
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Engagement
Hours played at review time, across 308 reviews with recorded playtime.
Reviews
Themes across 308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nach ein paar Stunden Spielzeit kann ich sagen dass das Spiel an sich Spass macht , allerdings mit sehr vielen kleinen Punkten die sich insgesamt so summieren das man Kopfschmerzen bekommt.die Spielqualität leidet ebenfalls extrem bisher . Es gibt soviele kleine Dinge die hier fehlen wie zum Beispiel Questmarker . Ich habe keinen Plan was ich machen soll , wohin ich gehen soll , wo welche Mobs zu finden sind die ich gerade machen muss.Ich laufe einfach stundenlang irgendwo rum und finde Mobs die 5 lvl höher sind als ich .Das ist so unglaublich frustrierend , da ich jemand bin der gerne eins nach dem anderen abarbeiten will ohne die ganze Welt bereits mit 50 offenen Quests aufgedeckt zu haben . Das nächste sind die Waffendrops . Ich bin nun lvl 16 als Mage und habe immer noch eine lvl 7 Waffe an !! Was soll das ? Wer denkt sich sowas aus und vor allem denkt dieser Mensch wirklich dass das auf Dauer Spass machen soll ? Wer eine Minimap sucht ist hier ebenfalls ander falschen Adresse . Gebiete mit LVL Bezeichnungen damit man weis das man da noch nichts zu suchen hat ?Fehlanzeige . Pluspunkt gibts für mich für die Berufe und das man dafür arbeiten muss um weiter zu kommen. Auch das Kampfsystem und der kleine passivetree scheinen durchdacht. Ansonsten ein halb zusammengewürfeltes mini MMO ohne klare Struktur oder Plan . Ich hoffe das es noch QOL Änderungen geben wird und dann schau ich auch wieder rein, aber bisher ist das einfach nur Schmerz . Nichts ganzes , nichts halbes .
Jogo tem um combate e exploração muito boas. Precisa polir alguns bugs que acontecem. Algumas características de qualidade de vida seriam interessantes: - Mini mapa - Conseguir teleportar entre os pontos de marcação de portal do mapa - Instance matching pra boss - Acesso rápido as dungeons - Sistema de amizade - Possibilitar mandar mensagem direta/whisper para outros players
Game good
This is what you called a true MMORPG
Tons of fun, excited to see where it goes with further development. Got more than plenty of my money worth out of it with the content already in the game.
My game runs like garbage to say to least. It has potential, it's fun to play, but the performance needs to be fixed asap. I'm getting around 44 fps on high settings having a ryzen 7 5700g and a rtx 5070, the steam graph says the game is using 15% of the cpu and around 40% of the gpu until this is fixed, I connot recomend.
I have 409 games in my Steam library. Farever is the one and only game that I cannot play. For the life of me, I cannot connect to the Farever server. I made it in the first time i played, then after that, I can only select my character and eventually be told that I cannot gain entry. I have a Microsoft Surface Pro that can easily login and gain entry in roughly 20 seconds, though the game is extremely choppy and unplayable through that avenue. I love the aesthetics and the brief glimpse of gameplay I experienced, yet the game has completely blocked my access. I've followed every guide in the book via Google and AI, with zero results. Clearly this gets a negative review. If i ever get back in, I'd be happy to swap it.
Big potential for cosy game with friends
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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