
A turn-based war game where you must fight for the throne! Use tactics, strategy and magic to wage war. Destroy your enemies with steel and fireballs, or force them to bend the knee, and you will be king of the island!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
tl;dr: like Civilization Revolution if you stripped away everything but combat. We paid what I feel is a pretty fair price for this game ($13 at the time). It's fun and also easy to set down if you've got other stuff going on; it's also sometimes frustrating and repetitive. Probably the worst thing about this game is that it's a little like Monopoly; the game is really won in the first half, and the second half is the loser being slowly ground down until they realize that they've lost. Also, the devs estimated that it would take about two hours to play a game, and that's held up in my experience, which is a nice change of pace from investing weeks in a game of Stellaris only to lose. If you've got $15 to spend, only a few hours to burn, and you like strategy game combat with few frills, this is a really good choice.
Very fun game. Controls are easy and will update later
Hey, this game is great! It strips down the concept of a 4X game to its most basic components and keeps it simple. The entire game is pretty much based around the combat you'd recognize in Civilization when you've started a war but your cities are producing new units while you're pretty far away from your opponent and you have to figure out the most efficient way of getting these units in formation to do well at the front line. I think that sentence made sense. Try to control as many spaces as possible, build farms to increase your maximum soldier count, and get your armies where they need to go to conquer even more land. Combat is a war of attrition instead of stats. There are only two units, knights and wizards, and the soldiers will whittle away at each other in combat while the wizard can cast spells that can change the tide of the battle. It's really really simple but extremely engaging. I don't know why this game isn't more known but I'm gonna try to tell a lot of people about it.
(I was lucky to win this copy in a key giveaway on Boulean’s stream) Game plays very nicely, and its turns revolve around clean mechanics. Mage spells are SCARY and can turn every battle in matter of single move. Game itself is very solid, but I would love to see some mechanic that makes winning/losing faster in late game (since you have to basically slowly bleed out your enemy).
A pretty simple game with a good idea. But I still haven't figured out how to play with my friends...
got the game on sale. shockingly good value. surprisingly addicting 7 hours first day on
Such a cool game and the fact that it was made by a solo dev is mind blowing to me. I've always been a fan of the Civ games and if you like those games you'll like this. It's a distilled version of Civ with a heavy focus on combat. I got destroyed on my first attempt, but had a blast just the same!
Works great on Steam Deck without any tinkering (some of the text a little small but not a deal breaker). Decent game, deserves more attention. Very stripped back warlike 4x(ish) where you have to balance doomstacks against penetrating and taking enemy resources, with glass cannon mages thrown in to offer some chaos. Could do with some QOL tweaks, it's not very obvious whether other players have bent the knee to you for example and building mage towers isn't really explained until you're able to do it, but overall great value for a quick battle on a small island.
Worth 10x what I paid for it at NZ$1.84 (about $1 US) this game is a great little strategy gem. Planning and strategy , with a degree of simplicity, really worth a go.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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