
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
It is a very user friendly MMO that respects your time. You can play an hour here and there and actually get something accomplished. The community is nice and not toxic.
le falta optimizacion grafica lo unico, para la similitud que tiene a un maicra mejorado le falta optimizazr
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juego entretenido, es un mmo, pero puedes ir tu solo si te apetece, espero mas contenido de calidad
No tiene nada que envidiarle a muchos del genero, este juego en 1.0 va ser dios ya lo compro para apoyar el proyecto por que es tremenda joya mmo
Après seulement 3 h on sait déjà que c'est une gemme : Gameplay basé sur l'exploration mais avec un monde fabriqué avec soin à la main (donc plein d'activité différentes et les coffres et autres challenges sont très varié. Tu joues une classe qui te donne jusqu'à 5 sort , le reste dépend de ton arme ce qui permet d'avoir une vrai variété lors du levelling (lorsque que tu trouves une arme par terre ça te donne envie d'expérimenter ) Enfin pour le crafting/jobs , la manière dont c'est géré est originale : Pour monter d'un niveau il suffit de crafter un objet suffisament compliqué (indiqué sur la fenetre de craft ) mais cet objet requiert en plus des matériaux des "points de crafting " que tu obtiens en fabriquants n'importe quel objet de ce job (ça vaut donc aussi pour raffiner des matériaux comme des lingots ) . Ca marche étrangement bien , j'adore ! Petite mention pour le nombre AHURISSANT de jeux de mots sur tout les noms de personnages qui rappel DOFUS . Ce jeu à une Âme et c'est apparent dès les premières minutes de jeu : j'ai hâte de voir la suite .
It was a lot of fun when it had worked. Stopped working due to a bug on game launch (infinite loop). Can't access it anymore, but at the time the worst I could say was that there was some minor terrain bugs and some typos in item descriptions but that was the worst of my complaints. The graphics and audio were fine, It played well gameplay wise, and that's what matters most about a game. +8/10
El juego de ninguna manera inicia, trate un montón de cosas y sigue diciendo Access Violation.
Не зацепила, вернул.
Look. okay. I have some conflicting opinions about this game but. LISTEN TO ME. BUY IT. Every single complaint I'm about to make about this game doesn't change that it makes my willy get as hard as some of the bosses whenever I play this beautiful masterpiece in design. Farever is the best thing I've had the pleasure of experiencing since I saw a guy in a spiderman costume do a backflip at my 10th birthday party. It is digital crack cocaine and my friend group is the 80s black neighborhood that fell victim to institutionalized racism. B U Y I T. I'm not asking, steal your moms credit card or blow some guy in the parking lot of a wendys if you have to. Trust me, if you aren't painting your room white by the time you reach the 10 hour mark, then you can at least be happy to have confirmed that you don't have a soul nor deserve human rights. Having shown my dome giving abilities, im sadly gonna take the rest of this review to talk about my problems with this game that, just to clarify, i still love like my hypothetical son that now, sadly, rests in the confines of a custom made lora craft figurine. So, the most glaring problem I have with Farever is a pretty fundamental one: it's clearly influenced by breath of the wild. The world is bigger than your mothers ass and it has as many little details and things to find as there is cellulite in that beautiful buttox. This isn't really a problem per se, of course, but the thing is that the designers didn't spend half their son's birthdays making such a complex map just for their players to end up going to a crab spawn zone at the beginning of the first area and grinding until everything else becomes trivial. They want you to explore, so they made the best way to level up (at least in the early and mid game) exploring. This is also not inherently bad, but it brings up a lot of the complaints I have with breath of the wild and its sequel. Yes, exploring is fun, but when you make that a crucial part of your game, some things are gonna have to falter. And that was my problem with all of the early and mid parts of this game. I wanted to fight things, to have an epic boss battle against an enemy twice my level, and I ended up spending 7 hours doing all those races and those big ass chests that never give anything useful in high level areas to finally level up enough to use a weapon I literally picked up 3 hours ago. Look, I like this game, but the person that decided that beating a dungeon that is 4 levels higher than your own should reward you the same experience as doing a ♥♥♥♥♥♥ race SHOULD BE EXECUTED VIA FIRING SQUAD. Farever has a surprisingly rigid way of leveling up (at least in the early game) and it sometimes feels like that rigid thing is less so a guiding hand to make my experience a better one and more so a cylindrical object slowly penetrating my rectum because me and my friends made the grave mistake of spending 2 hours of our time trying to kill and overlevelled King Ratsar only to be given 2 points of experience and a weapon WE COULNT USE FOR THE NEXT 3 ♥♥♥♥♥♥♥ HOURS. Every single time I opened the inventory I felt like Stephen hawking at the island,no touching,only looking. Still, don't get me wrong, I get why it would be disastrous to let me use “DEATH BRINGER: THE SLAYER OF THE DAMMED AND ♥♥♥♥♥♥ OF BAD ♥♥♥♥♥♥♥” when I haven't even learned that M brings up the map yet, but there has to be another way than this. I'm sorry, I really am, but the experience of being given a weapon I CANT USE YET is so ♥♥♥♥ it sometimes makes me hate the game a little. It rewards doing ♥♥♥♥♥♥ quests and platforming challenges with enough exp for a small nation and rewards actually giving your all in a difficult dungeon with equipment YOU CANT ♥♥♥♥♥♥♥ USE and, if youre lucky, a weapon THAT YOU ALSO CANT USE until you do ten more races. THIS design, this nudge to exploration and to the completionist mindset so many MMO players are diagnosed with is at the same time the worst and best part of the game. When it's fun, I love it. But when I'm trying to find the last mission to complete the map to finally level up, i start to remember spending hours searching for korock seeds in Breath of The Wild and I begin sobbing uncontrollably because it's been almost ten years and im still a chud that spends his friday nights collecting useless achievements in a game with cartoony visuals instead of talking to an actual woman that doesn't have a polygonal face and a dialog tree that consists of three lines of text and a quest to gather five acorns. Still, I don't want you to think I spent the thirty hours I have on this game shaking my head in disagreement like a holocaust denier reading the diary of Anne Frank. I love it. I really do, the thing is that if you love something you have to endlessly criticise it so that when it eventually improves you can take credit for it. BUY IT. PLEASE BUY IT. PRETTY PLEASE BUY IT. I swear to god if Farever ends up getting canceled or it runs out of money before releasing the druid in going to commit actual acts of violence in real life. My mental health rests on the balance of whether I can turn into a bear in this twenty dollar game or not.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $90.4M | 105.7K | 86% | $39.99 | |
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