
Grab your cookie-powered weapons and stand your ground against waves of hostile candy creatures taking over the factory! Blast through colorful chaos, fight your way across intense levels, and prove you’ve got what it takes to defeat the ultimate gingerbread boss!
Modeled estimate, not a reported figure. How we estimate →
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About

The candy factory has been taken over by an army of pesky treats, and you’re the only one who can stop them! Grab your waffle gun and other weapons to blast your way through 8 expansive levels full of sugary foes, leading to an epic showdown with a powerful boss! Show them you have what it takes to restore order!
If you know DOOM, you’ll feel right at home – it’s basically a sweet, frosting-covered retro-shooter experience! Throughout the fight, your best friend, Felek the dog, will be right by your side.

BUNNY HOP MODE & TIME ATTACK Bunnyhop? Sounds familiar! JUMP into the game and conquer 4 incredible levels that demand focus and fast reflexes – all set to a high-energy Drum’n’Bass soundtrack! Not enough? Try TIME ATTACK! Complete one (or all) of the 5 levels as fast as possible and claim your spot on the global leaderboard! The top three players for each map are displayed in the TOP 3!

SKINS? OF COURSE! By playing TIME ATTACK, you can unlock 32 different skins to choose from in the menu! As a bonus, you’ll receive them in your Steam Inventory as a souvenir! Don’t wait – unlock them all!
FASTHAND is the perfect blend of action and relaxation. Dive into intense battles or take a break in the menu with the built-in LOFI player (yes, your favorite chill tracks are there!). Wait, there’s more! The game features a PONG minigame for 2 players! With 28 achievements to unlock, there’s always something to do. The game is constantly being developed, so expect even more content in the future!
Hi! This is my very first game – and yes, I’m developing it entirely solo! Since launch, I’ve learned so much, and you can see that progress in this description. I hope you have a blast playing! I’m still learning and will be adding regular updates. Thanks for giving my little project a chance. Every "Play" button click means the world to me! ❤️
Have fun! 🎮
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean, Polish
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Great game if you're a sweaty tryhard who wants to improve their precise aim and reaction time.
Nice game , it makes a lot of fun to shoot all the cakes and cookies down :D !
Zostałam zmuszona do wystawienia recenzji
A very nice, enjoyable game, perfect for relaxing and warming up before a CS match. For the first game from this developer, great 10/10!
Прикольная игрушка, для первой работы автора вполне неплохо!
A good game for practicing your reflexes. And cool achievements to unlock. I look forward to more updates and more things being added. :D
Great game for shooting balls and warming up before battling cheaters in CS2. 11/10
Fasthand, developed and published by mefyu video games (MVG), is a compact arcade-style shooter that builds its entire identity around speed, accuracy, and immediate feedback. It doesn’t attempt to disguise its scope or ambition—this is a game that knows exactly what it is: a focused, reflex-driven experience designed for quick sessions and mechanical repetition. What makes it interesting is how it leans into that simplicity, shaping its gameplay loop around pure hand-eye coordination rather than narrative depth or complex systems. The core of Fasthand is an on-rails first-person shooting structure where movement is largely automated, allowing players to concentrate entirely on aiming and firing. Enemies appear in rapid succession, often from multiple directions, requiring fast reactions and consistent precision. There’s a rhythm to the way encounters unfold, almost like a timing-based challenge where maintaining accuracy becomes as important as speed. This design gives the game a clean and accessible feel—you’re never overwhelmed by controls or objectives, only by how quickly you can process and respond to what’s happening on screen. What works in the game’s favor is how immediately satisfying the loop can be. Landing shots, clearing waves efficiently, and improving performance over repeated attempts create a sense of progression that is more skill-based than system-based. It taps into the same appeal as aim trainers or classic arcade shooters, where the reward comes from personal improvement rather than unlocking new abilities. However, this also highlights one of the game’s main limitations: once the player becomes comfortable with its mechanics, there isn’t much else to discover. The experience relies heavily on repetition, and without meaningful variation in gameplay, it can start to feel predictable over time. The presentation complements the gameplay with a bright, candy-themed aesthetic that keeps the tone light and approachable. Enemies and environments are designed with a playful style that contrasts with the intensity of the action, giving the game a slightly whimsical identity. While the visuals are simple and not particularly detailed, they are clear and functional, which is important for a game that depends on quick reactions. There’s little visual clutter, ensuring that players can easily track targets even during more chaotic moments. An interesting addition is the inclusion of a built-in lo-fi music player, which gives the game a more relaxed side outside of its fast-paced core. It creates a contrast between the intensity of gameplay and the option to unwind, reinforcing the idea that Fasthand is meant to be a casual, low-pressure experience overall. Small extras like this, along with minor side features such as simple mini-games, add a bit of personality, even if they don’t significantly expand the gameplay itself. In terms of content, the game offers a short but structured progression through levels that gradually increase in difficulty, culminating in a boss encounter. The rising challenge helps maintain engagement in the early stages, but the lack of new mechanics or gameplay twists means that later levels feel more like extensions of the same idea rather than meaningful evolutions. There’s no deep upgrade system or customization to alter playstyle, so the primary motivation to continue comes from mastering what’s already there rather than discovering something new. What stands out most about Fasthand is its nature as a small, early project. It feels like a foundation—a clear demonstration of core design principles built around responsiveness and simplicity. There’s a sense that the developer focused on getting the fundamentals right, even if the overall package remains limited. This makes it easier to appreciate the game for what it is, while also recognizing how much room there is for expansion in future projects. Ultimately, Fasthand is a straightforward and honest arcade shooter that delivers a clean, skill-based experience without unnecessary complexity. It succeeds in providing short bursts of satisfying gameplay, particularly for players who enjoy reflex challenges and repetition-driven improvement. At the same time, its lack of depth and variety prevents it from maintaining long-term engagement or standing out in a crowded genre. It’s best approached as a quick, focused distraction rather than a fully developed, long-lasting experience. Rating: 6/10
A nice relaxing game, especially with lofi music :) I recommend it because it's cheap and fun!
Dobra gierka do rozgrzania przed MM w CS2 (czy tam innym quake). W tej cenie bez bezkonkurencyjna.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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