
Faron's Fate is an action- roguelike about a lone adventurer venturing into a dungeon full of dangerous monsters and rare artifacts. Enter a procedurally generated dungeon, fight for your life, and collect weapons, loot, and armor along the way.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a really simple little realtime Roguelike. Think The Binding of Isaac with pixels and a fantasy theme. AFAIK, there's no story beyond "KILL THE MONSTERS, LOOT THE DUNGEON". Start a game, youre in a random dungeon, with a random layout and random mobs and loot. Theres a seed number in the corner of the pause menu and a start option to enter a seed number, so if you find a layout you like, you can replay it. The game itself is fast paced, lots of enemies and projectiles zipping around. Enemy types vary, and they change between level types (as you go deeper the levels change look and mobs). Art is pixel style. Nothing too spectacular. You can tell what everything is you see though, although for some reason your weapon isnt actually held by your char but arcs out in a half circle around him. Musics pretty good, and the sound effects are what you'd expect from a game like this. The map is set up like the dungeon levels of the Legend of Zelda, each screen is a room with doors leading out. Some rooms require you to kill the mobs to proceed, some are dead ends. Some are stores where you can buy a random selection of items for gold or rarely permanent health loss. Eventually you will find a boss room, with a giant monster that you hae to kill. It usually drops a permanent health power up. In the room with the boss is a trapdoor. Go down that and youre in the next level. Rinse, repeat. There are *plenty* of cool random items and weapons. You have a weapon slot, and an item/magic slot. You can carry only one of each, and picking up an item or weapon drops the most recently carried one. There are also bombs and keys in their own slots. Items take mana to use, the amount of which is shown by a number in the corner of the item box. Controls are OK, but not great. Its easy to get hung up on dngeon objects and you get damaged on enemy collision, so its easy to accidentally bump into something since some enemies seem to have large collision boxes. Its not a game breaking issue, but I wish the controls were smoother. Controller support is fully implemented and decent, but only the keyboard is remappable (a big pet peeve of mine due to my disabled hand- I really appreciate the controller, but please make it mappable). Its simple, its fun for a run or two, runs can last anywhere from 26 seconds to hours depending on your reflexes and desire to clear every screen, and also the RNG not dumping a ton of tough mobs on the first screen you enter (why I had a 26 second run). My one big complaint is there is no save. In an arcade/permadeath-style game like this, I dont expect to be able to save to avoid dying but a "one-time emergency drop-out and pick it back up where you left off" save should be implemented. Most other games have one time saves, even arcades or Roguelikes. Thats a major issue, and should really be added. The game also seems to be lacking in permanent unlockables, so each run doesn't add to an overall sense of accomplishment. Unlockables such as new classes, better starting gear, more health on start and so forth add a lot to a permadeath game, and the fact that Faron's Fate doesn't have them kind of lowers it in my eyes. Overall, its a decent little game, but not great. $7 is an OK price, but I think $5 would be a bit more fair considering how simple the game is and the lack of emergency saves and unlockables. Its pretty fun though, one of those "kick back, and run frantically around a dungeon slaying monsters and looting" games.
Si vous êtes maso, que vous êtes nostalique des jeux 8 bits que vous adorez recommencer encore et encore la même chose, ce jeu est fait pour vous ! Pour les autres, passez votre chemin... Je n'aime pas ce type de rogue-like. J'aime quand il y a une notion de progression par l'échec avec une forme de récompense à chaque essai ; par exemple, ramener de l'or et acheter avec des objets ou des compétences qui faciliteront le prochain essai et progresser ainsi de suite jusqu'à la fin du jeu. Mais là, que dal... Vous êtes mort, vous recommencez au début, point à la ligne. C'est de la progression uniquement par l'expérience personnelle du jeu. Je le déconseille TRES fortement aux joueurs rageux comme moi... Y en a sans doute qui aimeront, mais moi ça n'est clairement pas mon cas.
First thing that Hit me (HARD) - Before anything else that was already stated in Negative reviews for a "game" that looks just slightly better than Pac-man from 80's - let me tell you it runs at 30 fps !!! SS : -42/+100
아이작 아류 X 젤다1 아류 O 사람들이 아이작의 원류를 잊고있는것 같아서 상기시켜줌. 아이작 자체가 젤다 1의 던전 아류임. 좀 싼티나는것 빼고는 게임자체는 적당히 어렵고 괜찮음. 강추하긴 뭐해도 나름 재밌는 게임. 브랜든 머스트 다이보단 못한거 같지만 그건 이미 죽은 게임이라 넘어가고. 음.. 뭐.. 사라고 권유하긴 그래서 비추.
[i][b]Игра напоминает The Binding of Isaac тоже самое брождение по коридорам, убийство врагов, и все прочее почти полное копирование. всем кому понравилась вышесказанная игра понравится и эта. В принципе годный рогалик в который можно поиграть без отвращения)[/b][/i]
Binding of Issac with swords? It's a Binding of Issac clone with a twist. Check out my gameplay video if you wanna see for yourself. https://youtu.be/gSlEqWqmY7c
This is just a bad The Binding of Isaac imitation, with clunky controls and a rough combat system.
[please note that this copy was provided free of cost for review] https://youtu.be/3JT96dtQQJI Faron's Fate by Winter Drake Teller is an action roguelike where you travel through procedurally generated dungeons. This random level layout and over 200 items ensure a high replay value and something new to see for many hours of gameplay. There is a secret room to find on every floor and most of them require some sort of sacrifice from the player to get a chance at a new item. There is a nice variety of enemies and the challenge level is fair. The character and monster hitboxes can be confusing at times. I would recommend this game to people who would enjoy a simple roguelike with runs lasting about 20-40 minutes.
Played the alpha of this game and it was fun, then the creator actually improved it which is a plus these days. A lot of fun, can play for hours or just a few minutes. There's a ton of replayability and I really recomend it!
Nice roguelike but very simple. Rooms are not random, but they are chosen from a fixed selection, and there are not that many. The game is fairly easy. You can also try extra game options, infinite runs, time attack and boss rush. Definitely buy if you don't set your expectations too high, this is not a Binding of Isaac level but hence the low price. I also got a game crash several times, out of memory, but this rarely happens but can be annoying because your run is not saved.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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