
Grow and make resources to trade with the city, care for animals, and build your dream ranch in Alawar's famous Frenzy Farm with a modern twist!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About



Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−50% | 148reviews | 82% | — | $30.7K |
| $9.99 | 72ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]欲买桂花同载酒,终不似,少年游[/h1] 本想着补票,看到这一作有成就系统才入的,结果又是一坨大的,各种意义上还都不如疯狂农产系列前作,失望...... 本作是重复性高、深度低、冗长、各种BUG、满评分难、恶心人成就等方面集大成的粪作。 [hr] [h1]综合评分(3/10)
童年回忆,补票上车。怎么感觉还是网页版的画风好看。还成吧,能玩,游戏不贵,就是把鼠标点坏了左键有时候不灵又买个鼠标,笑死。
十分不推荐游玩 难度设置得十分不合理 想要满心甚至说是三星二星都非常困难 丝毫没有任何休闲娱乐的氛围 动物的产物基本是两三秒内你不捡它就马上消失、加工产物也是秒消 熊围堵后再脱困并不会逃跑 点击加速生产变成了核心玩法 这几个糟糕的设计直接让游玩体验没有丝毫的乐趣可言 为了最求三星甚至一星二星 往往是争分夺秒的狂点加速 而且因为要在时限内完成任务 熊往往是没时间去卖 所以一旦有熊来 你就带一边狂点生产一边注意牧草一边收集产物一边围困熊 为了拿到满星 整局的操作流程就变得十分固定死板 开局先买动物还是先加工产物 什么时候买原材料什么时候出售都没了自由 一旦流程出错 那肯定是满星无望 而三星二星一星所设时间也不会有冗余 这就代表着你拿不到满星那大概率也拿不到其他的星 虽然说不拿星也可以玩 但我玩这游戏是为了休闲娱乐来的 一个小游戏我拼死操作居然得不到完美评价 那我负反馈不是直接拉满? 总结来说 我觉得这游戏感观反馈就是一坨屎 this a ♥♥♥♥!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥ Nostalgic game for me! ♥ Great to play before bed!
+1 有中文 有成就 ⣿⣿⣿⣿⣿⣿⣿⣿⠿⠟⠛⠛⠛⠛⠛⠿⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⠟⣉⣴⣾⣿⣿⣿⣿⣿⣿⣶⣦⣉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⠟⣡⠚⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠓⣄⠻⣿⣿⣿ ⣿⣿⠃⣴⡿⠲⠤⠈⠙⢿⣿⣿⣿⣿⡿⠋⠁⠤⠖⢿⣦⠘⣿⣿ ⣿⡏⣸⣿⡷⠶⠒⠀⣀⣠⣿⣿⣿⣿⣄⡀⠀ ⠒⠶⢾⣿⡇⢹⣿ ⣿⠁⣿⣿⣦⣤⣶⣿⡏⠹⠿⠋⠙⠿⠟⢉⣿⣶⣤⣴⣿⣿⠈⣿ ⣿⠀⣿⣿⣿⣿⣿⡿⠿⠦⣤⣴⣶⣤⠴⠿⢿⣿⣿⣿⣿⣿⠀⣿ ⣿⡆⢻⠿⢿⠛⣠⣶⣶⣶⣦⡈⢁⣤⣶⣶⣦⣄⠙⡿⠿⠏⢰⣿ ⣿⡇⢠⣴⣦⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣴⣦⡄⢸⣿ ⣿⡇⢻⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢠⣿⣿⡏⢸⣿ ⣿⣧⡈⠻⠟⠃⠘⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠘⠛⠛⢁⣼⣿ ⣿⣿⣿⣶⣶⣾⣶⣄⡙⠻⣿⣿⣿⣿⠟⠋⣠⣶⣷⣶⣶⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⡉⢁⣠⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿
😡
משחקיות פשוטה וכיפית לסשנים קצרים אבל לפעמים הלחיצות לא נקלטות וזה מטריף אותי אבל בשביל להירגע זה אחלה לגמרי גם אם אחרי זמן מה זה נהיה קצת חוזר על עצמו
First 50 levels I really enjoyed this game. Both the mechanics of building your farm instead of map as in 1 and 2 parts, the seasons thing, breaking factories for the sake of four stars and graphics. It was a new breath for the franchise. I am a fan of old games, don't get me wrong. However, this game was a new experience for me. Now about the downsides. It's unbalanced and raw as heck. In previous game everything was measured that you don't need to beat later games to gain enough currency to go further. Only experience. I bet the first and the second Farm Frenzy with gold for all levels. I didn't need to go at least past a level with one star to get access to the equipment to then past this level with all stars. Only experience. Come on, spend 6 minutes because the game didn't make it clear that I needed to make an upgrade of a specific factory to pass the level for even two stars and stay for much more time just to beat this level? Before 50th levels the "recommended" sign was at a right time, and after that both the challenges and warnings stopped working as they should as if creators just became lazy. Speaking of laziness. Object boxes for animals are too small, so we have cows mushing into each other. The prompts mechanic is also awful. It just blocks the screen unless you wait for it to play. Once I tried to be faster and do one of the tasks in the beginning. After that the game crashed. It didn't closed, I had to play without words. All of them disappeared from buttons, instructions, prompts, etc. Then we have problem with sound. When more than three sounds play (ex: bear noises, animal noises and game music), and then we go to the transport menu - we have a bass boosted effect. Almost always. Grabbing products and upgrading equipment is too unfair. You've got a cat and 30 products? Most likely you will lose 5-10 products. In 1 and 2 games you didn't need this much and you always could rely on your cats. Here even with 3 cats in the autumn you will still lose products. In this part cats only make it a bit easier, but your chances are still low when you need to prepare many difficult dishes. Prepare to buy products each 20 seconds, I guess. The achievements are boring. In 1 and 2 games they were far more challenging. Not simply upgrading, not catching bears and catching food in the air, but collecting all types of products, spending more than 20 minutes in a game, not losing animals. That's what made Farm Frenzy fun even after achieving all levels. Not this garbage achievements, that are a part of game journey. In conclusion, this game isn't worth spending your time on. Play 1 and 2 Farm Frenzy instead, or different games.
Жутко затянутая, но всё равно неплохая игра. Конечно, она хуже и проще старых частей, но и говнищем я её назвать не могу. Убить время в ней можно на ура.
Farm Frenzy: Refreshed, developed by GameOn Production and published by Alawar Casual, is a modern reimagining of the classic Farm Frenzy formula that brings the series’ signature time-management gameplay into a more contemporary presentation. It stays true to the roots that made the franchise popular while layering in updated visuals, environmental effects, and quality-of-life refinements that make it accessible to both longtime fans and newcomers. Rather than attempting to become a deep agricultural simulator, the game embraces its identity as a fast-paced, objective-driven experience designed for short, satisfying play sessions. The core gameplay revolves around a sequence of clearly defined levels, each with specific goals that must be completed within a time limit. Players begin with a simple farm and gradually expand their operation by raising animals, harvesting raw goods, and processing those materials into finished products. Early stages ease players into the mechanics with straightforward tasks, but difficulty ramps up quickly as production chains become more complex and multiple objectives must be managed simultaneously. The constant balancing act between feeding animals, collecting goods, and sending items to market creates a sense of controlled chaos that defines the game’s rhythm. One of the most noticeable changes in Farm Frenzy: Refreshed is its transition to a fully 3D presentation. The farm environments are colorful and lively, with changing times of day and dynamic weather conditions that add visual variety and subtle gameplay considerations. Environmental factors such as drying grass or gusts of wind can affect how quickly resources must be managed, encouraging players to adapt their routines on the fly. While these elements are not overly punishing, they add texture to the experience and help prevent levels from feeling visually repetitive. The inclusion of pets introduces a small but meaningful strategic layer. Dogs help defend the farm from occasional predator attacks, while cats assist in collecting resources more efficiently. Choosing which pets to invest in can make certain levels significantly easier, particularly during later stages where time pressure becomes more intense. These companions don’t dramatically alter the core gameplay, but they provide helpful support that rewards smart planning and investment. Progression is tied closely to upgrades and expansion. Completing levels earns money that can be used to improve buildings, increase storage capacity, and unlock new animals or production facilities. Each upgrade has a clear and immediate impact on efficiency, making advancement feel tangible and rewarding. This sense of growth helps offset the increasing difficulty, as players can see their farm evolve into a more streamlined and productive operation capable of handling more demanding objectives. Despite its friendly appearance, Farm Frenzy: Refreshed can be surprisingly demanding. Later levels require sharp multitasking and precise timing, as a single missed action can cascade into failure under tight deadlines. This intensity is part of the game’s charm for players who enjoy high-energy time-management challenges, though it may feel stressful for those seeking a more relaxed farming experience. The game offers little room for error in its tougher stages, emphasizing efficiency over experimentation. Visually and audibly, the game maintains a cheerful and approachable tone. Animals are animated with exaggerated charm, environments are bright and inviting, and the interface is clean and easy to read. Sound effects reinforce the sense of activity, from clucking hens to the satisfying chime of completed objectives. While the music and audio design are pleasant, they function more as background support than standout features. Over longer play sessions, repetition can set in, as the core mechanics remain largely unchanged from level to level. While new production chains and environmental variations help maintain interest, players who expect significant mechanical evolution may find the experience predictable. However, this consistency is also what makes the game easy to pick up and play, reinforcing its role as a casual, comfort-focused title rather than a constantly evolving simulation. Ultimately, Farm Frenzy: Refreshed succeeds by delivering exactly what it promises: a polished, energetic take on classic time-management farming. It balances accessibility with challenge, offering a steady progression curve that rewards quick thinking and efficient planning. For fans of casual management games or those nostalgic for the original Farm Frenzy titles, it provides a satisfying and colorful experience that captures the joy of running a bustling farm under pressure, without demanding a heavy investment in complex systems or long-term strategy. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $837 | 10 | 80% | $2.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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