
Jack Nelson, a 24-year-old fire lookout, transferred to a new outpost. As he settled into his new home, he couldn't shake the feeling that something was off, little did he know what was transpiring down in Ironbark State Park.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 78 reviews with recorded playtime.
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прикольная игрушка,и в плане сюжета,и в плане пугалок,радует что если в прошлых эпизодах [spoiler]главный герой давал понять когда надо выходить из укрытия[/spoiler]здесь же,в 2 из 3 моментах ты должен сам понять когда надо это делать,спасибо разрабу,обязательно буду перепроходить :)
Decent story but wrong medium. Ultimately this is a little bit of a chore to play. Aggressively linear, needlessly dull, and, in places, relatively scary. Something of an irritating experience. I suppose this is a real 'your mileage may vary' type situation. Its highs really are quite high: it conjures a really authentic sense of place. Who doesn't like being in the woods with spooky things going on? But it's biggest problem is that it is narratively constrained by its format. I won't go into details by virtue of it being something of a spoiler. The game is fundamentally structured as short checklists of not particularly interesting objectives to be accomplished in order to propel the player from one set-piece scare to another. The scares are good, mind you, but everything in between is less appealing. All in all, not bad, and I feel like I'm being harsh on a game naturally limited in scope by virtue of small development team. I would say that given its price, and its (admittedly small number of) well-orchestrated scares, that this is a recommend but with a few caveats. Also, Connor's V/O did a great job: really nailed the tone of a guy who does not take the new guy seriously.
Fears to Fathom — Ironbark Lookout Fourth episode, developed by Rayll, this game became the highest regarded of the very successful horror series, became popular on social media and for good reason, it's a near masterclass in tension & isolation and uses very smart audio to torment you throughout. ——————————————————— You play as Jack Nelson, on his way to work as a fire lookout in an incredibly atmospheric, dense and isolated forest. This series can definitely draw comparisons to walking simulators but don't let that put you off... it perfectly nails a slow-burn experience, perfectly blends cozy, everyday activities (cooking) and watching the forest with psychological VHS terror, the feeling of being stalked and without relying on cheap jump scares. ——————————————————––– Has been criticsed for being linear and short but it's nothing to complain about for me, however it might be a bit unauthentic for being a series being based on a true stories, definitely mostly a fictional story here, although very realistic and well driven with a good narrative and isn't too far fetched. Ironbark Lookout is an extremely solid 90 minute horror experience. Fears to Fathom – Ironbark lookout 8.3 /10
das spiel würde ich auf jeden weiterempfehlen weil es manchmal einen nervenkitzel hervor bringt und es ein gutes horror game ist
до этой игры я не верила в бога, но теперь думаю начать ходить в церковь. проблема с запором тоже решена. спс
Sinistro...
Great story climax, a different and unique kind of horror when compared to most cheap horror titles. This game, like all the others in the Fears to Fathom Series is absolutely worth the money, the game provides a great story, atmosphere and is really fun to get some scares.
First of all, ♥♥♥♥ Silas. You'll understand that later. My only REAL issue is that the PC doesn't run Doom. I just wish future installments of this series actually used the voice proximity feature. Being able to talk ♥♥♥♥ to the NPC's is a must. I don't have much to say other than there NEEDS to be an adjustment to in game mouse sensitivity and volume control. I think I spent more time playing Plague than actually doing my reports. Also, I was on edibles but that's beside the point!! Fun game. ♥♥♥♥ Silas
It is a fun horror game (based of a true story)
Love these games, make more!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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