
Fantasynth One is an audio-reactive experience designed for Virtual Reality. Glide through a procedurally populated environment that comes alight with electronic music by French producer N'to.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Игра, в которой вы - никто. [/h1] Представитель того самого жанра, в котором вам буквально ничего нельзя и не нужно делать. Суть лишь в созерцании полёта над абстракциями, но не скажу, чтоб они сильно впечатлили. Музыка приятная, но как будто бы стоковая, совсем простенькая. Решил дать маме - может, неискушенному VR-игроку хоть понравится. Но её тоже не впечатлило, к тому же пропал звук - что потрепало нервы, так и не смог его вернуть, хотя устройство вывода стояло верное и звук нигде не был перекрыт или отключен - 100%. В общем, это сильно испортило вообще какие-либо впечатления о проекте. Уверен, можно найти более достойных представителей жанра.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantasynth One, Sanal Gerçeklik için tasarlanmış, sese duyarlı bir deneyimdir. Fransız yapımcı N'to'nun elektronik müziğiyle aydınlanan, prosedürel olarak kalabalık bir ortamda süzülün.
Fantasynth One is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Fantasynth One is a software application that presents a poorly made art exhibition. This garbage "art-not-game" installation is from a French producer nobody ever heard of, does nothing but display some flashy light show and play some awful music, and it was a dismal failure on Steam, for obvious reasons. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
black screen every single time! tried several computers too! don't you guys TEST YOUR GAME BEFORE SHIPPING IT TO STEAM?!
Reminds me of animusic, very cool! More of these pls :j
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this is dam beautiful one of the best VR demoscenes I've seen to date
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.