, there is nothing worthwhile in it. Everything feels empty. Just like a sandbox tech demo. Sorry to say it like that. This game is far from finished.
I liked the movement in the game and the setting looked interesting and colourful. The music was also very good, I especially liked the vocal track. Because of the lack of an explanation for the mechanics beyond the controller settings, it took me until the third level to find out there was a backwards flip. After that, I never used the regular jump again because the back jump is too much better. The lack of a counter for the collectibles made me not want to bother collecting all of them, since I figured I might miss one and not know about it. I always collected the minimum amount required to progress. (I looked up if there was a reward for 100% completion, but there isn't?) I feel like this game has a problem with ambiguity in general. In the lava level, when I ran up the green spikes, I thought it was a glitch. Later, in the canyon level, I randomly "climbed" up a cliff and also thought it was a glitch. I wish there was a sign of what is clime-able, especially with the latter. Did not like the overall level design much either. Not much I can go into detail here, though. I just thought the maps and pacing didn't flow well together. In the first 2D level, there was a big square obstacle you had to overcome pretty early on by diving atop the left-hand side of the triangular cliff. And then later on, I had to make a very steep wall jump into a dive to progress. All of this would be fine, but the difficulty spike is too sudden (not that it is actually hard). I think its best to start off with simpler obstacles and then place those more thought provoking ones afterwards. So players have time to get used to the mechanics and how they can be used. Enemies felt pretty pointless since there is no health gauge in this game. I ignored all of them except for a single one that was blocking one of those wind gusts. Earlier I said that I really liked the vocal track, but the level it plays in didn't really feel... significant? It plays around the time the hooded figure is revealed in a cutscene. I was fully expecting that level to lead to a final boss of sorts, since the game already had attacks and enemies implemented. Speaking of the cutscenes, I didn't really know what to make of them. The story felt vague and basic, don't know if that's the intention. Also, the entire thing was only about an hour long... definitely not meeting the ~$10 price point imo. Despite the gripes, I think it has its charms and deserves respect considering the size of the dev team. Job well done!
An enjoyable short platformer that eschews dialogue for unspoken words and feelings.
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories. 2 Comments
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