
Sheriff James Cooper is slowly bleeding to death in an unfamiliar hospital. But the moment his life ends, everything starts over. He has fifteen minutes to break this endless cycle, uncover the truth, and find a way out before it's too late.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 13 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Chasing a relentless serial killer, you wake up in a hospital you've never seen before. Your body bears a grievous wound that will kill you in fifteen minutes if you do nothing. Yet even in death, you rise again, carrying the memories of everything you've endured.
Gain experience, adapt, and survive the time loop in this third-person survival horror - Fear the Timeloop.
Despite your critical condition, you must face an even greater threat: bloodthirsty monsters. The hospital is surrounded by mysterious figures, ready to kill anyone who steps outside.
The only person who can help you is Sheriff’s deputy Rose Watters. But neither she nor you know what horrors lurk in the dark corners of Saint Heritage Hospital - or which memories from the past might come rushing back.
Key Features:
A time loop at the core of both story and gameplay mechanics.
A flexible ability system that can be tailored to your preferred playstyle.
A branching dialogue system that reacts to your early choices and the path you take through the loop.
Metroidvania-inspired elements that let you revisit previously inaccessible areas to unlock new abilities and discover valuable items.
Genres
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень недооценённая игра , советую всем кому приятна атмосфера resident evil и silent hill.
A must play for any horror enthusiast. The game flow was great, the story was decent, and the level design amazing. There were a lot of random jump scares from just rounding a corner and finding yourself face to face with the "zombie" nurses. Glad I played. Might start a new loop.
Get a pot throw in some silent hill 2 in, add some indie, a touch of resident evil, some good story and gameplay elements and then blend for ten minutes and you fot Fear the Timeloop. I enjoyed it four thumbs up out of Six
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal, Romanian, Russian, Ukrainian, Japanese, Korean +4 more
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente juego, de lo mejor de terror que jugué este año. Super recomendado!
Juegazo No sé que tan importante eran las mecánicas de bucle porque nunca me morí y lo pasé así. Por el precio en rebaja vale la pena aunque igual es barato. La optimización es horrible, tiene muchos bugs, mas que nada en la cámara en tercera persona que a veces es tapada por objetos de escenario.
9/10 for what it is. 6/10 without considering the size of their team and budget. The game was really enjoyable. It follows the blueprints laid by Resident Evil and Silent Hill, and is a strong salute to the archtype. The voice acting was mediocre, and may help make the game feel more polished if the English version of the game used native English speakers for the voice acting. There are some bugs/glitches in the game, and while annoying when encountered, they weren't unforgivable. I ran into three different bugs while playing (or at least I assume the one is a bug though I could be misunderstanding the saving process). The first bug I encountered, happened multiple times, wherein if I saved the game with a reel, it didn't actually save the game. Meaning the next time I would play, the progress I made would be reset back to a save from a VCR tape. My understanding is that the reels were supposed to save your progress within a chapter, they just don't restore your health like the VCR tape does. The 2nd bug I encountered is that when changing graphic settings at one point, the game encountered a fatal error and crashed. This only occurred once, though I did not attempt to change that specific graphic setting again. The 3rd bug I encountered was during the final boss area, you need to go towards the people dressed in white to trigger the final boss scene. I went right instead through some rides, and ended up no-clipping through the floor while running around. I'm not sure why the rest of that area even exists if nothing occurs over there. Though it wasn't that big of a deal since the save point is right before this. Again, all in all, it was a fun game, enjoyable experience and satisfied the itch of a RE/SH style game that wasn't from a large studio. Somewhat unrelated to the review of the game below: There is one door that seemed like it was going to have a purpose but never did in my playthrough. [spoiler] The roof access door was never interactable for me. The door leading to it's small staircase was. I just find it strange that there was a door that lead to the other door that couldn't be interacted with. Why not just remove the prior door if the rooftop access door can't be used? Maybe there is a use for it in a different difficulty as I played the game on Normal difficulty. [/spoiler]
Понятия не имею почему здесь пристутсвует тег "хоррор на выживание", ибо по большей части эту игру с её механикой возвращения к началу главы вместо смерти можно считать рогаликом, а не хоррором. Ну а так да, душный клон резидента и сайлент хилла, в котором мне понравилась тоько механика с откатом гг к началу главы с сохранением всех прошлых знаний, ну и может быть ещё немного зашла бессмертная зомби медсестра. Ни геймплей, ни сюжет, ни музыка, ни позиционирование звука в игре в принципе мне абсолютно не зашли, да и вообще игра шлак и я понятия не имею зачем потратил на неё деньги (но на платину всё равно прошёл)
После таких игр, начинаешь серьёзно ценить вылизанность таких игр, как современный Resident Evil. Ибо не смотря на отличную сюжетную часть, геймплей сей игры оставляет желать лучшего. Бэктрекинг, как таковой, не является серьёзной проблемой, ведь боевая система очень убога. Серьёзно, я бы лучше просто бегал в поисках очередной записки, нежели занимался отстрелом разной живности. Бестиарий тут ничем не выделяется, кроме своей кривизны. Оружия много, патронов тоже хватает (проходил на стандартной сложности). Стрельба тут очень корявая, благодаря чему, сражения с монстрами превращаются в русскую рулетку. Некоторые враги любят застревать в дверях (этим часто "страдают" вражины-преследователи). Учитывая общую кривость игры, это можно считать не багом, а фичей. Загадки не сложные, главное внимательно читать все записки, которые в изобилии раскиданы по локациям. Почти все решения и коды даны именно там. И вот тут явно чувствуется сильное влияние серии RE, но на этом всё. Сюжетка и бэктрекинг (хотя и он под конец достал) - вот главные достоинства игры. Всё остальное либо плохо или просто криво. К оптимизации у меня особых претензий нет. UE5 показывает добротную картинку, при хорошей кадровой частоте, а большего от не него и не требуется. Не большое пожелание разработчикам: если уж взяли за источник вдохновения ремейк Resident Evil 2, то вовсе не обязательно было добавлять врагов-преследователей. Итак стрельба кривая, а тут ещё неубиваемая бодяйка за тобой бегает... Итог? Криво, косо, но чертовски атмосферно. Хорошее сюжетное приключение, с плохой озвучкой и ещё более плохим финальным боссом.
อารมณ์ประมาณ silent hill บรรยากาศได้ มีบางจุดพยายามจะลอกแบบมาเลย มีความน่ากลัว เนื้อเรื่องโอเค แต่ระบบต่อสู้ไม่ค่อยดี ซ้ำซากจำเจ เน้นยิงอย่างเดียว ปริศนาไม่ยากมาก แต่ต้องวิ่งวนไววนมา เล่นแบบไม่ตายเลยซักครั้งก็ไม่ได้ยากจนเกินไปในโหมด normal
There was a time when survival horror games were considered a rather niche genre. The franchises that helped birth it, notably Resident Evil, Silent Hill, and Alone in the Dark, had long since abandoned the traditional format – either going into other genres, dropping the whole franchise, or turning it a damn Pachinko machine instead. And then, somehow, survival horror returned. We had some notable indie releases make huge waves, big franchises coming back with their modernised over-the-shoulder perspective, and subsequently lots of imitators. It’s a great time for fans of the genre, although it can’t be denied that a lot of them start to blend together after a while. Which is why Fear the Timeloop caught my eye. There have been plenty of time-loop games for sure, but in a survival horror? I was intrigued, even if a little bit sceptical as to how it would actually pan out. So let’s dive in and see whether or not this curious concept actually works. Many thanks to the PlayWay for the review code. LOSING A LOT OF BLOOD Fear the Timeloop puts you in the boots of Sheriff James Cooper, who wakes up severely wounded in an unknown hospital. With only fifteen minutes until he bleeds out, he’ll need to act fast to survive – however, dying doesn’t result in a game over, but rather a reset of the loop with certain memories that will help you progress further next time. Think of it like Minit, except you have fifteen of them rather than just one. At least, in theory. In practice the amount of time you have really varies on how you play. Medical kits, blood packs, and bandages all help increase the time at your disposal – and of course, getting hit by foes will reduce it. That constant reduction of health though is more than enough to keep you on your toes and feeling stressed as you rush about trying to solve puzzles and explore with a ticking clock in the background. Even though I never found it all that difficult to stay alive, the manual saving system – which is triggered at the end of each chapter by a VHS tape – keeps you feeling stressed. Where the experience begins to drag, however, is with its core combat encounters. Whilst the game’s main gimmick is rather unique and feels fresh for the genre, the same can’t be said for the game’s enemies. The majority of foes you’ll be up against will be bog-standard zombies – and not very intelligent ones either. These shamblers don’t pose too much of a threat, and only really serve to whittle down your health and, as a result, time. In fact, for most of the duration, I opted to use my trusty police baton to take out the undead instead of wasting precious ammo. Some harder enemies may require a bullet or two, but once you gain the damage upgrade for the baton you’ll find that you can still take out stronger foes with a bullet or two from a distance followed by several strikes from up close. But that’s fine, especially as the game is more about surviving against time rather than any fearsome creature – not to mention that those saved bullets can be useful in other situations too, such as the using your shotgun to blow apart weak wooden doors. It makes the generic zombies less of an issue and allows you to focus on your main task at hand. The one real problem I had though with the title is with its poor optimisation. As a game that isn’t too visually demanding, I had expected the Steam Machine to be able to cope with the game’s default settings; however, on numerous occasions the framerate would plummet quite substantially, almost into single digits. Save Rooms in particular ended up running at around 12FPS a lot of the time, forcing me to lower the settings quite drastically – which still didn’t resolve the issue in some areas, and I even had a hard crash because of it. Not ideal for a game with manual saving! As such, it would be hard to recommend on the Steam Deck or weaker hardware, as these issues only serve to make the time limit even more stressful. But if you do have stronger hardware, or are willing to set your Steam Machine to lower than ideal settings, then there’s a lot to love about Fear the Timeloop. In an era where Survival Horror games are becoming fashionable, it’s great to play something that genuinely stands out from the rest of the crowd.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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