
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интерестные механики, очень понравились первые часы развития, всё изучать, строить под себя. Когда развил экономику, далее интерес сменился на оборонку и армию. Увлекшись стройкой не заметил как мне уже начали давать пи"ды налетчики кайф )
Slabší ANNO 1800.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Плохо оптимизировано. Других минусов не нашел.
City building portion is okay and functional. Combat is awkward and buggy. Not much replay value to me - not visually pretty like Manor Lords, too repetitive and bad combat. Dog and cat paid expansion - what a joke?!?! Had heard they were adding water and navy.
무난하게 체급 있는 중세 도시 시뮬. 누군가 중세 도시 시뮬을 찾을 때 먼저 나올 만한 게임. 다만 바뀌었으면 하는 것들: - 연구 넘 별로임. 할 수 있는 거 다 해봤자 결론은 시간 박아야 하는 거인데, 연구 안 뚫리면 발전할 방법이 말 그대로 아무 것도 없어서 무의미하게 기다려야 함. 내가 엔딩 건물 안 짓는 이유. - 게임 진행이 획일적임. 식량, 인구, 태크 전부 다르게 발전할 여지가 없음. 맵은 결국 필요한 거 다 어느 정도 있어서 게임 진행에 큰 변수가 되지 못함. 건물들은 너무 비싸고 종류도 적은데도 한 가지 목적 밖에 달성하지 못하므로 변수가 되지 못함. 그 외에는 무엇도 변수가 될 만한 게 없음. 다회차 하기 싫은 이유. - 전투 진짜 별 거 없음. 그냥 머릿수 충분하면 이기고 아니면 짐. 전략? 그런 게 필요할 상황이 없음. 초반에는 병사가 1명도 없어서 전략을 못 쓰고 중반 넘어가면 돈으로 찍어 눌러서 없어도 됨. 징집병 같은 거 만들어서 초반 버프하고 병사가 다른 자원 더 먹게 구조를 바꿔서 중후반 너프 돌려야 된다고 생각함. - 교역 넘 수동적임. 내가 교역하고 싶은 게 있어도 그걸 사거나 팔아주는 상인 올 때까지 무한 존버 해야 함. 원하는 물품 주문하는 기능이 있지만 팔고 싶은 물건은 답 없음.
Podobne do settlersów, ale moim zdaniem lepsza, bardziej rozbudowana. No i można robić pauze.
Excelente
Кайфовый градострой, но супер делает нагрузку на пк от 1000 жителей. Я дотерпел до 1800 жителей, на 3х фпс, и больше не смог это терпеть, так бы с кайфом дальше бы играл. Однозначно рекомендую!
Jest naprawdę fajna, jest co robić
Fun to play, easy to use UI and love the soundtrack
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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