
After noticing bone-chilling similarities to an episode of Fears to Fathom, Tessa and Marcus decide to share their own experience. Scratch Creek is an exclusively online co-op experience.
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Prices
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Every market we collect.
About
Fears to Fathom [Together] is an episodic psychological co-op horror game where each episode unveils a short story narrated by the ones who survived.
In this episode of Fears to Fathom, you play as Tessa Langley or Marcus Reed — a young couple from Oregon preparing to move to another state. Due to unforeseen circumstances, their journey took an unexpected turn, leading them to the town of Scratch Creek. Little did they know what was transpiring in the decrepit small town. The couple survived as they collectively made the right choices.
This game is primarily a 2-player narrative co-op walking simulator with driving and exploration mechanics. Scratch Creek is an exclusively co-op experience.
Atmospheric environment.
VHS film aesthetic.
Proximity Voice Chat.
Receive texts from NPCs.
Text the other survivor.
Player voice activity.
Duo Matchmaking
2-Player Co-Op.
Note:
THIS PRODUCT IS ONLINE CO-OP ONLY. Experience with a friend or find a survivor in-game.
Genres
Engagement
Reviews
Themes across 1817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mostly just makes a bunch of racial comments which gets annoying. I get it like it's part of the story and if there were more to the story as a whole then fine whatever. You end up in Roseburg, where nobody wants to be ever. Then you collect 100,000,000,000,000 cows, die a few times, find hotdog in microwave. That's about it. It was okay. Recommending for cows.
foda pra caralho
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a colossal failure. Co-op horror game that sounds good on paper, but in reality you spend 15 minutes in the dead lobby waiting for a rando to also feel like playing or beg people to play with you on the Steam forums. If you do get someone, there's lots of bugs apparently. A single-player mod can't come soon enough.
beyendim.
Buggy and boring. Game is extremely overrated
Самая лучшая линейка самых лучших хорроров, атмосфера берет свое
Jogo foda pra krlh, gostei.
别买,没有即时存档,bug闪退要 重新打整个章节。游戏根本就没什么吓人的东西,搞个音乐一惊一乍很无聊,基本是散步模拟器bug还多,容易bug卡关然后重新打整个章节,令人崩溃
Thanks to the developer for this wonderful game. I've been through it several times with different people. Each time, the experience was interesting and revealed something new. For example, a guy at a gas station or the fact that it turns out you can read a couple of books. The developer really liked the shift in focus to co-op play. And despite the fact that there weren't any chips directly related to it, it still looked very cool and allowed you to immerse yourself in the atmosphere better. When you don't know what's going on with your partner and you ask, and he describes everything he sees. And when he's in the moment, then he disappears under the radar. It's just mind-blowing. Of course, yes, people write that more chips should have been made, more new pieces should have been made, more shooting guns should have been made, that some moments should have been done differently. But it's just so strange, as if the developer works for people, does what they tell him to do. As much as we love what you're doing, we want you to do something else in your fanfiction, something specific that we need. No, never, never. Your game has charm, your game has soul. It may not be perfect in many ways, but you're very good at building up the atmosphere, it's just wonderful. Of course, the screamers are very harsh, but the atmosphere seems to be preparing for them, forcing them. I think that there is nothing to realize the intensity of the atmosphere as a supply to the screamer. I especially liked that this is a cooperative. I really like cooperative games. And I really liked a certain freedom of action, like, I can write something to my teammate, and he will answer me something. And different people react differently to different situations. Social interaction with a partner is not too important for passing, but it is important for the atmosphere and it is important for me. You can say that you're partly making the character you're playing for yourself, although these are real people who have sent you their stories, but they provide little information about their character or the details of their relationship. And it opens up a small window within which you can spin around a bit. And playing together leads to interesting situations. And that also changes depending on who you're playing with. Someone likes to take risks and explore, someone likes, on the contrary, not to take risks and follow all the rules. I really liked this, well, the social component. I really want more. I understand that you, the developer, are tired, and all these negative reviews, I will understand if you don't make more cooperative episodes. But I just want you to know how much I love the first episode, man. I'm definitely looking forward to the next co-op episodes. Do as your creative soul tells you. All the best to you!
The game shines when the two players are seperated and can only communicate what is happening to themselves via text message, it also has a few good jumpscares sprinkled in throughout the ~2hr playtime.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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