
Purchase FBC: Firebreak and invite your friends to play the full game for free on any platform. FBC: Firebreak is a three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
FBC: Firebreak is a cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces. As a years-long siege on the agency’s headquarters reaches a breakpoint, only Firebreak— the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, contain the chaos, and fight to reclaim control.

Dive into the Federal Bureau of Control’s (FBC) unpredictable and extradimensional headquarters during its darkest—and strangest—hours. As one of the FBC’s fearless first responders, you and your team are on call to confront everything from reality-warping anomalies to otherworldly monsters... no matter the odds. Will you contain the chaos or finally lose control?

Join forces with friends or strangers to tackle each crisis as a well-oiled crew. Survival in this three-player cooperative FPS hinges on quick thinking and seamless teamwork as you scramble to tame raging paranatural crises across a variety of unexpected locations. Improve your odds by utilizing the tools and skills that make you unique or improvising with whatever’s on hand to support your crew.

Before deploying, select your weapon and customize your Firebreaker’s Crisis Kit with specialized tools, grenades, support items, and paranatural augments... then modify them to suit your strategy and change the way you play. Experiment with different loadouts to perfect your playstyle and synergize with your team, giving you the edge to succeed in every crisis, no matter the difficulty.

Return to the strange and unexpected world of Control or venture in for the first time in this standalone, multiplayer experience. Discover the iconic and unfathomable headquarters of the FBC — the Oldest House — from an entirely new perspective as a team of volunteer first responders who'll stop at nothing to save what's left of the Bureau.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.3Kreviews | 64% | — | $1.1M |
| $19.99 | 8.9Kratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its just not fun
eh
控制局美术不错,就是容易腻。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Polish +2 more
| $19.99 |
| 3.1Kratings |
| 58% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊
While I can understand some of the hate, Remedy could/should have added more content before launch...it's actually quite an enjoyable here and there game. As a single hourly grinding day after day game? You'd be done in a few days at most. Overall a fun experience if you're a big fan of the Oldest House and the FBC in general, and now with the friend passes it's real easy to get people to join in the fun.
FBC: Firebreak is a cooperative first person shooter set inside the Oldest House from Control, and I really like the idea behind it. I am playing as one of the Firebreakers, basically part of a small emergency team sent into different paranormal disasters inside the building. The missions can involve things like strange objects, Hiss enemies and other problems caused by the building itself. It has a very different setting from most military shooters, and I think that is what initially made me want to play it. I am not clearing out a normal battlefield. I am trying to fix something that has gone completely wrong inside a place where reality does not always behave normally. The three player setup works best for me when I actually have to work with the other two people instead of everyone just running around shooting. The missions are built around objectives, and I have to deal with the different problems as I move deeper into each crisis. The Jobs are split into three zones, with the later areas becoming more dangerous, and I can also change things like Clearance, Threat and Corruption before starting. I like having those choices because they let me decide how difficult I want the run to be and can change what I have to deal with during the mission. The deeper I go, the more important it becomes to manage ammunition, healing and equipment rather than simply charging forward. The equipment and class system is something I enjoy more now than I did when I first started looking at the game. I can choose different starter kits and build around the tools that I want to bring into a mission, and the weapon and perk systems give me room to customise how I approach things. The paranormal equipment is also much more interesting than just having another set of normal grenades and guns. I like using the weird tools because they fit the Control setting and make Firebreak feel more like its own thing. The combat itself is fairly straightforward, but the strange environment and the equipment give it enough personality to stop it feeling like a completely generic shooter. The biggest problem for me is that the game originally launched with less content and variety than I expected from something built around repeated cooperative missions. Once I understand the basic objectives, I can start recognising the same patterns, and the enemy encounters do not always feel different enough to keep surprising me. The different Threat and Corruption options help, but they do not completely solve that feeling. I also think the game can be quite dependent on good teamwork. When everyone understands what needs to be done, a mission can be really enjoyable. When things fall apart, some sections become much more frustrating than they need to be. The updates have helped quite a bit. Rogue Protocol added Endless Shift, which gives me a separate roguelite mode where I fight increasingly difficult waves, collect Corruption and choose upgrades between waves. I like this mode because it gives me much more freedom to experiment with unusual builds, and some of the enhancements can even carry over temporarily into normal Crisis missions. The later Open House update also added more Endless Shift arenas, gameplay improvements and the Friend's Pass, which lets someone who does not own the full game join me when invited by someone who does. That makes the cooperative side considerably easier to get into. ([playfirebreak.com](https://www.playfirebreak.com/)) ([remedy.com](https://www.remedygames.com/press-releases/rogue-protocol-the-second-free-major-update-for-fbc-firebreak-is-now-available)) There is one major thing I have to take into account now, though. The developer has confirmed that Open House is the final major update and that no more playable content will be added. The game is staying online, but I cannot look at it as something that is going to keep growing with major new missions forever. I actually think that makes the current version easier for me to judge because I know what the finished package is. There is still enough here for me to enjoy, especially with Endless Shift and the existing Crisis missions, but I would have liked the main game to have had more variety from the beginning rather than needing later updates to fill out the experience. ([remedy.helpshift.com](https://remedy.helpshift.com/hc/en/3-fbc-firebreak/faq/203-open-house-major-update-now-available/)) Overall, FBC: Firebreak is a game I enjoy mostly because of its setting and the way the weird Control ideas are turned into cooperative missions. I like the three player structure, the paranormal equipment, changing mission conditions and Endless Shift, and the shooting is good enough to make the strange situations fun to deal with. The limited variety in the main missions and the fact that development is now finished hold it back for me, especially when I compare it with games that have much more room to grow. Still, after the updates, I think there is a solid cooperative shooter here, and the Friend's Pass makes it much easier for me to get friends involved without everyone needing to buy the full game. Rating: 7.8/10
The game doesn't have much content or loadout items but just enough for class identity; it's confusing to pick up, which works both for and against it due to learning the maps in particular. The store is confusing: if you download the Firebreak Friend's Pass and then buy the Deluxe Edition bundle that says it includes the base game and it does not. Steam's store and the friend pass launching the same as the game is causing this issue for anyone who downloads the friend's pass first before buying the deluxe edition bundle. I can't remove the friend's pass, at this point I am unsure if I can successfully purchase base game without another issue, and previously had to refund the Deluxe bundle because Steam only gave me the DLC as the friend pass tricks steam into thinking you own the game when you don't. (Friend's pass is what you launch which IS the firebreak game itself, same launch for the game) Beyond that, the gameplay loop is challenging, fast, and solid for a team‑based PvE horde shooter; movement felt slow and ranged weapons felt underpowered, but the control idea is interesting and you're given enough for a determined player who loves team based pve teamwork. The player base is tiny or non existent and the game is weird, but I enjoyed saving teammates with water and covering fire, literally covering them in fire. As a random game, I'd pass it up for the average player, but if you have room for nuance and niche, this game will be addicting if it's on sale for the 10 bucks. There's the normal mode where you accomplish objectives hopefully not solo, and a survival mode that gets intense very quickly and it is a blast.
Fai 4 livelli e hai finito il gioco lol
WASAAAAAAAAAAAAAAAAAA ES TA MUY CHIDOOOOOOOOO
Ottimizzazione software scarsa, crasha su una 9070xt che sta lavorando al 50% di utilizzo. Quando va, lo fa con frame drop importanti. Non sembra per nulla un gioco Remedy, so che possono fare meglio (vedi Control). Spero che venga aggiornato in futuro perché il concept è carino, basterebbe curarlo un pelo, aggiungere un po' di varietà e magari (ma solo magari) un po' TANTA ottimizzazione.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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