
Fantasyland, from one of the four ancient China masterpiece "Dream of the Red Chamber".
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
overall not good. cant recommend it.
Feels like an afternoon project of someone learning an engine.
Fantasyland is one of those indie projects that reaches for something grand and symbolic, yet ultimately delivers an experience far smaller and rougher than its ambitions suggest. Presented as a dream-driven action game inspired loosely by themes in *Dream of the Red Chamber*, it establishes itself with poetic language and philosophical hints about identity, reality, and illusion. From the opening moments, the game seems intent on creating an otherworldly atmosphere—one where each “dream” serves as a self-contained scenario with its own protagonist, its own mood, and its own internal conflict. On paper, this structure promises variety and depth. In practice, it becomes clear early on that Fantasyland’s ideas are much more developed than its execution. Gameplay is built around progressing through six dreamlike scenarios, each tied to a different hero. These characters vary in movement and attack speed, but their differences remain largely surface-level. A typical dream sequence consists of entering a small level, fighting off waves of enemies, and reaching a target that marks the completion of that chapter. Upon finishing one dream, the next hero unlocks and the loop repeats. The premise of confronting distorted versions of oneself and unraveling fragmented dream narratives has potential, yet the actual moment-to-moment play is straightforward and repetitive. Enemy encounters lack depth, levels feel flat and sparsely designed, and progression unfolds in a strictly linear fashion. Even as heroes change, the gameplay rarely evolves in a meaningful way. Visually and tonally, the game attempts to lean into darkness and surreal melancholy. Promotional text describes “realistic smoke, blood and explosion effects” and a “sense of darkness and depression,” suggesting an atmosphere meant to evoke emotional weight. However, the in-game presentation struggles to match those aspirations. The environments are basic, textures lack detail, and many visual elements resemble default assets rather than hand-crafted scenes meant to support the game’s thematic depth. Music and sound fare similarly: they aim for mood, but often feel disconnected from the action, creating an uneven emotional tone rather than a cohesive dreamworld. The pacing amplifies these issues. Despite its narrative framing, Fantasyland feels more like a sequence of short combat rooms than an exploration of surreal inner landscapes. Each dream ends just as it begins to hint at something deeper, and the next one starts with only minor variations. The potential symbolism—fighting versions of the self, stepping through fragments of dreams, awakening new identities—never grows beyond suggestion. Without richer mechanics or storytelling to strengthen these concepts, they become background flavor rather than driving forces in the experience. Outside the game itself, the reception and surrounding context further complicate its standing. With only a handful of user reviews on Steam and some community reports of revoked keys and questionable distribution practices, Fantasyland occupies a precarious place within the indie scene. These issues don’t directly reflect the game’s artistry or design, but they do cast a long shadow over the overall package and raise concerns about reliability and post-launch support. Combined with its limited content and minimal polish, the game struggles to justify itself to players looking for a substantial or dependable experience. Yet, despite its flaws, there is something earnest about Fantasyland. Its ambition is apparent even when the execution falters. The idea of shifting between dreamworlds, confronting metaphoric enemies, and navigating symbolic darkness has a spark of creativity behind it. For players who enjoy exploring obscure indie titles, especially those shaped by idiosyncratic vision rather than commercial refinement, Fantasyland may offer an intriguing if imperfect glimpse into a personal creative project. It is short, unpolished, and uneven, but not without a strange appeal for those who appreciate experimental designs. Ultimately, Fantasyland is a conceptually bold but practically limited action title. Its dream-based structure and philosophical framing suggest something grand, but the actual gameplay loop remains repetitive, simple, and constrained by its modest production. Approached with the right expectations—curiosity, patience, and tolerance for rough edges—it can offer an unusual, fleeting experience. Approached expecting depth, polish, or narrative richness, it will almost certainly disappoint. Rating: 3/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2025年12月20日 22:38:58 不推荐,两个原因: 一.这是一个根本没有可玩性的劣质游戏。(我还真的把你这三个游戏下下来试了一下,浪费了我半个小时的生命) 二.一个您激活过的steam产品代码已经从您的账户移除——2025.11.12 2020年激活的key你给老子反激活了,傻逼作者我操你妈
Scammers revoking old game keys. I got this game 7 years ago.
Unseriöser Entwickler – Nach über 6 Jahren einfach meine Lizenzen gelöscht – keine Warnung, keine Erklärung, nichts. Ich habe versucht, ihn zu erreichen, aber keine Antwort. Alles was im Forum mit dem Löschen der Schlüssel zu tun hat wird gelöscht Das ist einfach unprofessionell und zeigt wenig Respekt für die Kunden. So verliert man Vertrauen. Ich kann von diesem Entwickler nur abraten. Und zum Spiel: Es war damals schon sein Geld nicht wert und nach der Preiserhöhung mit Sale ist es sein Geld auch nicht wert, habe es nur so lange ausgehalten um diese Rezension zu schreiben :D ---- Untrustworthy Developer – After more than six years, this developer simply deleted my licenses – no warning, no explanation, nothing. I tried to contact him, but got no response. Anything in the forum related to the deletion of license keys gets removed as well. This is just unprofessional and shows very little respect for customers. That’s how you lose trust. I strongly advise against this developer. As for the game itself: it wasn’t worth the money back then, and after the price increase (even with sales) it’s still not worth it. I only stuck around this long just to be able to write this review :D
[h1]To everyone who got scammed I recommend doing following:[/h1] [b]- report developer via flag button, see bottom right of the product page - add their games to to ignore, so you won't buy any of their slop on accident[/b] https://store.steampowered.com/search/?publisher=Apillo ----- 10€ lol, you're insane... a skippable ad would be price too high for this slop edit: aaaaand I got my key revoked, what a coincidence! Day of purchase: 12th Jun of 2018 Day of product removal: 12th Nov 2025 Apparently my payment took 7 years of processing. Thankfully, nothing of value was lost.
O gráfico não é dos piores, mas o mapa é MINI, então se fosse pior seria triste. A movimentação do personagem é horrível. Sem sentido, sem grandes ameaças, mais do mesmo e do mesmo sempre. 01/10 ( ˘︹˘ )
92.99 $ lık bir çöp
Omlouvam se, ale nelze to rict jinak. Tento vyvojar a vydavatel je regulerni zlodej. Nekolik let prodaval klice na steamu i na obchodech tretich stran, pote se najednou rozhodl, ze zvysi cenu (u nekterych her na totalni nesmysl) a drive prodane klice stahne a odebere dane hry z knihovny vlastnikum. Dle dostupnych informaci se to deje u vsech her tohoto vyvojare. Doporucuji ruce pryc a nepodporovat tyto zlodeje!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Knights of the Chalice 2 | $141.8K | 147 | 75% | $44.99 |
| Higurashi When They Cry Hou - Ch.5 Meakashi | $141.9K | 1.1K | 98% | $7.99 |
| Tour de France 2026 | $141.8K | 72 | 71% | $39.99 |
| Offroad Truck Simulator: Heavy Duty Challenge® | $141.8K | 152 | 53% | $29.99 |
| Crimson Gray | $141.8K | 448 | 96% | $9.99 |
| Halluci-Sabbat of Koishi | $141.9K | 822 | 91% | $7.99 |