
Fargone is an RPG-based survival game with a strong focus on creating a living, breathing world through dynamic events, and NPC interactions. Set in a fictional land known only as The Barrens, you must survive by any means, whether that be alone or by allying yourself with a faction.
Modeled estimate, not a reported figure. How we estimate →
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About

Enter the Barrens
The Barrens were shattered by a mysterious nuclear disaster that poisoned the land and warped everything it touched. The dead now wander as infected husks, and the living haven’t escaped unscathed either. Twisted, man-made mutants born from failed experiments and radiation scars roam the wastes, hunting anything that still breathes. What remains is a harsh, lonely expanse of toxic storms, abandoned settlements, and dangers that were never meant to exist. How you endure what’s left is entirely up to you.
Alliances & Enemies
Those who survived the catastrophe have split into powerful roaming factions, each with their own camps, vendors, and mission networks. They move across the wilderness, clash over territory and respond to how you conduct yourself and who with. Earn their trust, exploit their rivalries, or become the threat they warn each other about. Build your reputation carefully, because it can open doors or paint a target on your back. With enough faction standing, or the right bribe at the right moment, you can even recruit companions willing to walk the Barrens beside you.
Beyond Human Threats
The infection didn’t just kill; it twisted everything it touched. The undead roam in unpredictable patterns, from shambling husks to warped monstrosities that stalk the dark. But they’re not the only things born from the end of the world. Man-made mutants created through failed experiments and radiation-warped biology prowl the Barrens, hunting anything that survives. And deep in the wasteland, powerful boss creatures wait for anyone desperate enough to wander into their territory.
Dark Atmosphere
The Barrens feels alive even when the world stands still. Thick green fog rolls through the Hazard Zone, radioactive storms erupt without warning, and the wind carries echoes that make you question what’s actually out there. Each region has its own mood and weather, from choking toxic rain to frozen, silent mountain ridgelines. Nothing here is warm. Nothing here is safe.
Build a home to survive the new world
Survival means more than a campfire now. Shape your own refuge with a fully modular base-building system that lets you create anything from a lone outpost to a fortified stronghold. Power your structures through a functional grid, manage generators, and keep the fuel flowing if you want the lights to stay on and the dangers out. Every wall, wire, and welded panel is a choice that can protect you or paint a target on your back in a world that never stops pressing in.
Scavenge, Craft and Endure
Supplies are scarce, and every item counts. Search decaying towns, derelict industrial sites, and forgotten bunkers for gear, medicine, weapons, and materials. Craft what you can’t find and upgrade your survivor as you scrape together the tools you need to last another day.
Adapt and improve to survive
Your skills develop through use, shaping the kind of survivor you become. Strengthen your abilities, unlock new options and adapt your playstyle through an evolving RPG skill system that will expand throughout Early Access.
Harsh Conditions, Immersive survival
Injury and illness aren’t just status effects. Broken bones slow you, infections spread, and untreated conditions spiral into something far worse. Manage your health carefully to ensure you are always ready to face the threats within the Barrens. Items also feature a variety of use animations giving depth to every action, stuck in a toxic storm without adequate protection? Knock back to alcohol to soften the radiation, running a high infection? Try taking so anti biotics or as a fallback unpack some cigarettes to keep you going!
Long term support
Fargone will grow over time, with new regions, systems, factions, and features added regularly through and beyond Early Access. This is a world meant to evolve, and your story will evolve with it.
This feature deserves it's own section due to it's importance. Fargone has always been built around the idea of having coop, and it WILL HAVE COOP. However, for the launch of the game and the growing complexities of the AI system and others, I have made the decision to hold the launch of coop back until the game has launched and settled. Multiplayer is currently targeted at being a 1-4 player experience. The focus on human AI and factions makes for a strong single player experience at launch that I hope you will love as much as I have creating it!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Ukrainian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredibly basic in some respects while needlessly complex in others. Completely pointless melee weapons (very weak, no reach, undodgeable enemy attacks). Very sparse and boring map design. A lot of effort obviously went into the game, but not enough to make it fun. Pick another Stalker clone to play, or just stick with the OG titles.
TAK serdecznie polecam
loved the game at first but after the most recent update i will spawn under the map whenever id die. please add an unstuck button or just fix the issue
槍戰不錯 但內容偏少 可以觀望
J'aime beaucoup ce jeu, de la survie dans un univers qui fait penser à stalker avec de la construction. c'est excellent. Mais elles son où les munitions ?! Je tue un camp entier de bandits, eux ont munitions infini mais quand je les loot, 3 mun de pistolet max en déchargeant ce qui en ont un ! Un arbre de compétence entier pour le corps à corps, je comprends pas, avec les zombies tu prends des coups, avec les ennemis armés le temps que tu les approche t'es mort. Donc jeu avec un énorme potentiel mais vraiment trop frustrant.
joyita
Honestly? A pretty great game. It needs polish, but it's good. My main complaint is if you pick a start that's not the default (a wanderer) when you respawn before sleeping you are below the world.
Jedno z ciekawszych Low Polly. Warto dać szanse szczególnie jak ktoś lubi klimaty postapo i STALKERA.
ich mag es
[h1] Ich liebe dieses Game [/h1] Es ist ein 1 Mann Projekt, es hat Bugs, aber darüber kann man hinweg schauen. Am meisten liebe ich die Atmosphäre, gepaart mit den Sounds und Musik, es erschafft eine immens creepy Stimmung. Die Welt ist düster. Die Kämpfe und die Gegner machen spaß. Das Gameplay ist ziemlich ''Hardcore'', man wird für jeden Fehler bestraft, zudem hat es einen ''Verderbt'' Meter bei Lebensmitteln die man findet, ist er zu niedrig, Lebensmittelvergiftung. Natürlich hat es auf allem ''Haltbarkeit'', man muss ziemlich intensiv Farmen, um das Reparieren auszugleichen. Zumindest im early game. Wer solche Mechaniken mag, wird seinen Spaß damit haben. Erkunden und Gegner ins Jenseits befördern macht spaß.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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