
F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ненавижу 👎👎
This is an incredible game with so much to love. Personally, I love the lore, the atmosphere, the variety of characters, and the dark storyline. Miro is truly an incredible and one of a kind game developer. I can't recommend this game highly enough to those who enjoy horror gaming. I would just advise that anyone playing a Fear & Hunger game for the first time to immediately accept that whichever character they play will almost certainly die a lot and in many horrible ways.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это ♥♥♥♥♥♥, эта игра заставит вас мучится на абсолютно любой сложности, но при этом для любителей преодолевать сложности это самое то, первое время вы будете беситься от своего бессилия и захотите дропнуть, но если сможете преодолеть начало, то игра раскроется и возможно даже понравится
It's Basically like Prodigy Math Game without math. - Would Recommend
No matter what hobby I pick up, or new game I play, it doesn't stave off the funger very long. And every time I look at the update history and don't see something new, I get a little bit fungrier. The funger pangs keep getting worse, I think the game is having a 'King in yellow' type effect on me.
step aside black kalev, o'saa is the real goat of termina
Peak
Спасибо разрабам, что сделали точную модель жизни в Иркутске
This game has a lot of flaws without the update, fights feel like you are cheating them rather than winning the intended way. Especially when you look at recommended tactics: blind, dogpile torso. blind, dogpile head, throw ♥♥♥♥♥♥♥♥ damage over time item that is really easy to find and blind again too cus ♥♥♥♥ em. But when this game works the way its supposed to its magical, when you have actual weapon and accesory choises and when the enemy can't just be cheesed its amazing. Fighting the ending A boss and a lot of earlier encounters felt like that and just that part of the game is really good. The feeling of encountering any enemy with the desperation theme for the first time can't really be matched by other games. And that gameplay feel is exactly what i imagined when i first learned about fear and hunger. The things this game gets right are the saving/time mechanic and the art. It puts you on edge just enough without it feeling annoying. And the time related events. Its nuts how the dev succesfully pulled off such a complex save/time system. The art is amazing and gives this game so much soul, that i can't give it enough credit. The monster designs, the areas like the white mold apartements, museum, tower, rher dimension, white bunker etc. are so good at giving you a vibe that even though its a top down rpg i feel really immersed. The music along with the art is just insane too. If the coming update delivers on weapon/skill balance and enemy strength this game could be one of the best i ever played.
ridículo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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