
Yee-haw, Cowboys! Team up in this chaotic 1-4 player co-op shooter. Journey to the Far Far West to blast monsters, sling spells, complete missions, and collect bounties. Work as a team to get in, get paid and get out (mostly) alive.
Modeled estimate, not a reported figure. How we estimate →
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About
Guns, Gears & Giddy-up!
Form a crew of bounty-hunting robot cowboys to take on dangerous contracts from the Town Sheriff. Team up with friends in 1-4 player co-op to track down dangerous targets, take them out, and bring home the bounty. It’s a dusty job, but someone’s gotta do it!
The Wild West, But Weirder
This is the Wild West, but not as you know it. Alongside dusty saloons and endless deserts, you’ll encounter haunted mines, reanimated skeletons, and deadly storms at every turn. Complete daring contracts, explore cursed lands, and watch out for the giant ghost train.
Shoot Fast, Spell Faster & Survive Together.
Switch seamlessly between six-shooters and fireballs, customize your gear, and combine your spells as you face waves of enemies and powerful bosses. Work as a team, adapt on the fly, and push deeper into the unknown to unlock bigger challenges and better rewards.
Customise, upgrade and gear up
Trade at town to upgrade your guns, spells and abilities. Pick your perks to build the ultimate bounty hunter. Specialise in spell damage, healing or headshots. Customise your robot cowboy and beloved steed with unlockable skins to traverse the Far Far West in style.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Traditional Chinese, Italian, Polish, Russian +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
До очень сложного уровня игра будет казаться слишком легкой, дойдите до него и она раскроется во всей красе! Очень весёлые описания всего, офигенская музыка и никаких лагов)
Game crashing on startup with a UE fatal error while trying to run it by default with DX12. I have to force run it with DX11 to be able to play it buy as developers say, the game is not optimised for DX11, so im stuck playing an unoptimised version of the game which comes with frame drops as low as 20-30fps while looking from the edge of the map towards the centre which makes it hardly playable.
Robot Wizard Cowboy Gang We love castin' spells EDIT: had a god run where i got 2 glass cannon jokers while i already had 1 pre-equipped doing 222 (from 82) damage per sniper rifle headshot and had 55 (from 130) health the stat change calculations are in favor of the player EDIT 2: had a better god run: 3 moon gravities, 3 dwarves, extra dash, high move speed i am the mosquito
7/10 This game is pretty good! But it has ONE major flaw that keeps me from recommending it to anyone... Jokers. Jokers are player upgrades. In Far Far West, every upgrade received is purely 100% random. As a player, you have NO agency over which upgrades you receive. You are "rewarded" with contradictions. Example: First Upgrade - "An upgrade that makes me stronger while airborne! Cool!" Second Upgrade - "An upgrade that increases my gravity... cool." Sure, players can drop upgrades, but what was their reward then? Multiplayer provides some relief to this issue with the ability to drop upgrades for other players to equip. However not only is this capable of creating new issues, it discourages solo play altogether! In most games, this problem has a simple solution: provide players a selection from 3 upgrades. This ensures that players have enough agency to influence the strength of their builds without giving them so much freedom that they're able to create the same build every game. This issue is unfortunately effecting the very foundation of the experience, and therefore should be prioritized ASAP.
This game is soo close to being fantastic (for early access) but there is a huge flaw that prevents enjoying the game itself. Friendly Fire. As of now the big fun explosive combos will damage you and your teammates. Because of this I don't run those combos. It's too chaotic of a game to have friendly fire. For me this one change would make this game a recommended for sure. Hoping the devs make this change.
Yeah, no--this is it! THIS IS -THE GAME- Amazing optimization features (Options video settings stuff), amazing gameplay everywhere, fun'n'silly objectives amazing gunplay, AMAZING EVERYTHING! GET IT NOW WHILE IT'S SMOKIN' HOT!
The core gameplay is pretty damn fun, but there's very little content coming. There hasn't been a significant update since release.
Extremely fun. This kind of FPS should replace extraction shooters.
Really fun game with a ton of style and progression, it just suffers greatly from a lack of enemy feedback. We are robots fighting skeletons with guns, this game should be a percussive delight. Instead, enemies are hardly noticeable at all by sound. I sincerely think this game is one sound designer away from being a very very good game.
Très bon jeu. seul reproche pour l'instant c'est le manque de contenu qui, sera résolu au fur et à mesure.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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