
In the digital realm of SE.RA.PH, the Holy Grail War is over, but the land’s new ruler faces challenges and threats from all sides. The servants now find themselves drawing up tense and unlikely alliances, preparing for a conflict that may tear SE.RA.PH apart...or destroy it entirely.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
原来你也是月批
as a fan of fate, its peak as a fan of fate/extra, its peak as a fan of yuri, its absolutely peak
看剧情的时候有多开心,打白金的时候就有多绝望……
战斗太无聊了,另外我真的恨死那个水母了,清了一个区域,又刷两只,清完又刷两只,我清点没他站的快。但谁让我喜欢贞德呢
为了能救赎一个少女,让人可以忍受那难受的手感打三周目,这作剧情就是这么厉害
evil fox woman :3
I'll be real I dunno why I dumped 40+ hours into this. Sunk cost fallacy or something. One thing I think needs to be said first though is: you probably shouldn't play this if you haven't played the Fate/Extra duology on PSP, or otherwise have good knowledge of it, because it gets really confusing without that context. Almost no time at all is spent on trying to catch you up on things in that sense. There are a few things that I think the game does well, or at least things I liked. The main character and Master (canon name Hakuno Kishinami) can be either a guy or a girl, and every woman Servant in the game will want a piece of that regardless of their gender; that means this can technically be a yuri game. It gets sort of cute with it too, at times. The musou gameplay can be fun for a while, there are some parts where it gets genuinely engaging, though most of the time it's busywork. Some parts of the story and writing are entertaining, the more emotionally charged stuff hits quite hard, and I think it delivers on its themes pretty well. It even gets quite funny sometimes! Tamamo is funny and I like her a lot. Hakuno is also kind of a goofball and I think it's nice. Altera is an interesting character and her story is honestly kind of heart-wrenching at some points. A good chunk of the music goes hard. The rest is all stuff that I think is quite bad, or I just didn't like it. The de-facto main character here, aside from Hakuno, is Nero (Saber)... and she's fun and entertaining for a bit, until you realize she's essentially the textbook definition of a Mary Sue (outdated term I know, I don't know of a better alternative) who can do no wrong (while being based off of a particularly tyrannical emperor. A lot of the other Servants in the story also refer to her as a 'tyrant', but none of her behaviors in the actual writing reflect that part) and she's always perfect and is the only one who can do the thing because she's the best to ever do it and she's awesome and she's the most important character ever and she's the strongest. Yeah I couldn't stand her after a while. The fact that by the end Hakuno is essentially forced into [spoiler]a polyamorous situation where they're split between Tamamo and this other wanker[/spoiler] soured things even more for me. [spoiler]And she gets a super duper form with an incredibly stupid armor thing that leaves her almost naked and like, I love me some naked women but that ♥♥♥♥ looks stupid I can't[/spoiler] The writing itself likes to get repetitive [spoiler]probably to hammer home the fact that it's a time-loop/parallel timelines thing[/spoiler], but I still think it's annoying. Oftentimes there's sequences where these characters yap a lot but don't actually say anything, and I get it, it's the kind of anime/vn writing style that loves to get verbose but it's honestly too much here. Also, still on the topic of writing and characters, a bunch of the characters that reappear here (both from Extra and otherwise) have been flanderized or otherwise character-assassinated, so that just sucks. Tamamo is one of them too, but she IS funny, so... Half of the playable cast feels like actual ass to play. In general, the controls are responsive but I don't think movement ever feels good. Each character has multiple light-heavy strings they can go into but seldom are any of them worth going for aside from "the one that does the most damage" and "the one that hits the largest area", and a lot of the time characters just lack anything satisfactory in those departments which ends up feeling just really awkward. Almost every Lancer felt like a chore to play as in the side stories. Lu Bu is a lumbering sack of ♥♥♥♥ with absolutely no benefit to trade off his abysmal movement and attack speed ('higher' damage isn't that much of a benefit). These are just some examples, but in general a lot of the characters just don't feel great to play in a musou setting, quite a lot of them also have this weird power-up meter gimmick that needs to be activated to have their damage output be comparable to others who don't have it and I don't understand the design philosophy behind that, it's another chore to add to everything else. Dunno about other musou games, haven't played any, but in this one the AI for allied characters is absolutely abysmal. Your generals don't feel like actual allies who can fight for you, they feel like stupid dumb babies who can't handle fighting random enemies and need constant babysitting. I get it, you want the player to be the one in control of the actual battling, but most of the time this just turns into these dumb idiots screaming into your ear every 20 seconds because they're DYING against useless unnamed Aggressor enemies. It's really annoying, and immersion-breaking. There's quite a few types of absurdly annoying enemies (basically mostly the ranged enemies) that get spammed into the ground come the later stages in each story, and dealing with them is never particularly engaging or fun. It boils down to dropping everything you're doing to kill them quickly and then go back to your usual button-mashing, and if you don't, you might be in for an atrocious next 30 seconds of your life as you're stuck blocking or god forbid you get inflicted with the shock status that doesn't let you attack for even more time (the damn flying enemies. I hate them). Being originally a PsVita game, the graphics and such aren't too impressive, nor are they particularly well-stylized when it comes to in-game stuff (the 2d art for the characters' portraits and so on is mostly great). It's also kind of sloppy in terms of presentation for a few things, with music that restarts itself whenever there's some kind of interruction (like a small intro cutscene or a 'stage clear' sound, that's gonna reset the current music), it's really grating in the long run. In-engine cutscenes are often very stiff and uninteresting to watch, with the constant reuse of stock animations. And I dunno a bunch of other things. It kinda blows
优秀的主线剧情并不足以弥补战斗和系统上的粗糙,在月丑滤镜加持下,依然无法说服自己给出好评……
好玩,我喜欢闪大王
之前在ns上通关的,游戏性不咋地,音乐和人物塑造不错,挺喜欢龙娘和大王的。绿色的岸波白野真男人,帅到我了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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