
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm having fun exploring world and checking every corner of the map for treasures, the issue I'm experiencing is when there's a sudden fps drop while doing the obstacle/puzzle thing while exploring that you'll need to start again(there are checkpoints) but most of the time you'll die when it happen. -make sure your thermal grease on your cpu and gpu is new(lol) coz this game will make them dry, I hope they can fix/optimize the game on future patches. all in all the game is enjoyable!
The game is fun, and has pretty decent potential. There's definitely a painful amount of grind, but the combat itself is pretty decent, even if slightly slog-y. Diamond in the rough, definitely worth supporting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game and what they have done with everything! Can't wait for more content :D
gra
Fun, but brief. Pioneer MMO which has the focus of your character exploring the remnants of an area that was left behind. Issues with this, storywise, is that there aren't any... towns? There are very, very small outposts that are created as scouting parties make their way up the map (lorewise, I suppose), but they feel very empty and lacking in anything to do. Also makes the housing aspect of an MMO non-existent, because in lore your character wouldn't really be settling down anywhere, nor are any outposts going to setup proper housing without a bit of rework. That aside- Pros: -Easy to learn -Decent classes, variety in playstyle, and overall good balance. Especially like the limited abilities, because it helps focus your attention on two-three skills instead of 20+ skills. -Enjoyable to explore. Game feels filled with a fairly decent bit of story and lore, while also having those orbs around each section of the map to help make players look for every nook and cranny. -Farming materials is ok. Not great, but the fact that multiple enemy types drop the same loot helps with that. Cons: -Mobility is poor. Character is constantly moving while attacking, making positioning difficult. For mages, at least, it is just enough to be annoying but not enough to actively move me from harms way. -Bosses. For some reason area shrinkage is a big favorite of bosses in this game. I absolutely despise having to play parkour and tag with bosses, especially at range, because the nature of my character does not do well with taking hits up close. I do not understand why there is such an abundance of arena shrinking with bosses, like the invasion or the bee queen, but it is not enjoyable. It doesn't even necessarily add a "good" difficulty spike to bosses. It just makes bosses more of a dps check, except you can't do dps when you have to keep playing the floor is lava. -World bosses and drops. While exploration of the game is nice, it unfortunately makes going back to an area to farm worthless. World bosses only drop items once- which means if you didn't get the tier or weapon you wanted- you can only obtain it from farming dungeons. -Companions. I like them, cute, fun to have a little friend- but they don't do anything. They don't buff me, debuff enemies, collect loot, nothing. I don't necessarily hate them, but I think that giving them a purpose would help a great deal. -Teleporting. It is one of the key features in games where developers suddenly want "lore accurate systems". Look, if the game was a story type game, fine. But for a game that has a teleportation function... it really isn't much faster than just taking your mount up to wherever you are going. It functions, really, more like a bathroom break mechanic. Set your teleport, the cutscene begins, may as well go make a snack. -Additionally to teleporting, setting a waypoint. It resets your waypoint upon unlocking a new obelisk, so the last unlocked obelisk you visited becomes yours save point. This pisses me off royally every single time, because I don't realize it until I AM TRYING TO PORT TO TOWN AND THEN SUDDENLY ARRIVE AT SOME RANDOM OBELISK. And the best part? I get to wait out the stupid cutscene. Every. Single. Time. -MMO features. Crafting is fine, but there are not enough equal amounts of hybrid versus pure class items. Or the best part- appearances. If you are not the class, you cannot equip it- so mage cannot wear warrior gear, unless it is warrior/mage gear. So it limits cosmetics appearances, which is never a good thing to be honest. TLDR- game is fun, but very short. Lots of improvements can be made, specifically QOL improvements.
Very fun and smooth mmo!
日本人が少ないですが、面白いと思います。 色々改善点は多いけど、ちょうどいいくらいのゲームです。 むしろ攻略などが活発でないので、自分で試行錯誤したい人向けではある。
Amazing game!
Promising
Good Game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
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