
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
프로스트펑크 쉬운 버전이라고 느껴지고 기본빵 잘 된 시뮬레이터 게임 기초는 엄청 튼튼해서 평타적인 재미를 보장(있을 건 다 있음) 다만 아쉬운 부분이 너무 많음... 운송-짐마차의 범위를 지정 할 수가 없고 어느정도의 범위를 커버를 하는건지 도저희 알 수가 없음... 군사-운영비가 더럽게 비싸고 효율이 더럽게 구림 개발 빌드가 다 위에 있어서 효율도 최악..(초반에 줘 털려야함) 빌드-발전 시 빌드가 착착 맞아서 포텐을 받아야하는데 "아니 이 빌드는 밑에 있어야 하는거 아냐?" 하는 빌드가 많음.. 유물-뭔가... 재미있는게 없음.. 쬐끔 도움준다 이정도?? 2트는 별로 하고 싶은 생각이 안드는 게임 침략당하면 자원털리고 군사는 존나 비싸고 빌드는 존나 답답함.. 초반(느림)->중반(느림)->후반(느림) 게임 템포적으로 속도가 붙으면서 재밌는 게임은 아니다.. 시뮬레이터 적으로 기본이 잘 되어있어서 기본빵 재미는 있지만 유쾌하진 않음 결국 발전을 다 이룬 다음에 군사 운영을하는데 그때되면 자원이 넘쳐서 재미도 떨어짐.. 이정도 컴퓨터 사양에 1000명 정도 운영해도 5배속이면 렉 조금 걸림
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, great builder inspired by Banished. Highly recommended.
This might be my new favorite game. I tried it out as soon as I installed it, and then proceeded to play for the next six hours straight! It's been a long time that a game has kept me that enthralled. There is a lot of detail, and some details are not up to the player, otherwise, it could possibly be overwhelming. It begins as a broad overview of beginning a settlement, city planning, and it's lovely. There's not a lot of time to plan the first time you try, you being playing and learning right away. Complete with farming, mining, fishing, hunting, gathering, and deciding how you want your town to grow, where to place the focus first. Upgrading the homes and town center, roads as you progress, it has a tower defense aspect to it. Military or not, one can play without fighting should they choose to do that. II can't say enough good things about it. The music and sound effects are great right out of the box, I only once thought about them in the six hours, an my single thought was, the music is fitting and pleasant! It has seasons and weather, but no nights which allowed for continual progress. It was challenging, even though I set it to fairly easy game play. I lost a few townsfolk to over-crowding, dysentery and food poisoning. Buildings catch on fire. There's lightning. Geese that fly overhead in formation when fall comes. Great graphics, I just want to high five all the creators and developers, anyone who made this game what it is-- a delightful experience that I look forward to continuing and trying new scenarios, topography, sizes, and measures of difficulty.
The game is good
cool game, but not enough dopamine...
.
Bence gayet güzel
very nice graphics and concept
箱庭シミュレーションとしてオススメできる。 グラフィックも綺麗、キャラの動きも見てるだけで楽しいのでジオラマ的な楽しみ方もできる。 経済や村の発展をさせる為のスキルツリー要素が豊富で、色々な楽しみ方ができると思う。 ひたすら経済だけを伸ばす事はできず、外敵との戦闘も必須だがそれがほどよく楽しい。 セールで50%で気になってるなら買って後悔しない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 236 | 72% | Free | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $288.2K | 366 | 86% | $12.49 | |
| $6.7K | 29 | 79% | $6.99 | |
| $0 | 0 | 86% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $33.1M | 78.3K | 96% | $19.99 | |
| $33.1M | 55K | 86% | $34.99 | |
| $33.1M | 37.3K | 94% | $34.99 |