
Lead the revolution in this first-person open world guerrilla shooter. Fight with improvised weapons, travel however you can, and build your rebel network to take down Castillo's regime.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 36Kreviews | 71% | #46 | $3.7M |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容重复性太高,玩了一会就很无聊。前期武器太抽象了,没对应的子弹打载具不掉血的。还有一些小游戏,我是玩fps的,不是来玩你这些无聊的小游戏的。第一人称开载具真的很容易晕3D。当时是怎么玩到10个小时的,总的来说拉完了,从来没这么后悔买过一个游戏
Not so entertaining or challenging. It has either been normalized and lost its punch or what but has becoming hell of a boring. Even on hard mode the game is not engaging. Although the Scenic beauty of the open world exploration is amazing. I feel like i can just casually walk or horse ride the whole map just to see things that i am curious and forget the missions all togethor
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #6, worst US #63 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Aug 12 → 15.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +2 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
also vielleicht ist das Spiel ja ganz gut, aber ich schaffe es ja nicht mal aus der Startinsel, wenn jedes mal die NPCs mit denen du eine Mission machen musst buggen, festhängen und du so nicht aus der Mission kommst als sie irgendwie anzuschießen. Es nervt. Die anderen Teile waren viel besser was sowas anging.
I LOVE THAT GAME
pooooooooooope
quite big game and entertaining
i heard it wasn't that good of a game but for me it is the 2nd best far cry game of all time.Smooth gameplay as well as a good story truly makes this a Masterpiece
Поиграть в это дерьмище стоит, но чисто для личного опыта. Всё тот же 5 фаркрай, и то он лучше, но есть 3 лицо на базах, супремо на спине и военная техника. Только в 5 фаркрае можно было выбирать скины для персонажа, а тут ничего такого нет. Вы конечно можете покрасить машину например в синий или зеленый или красный, можете выбрать цвет салона, можете установить пулемет и/или рампу(или что-нибудь ещё что будет использоваться наверное раз 5 за всё время игры) на машину и улучшить это, но как бы на этом всё. Они дали право изменить автомобиль так, как тебе хочется, дав свободу в пределах минимальной функциональности. Особенно хочется выделить очень тупых NPC, они тут тупее некуда. Я раз 50 умер только из-за того, что какой-то персонаж стоял в дверях, а он то не прозрачный, просто так я не пройду через него. Баги в игре это отдельная тема для рассуждения, начиная с бага карты, что ты не видишь где дорога, чисто значки, ну а зачем больше, заканчивая тем, что персонаж не управлялся мышкой и кнопками, при чем все возможные баги решаются только полным перезаходом в игру
Far Cry 6 é muito divertido de jogar e tem uma quantidade absurda de conteúdo, talvez até demais. A gameplay continua sendo um dos pontos fortes da franquia, com bastante liberdade, armas, atividades e coisas para fazer pelo mapa. O problema é que a progressão é meio bagunçada e a quantidade de objetivos acaba fazendo você se perder. A história também não me marcou muito, a IA dos inimigos praticamente não evoluiu e o multiplayer tem algumas limitações, principalmente pela distância entre os jogadores. No geral, é um Far Cry legal, mas não é o melhor da trilogia. Nota final: 6,5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 8 | 62% | Free | |
| $26.9M | 189.3K | 81% | $8.99 | |
| $2.8M | 6K | 82% | $19.99 | |
| $148.8K | 1.5K | 53% | $4.99 | |
| $46.8K | 91 | 87% | $19.99 |