
Shishimai Rinka was a high schooler who ran a small café named Lion House in place of her grandmother. She lived her life much like any other person her age, but one day, she was caught up in an explosion while returning home on the train alongside her friend, Hitsuji Naomi.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有些可惜,很有意思的选题,终究还是为恋爱包的饺子,但恋爱也没好好写。 类未来日记,12名参加者需要收集他人的姓名、死因和留恋来淘汰对方(即死亡),留到最后的人就可以继续活下去。要知道留恋的话就得了解对方的故事,淘汰不仅仅是淘汰,在某种程度上也继承了对方的意志。 这个题材要是智斗写得好的话是可以和人狼村匹敌的,但智斗还是太薄弱了。主角是两个普通高中生,其他的参加者有各种富商,狗仔和黑道,正经智斗确实是没法写,于是主角的善良正义与坚韧感化一切阻碍,让他人甘愿让出自己的生命。 看不下去也有可能是我完全不磕主角cp,最爱的角色是鲨鱼女和印度男,但是这两个人都因为类似于活着也完不成自己的留恋了,或者欣赏主角而退场,完全接受不了啊!!!面对孕妇劫持人家刚生的孩子威胁,面对老弱直接出手殴打的人,却从不动女主一根手指头,除了主角光环之外,没有任何逻辑能解释得通,而我恰恰不喜欢主角光环过重的作品。 什么是主角光环过重?简而言之就是德不配位。主角可以活下来,可以被喜欢,也可以有奇迹,但他也必须要有与之相衬的努力与品质。不能享有主角的所有待遇,却无法让人觉得他足够耀眼。 然后是恋爱线,完全就是女同单相思想掰弯直女的故事,还带点偏执与自我牺牲。女主把女2当闺蜜处,一点没往恋爱想。而女2试探着做暧昧的动作、去凶和女主走得近的学妹,后面还突然表白了,代入一下完全是恐怖故事… 虽然智斗和恋爱线我都不太喜欢,不过玩的过程中还是挺入迷的,我特别喜欢各种淘汰就没命了必须要为了自己的坚持不择手段的作品,冲这个题材给个好评。
My god these ♥♥♥♥♥♥♥ are gay! Good for them. Good for them.
剧情太拖沓了。很多角色的塑造很尴尬。本以为是规则下的智斗大逃杀,没想到是感动世界的小孩子过家家,感觉只有剧情上唯一坏人的狗仔在好好地利用规则漏洞攻击别人(笑)。大逃杀游戏中,牺牲他人才能苟活的背景下,十二个人中一半以上要么刚开始就不想活,要么被女主女二感化后不想活?很莫名其妙,能不能尊重一下游戏?挂羊头卖狗肉,不推荐
群像作品的魅力,没有绝对的好人、坏人。每一个人都有相关视角.... 只要有海晴的选择,凛火只会选择海晴——重女什么的,简直太好了!
赞,太赞了,这种的再来一打! 主角和几个主要的配角塑造很出色,性格转变也没那么生硬,二周目开头好像会多一段真央的故事,记得看 说说毒点吧 画面感觉像素有点低,和pv里差别稍稍有点大 推理内容感觉有点弱智,建议当成奇幻类看 前七周有点无聊,很大的篇幅在说很名字决定命运之类的,后面又不提这个,感觉伏笔忘记回收了 凛火有点太圣母太木头了,见谁都想救,被两个人喜欢自己一点都看不出来 海晴有点病娇的感觉 结局1两人存活必须要选不回答才能触发,不是,海晴当着我的面说爱我,夸我可爱,还有童年回忆加成,真有人第一次看到这个选项会选不回答啊?诗人啊? 还有还有,最重要的一点,为什么不波嘴子!奶奶滴,那么长的剧情,配角插画那么多,加个波嘴子怎么你了!多画张cg怎么你了!结局二都说了想波嘴子,为什么结局1两人存活的好结局都不波,我问你为什么!
还挺短的,看得快一些的话10h左右就能全成就。 故事本身前期比较平淡,没什么出乎意料的反转,最好做文章的死因、留恋以及最后的高潮都差强人意。但是故事挺完整的,剧情也比较有意思,算是一个比较好的剧本,只是笔力略有不足。 不过,我只花了7块钱,就能玩到有这种制作水准(包括美术、音乐、配音等)的作品真是赚到爆。可惜的是在凛火和海晴交往的结局里没有kiss的CG,真是非常遗憾。
A visual novel that puts you in the shoes of Rinka as she and 11 other recently deceased individuals compete to be the one who comes back to life. With the main method of eliminating other participants from the competition being discovering key information about them, it's more focused on exploring each character and their interpersonal relations. Rinka herself is an outwardly reserved but deeply passionate and caring protagonist, and I wasn't sure if she was a fit for this kind of premise but she actually works very well for the kind of experience it is. With it centering on death and regrets it can have a melancholic vibe, but that doesn't stop it from trying to be light. It can also get kind of insane at times but not unbearably so. Add in its strong soundtrack and visuals and you have a very engaging experience I'd strongly recommend to visual novel fans.
I ended up deciding to drop this game midway. I'm really not fond of the writing and overall tone of this game.
难以理解这种又臭又长的剧情为什么会这么多好评。12人的大逃杀,然后每个人接触到女主之后就突然醒悟,自愿为女主牺牲,偏偏女主又十分不讨喜。
It's been 3 and a half years since I got this game. I've replayed it a few times, and I think of it nearly every week. It's a beautifully painful game, and the branching narrative and different endings really build the "what if" element. It felt like the right balance between death-game and something that built on the humanity of the loss of each character as they were eliminated. I just wish the fandom was bigger so I could talk about this game more! Genuinely one of the games that has had a massive impact on me :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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