
Experience building your own village with different races in a fantasy world! Produce more villagers for various production tasks and train more guards to resist waves of demonic attacks. Plan the production of supplies to create more powerful equipment for the guards to wear.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
是款很有創意的遊戲、但可能是還抓不到作者的思路所以怎麼玩都爆死 目前過關機率相對高的只有人類跟惡魔而已orz 個人感覺裝備生產需要調整 所需要的素材太多太雜、要升級到準備所有素材太花時間 採集生產又會花費大量人力。如果原本是預定靠市場補齊不足的部分、 那不如靠市場買齊所有裝備還比較簡單。 或許可以考慮 ・減少採集所需人力or加大產出量 ・簡化採集設施的升級方式 ・大幅強化生產裝備增加誘因。像是工房製品加上"手工"的前墜增加3倍性能。 2.食物 不知道食物消耗的優先判定是怎麼設置的、倉庫同時有果實、牛奶、雞肉時。 前兩者會被優先消耗掉、搞得餐廳整天在喊缺奶昔的材料。 3.裝備介面 好像沒有辦法指定要把裝備給哪個單位、只能照順序。 準備好了鎧甲給步兵結果全部裝到排序比較前面的弓箭手身上... 4.種族特色難以發揮 因為裝備不好生產的緣故讓採集系的都等於不存在。死後裝備lost的設定也讓不死族 的死後復生完全無用武之地。或許可以考慮多放大優缺點。 像是不死族就可以天生血多攻高0防禦、不能裝備道具但升級和兵種等級提升有大幅強化 這樣才能發揮復生的用處。或是讓矮人的手工鎧甲、精靈的手工弓超絕強化之類的。 5.兵種 弓箭手沒存在感。步兵坦法師AE、弓箭手打單體也沒比較痛。 概念很有趣、真的把想到的都放在一起了。但可能在平衡上再做點調整會更好。 但是目前還沒辦法推薦給人、等日後改善後會再修改評價。
平均10分鐘就滅村 等更新 會不會 有所改動吧
遊戲介紹: 組30個建築物卡牌+防守遊戲,選擇一個種族,合理選擇抽卡和佈局,然後生存下去。 遊戲難度偏高,謹慎購買。 優點: 1. 融合了卡牌、經營和防守的遊戲; 缺點: 1. 遊戲難度太高,這也是遊戲差評較多的原因。 遊玩影片: https://www.youtube.com/watch?v=hczInBjCXAg [code] [h1]如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁[/h1] 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
太吃運氣了 基本前期沒有抽到該有的建築物 就只能等崩盤 要是能增加重抽功能的話,多少能避免這樣尷尬的狀況 市場兌換功能也是很雞肋 沒有說任何換了就能度過前期的裝備
算是殺時間的好遊戲 雖然平衡跟一些設定上還有可以修改的地方,但以這價位來說滿不錯的
需要打磨的地方还有很多,消耗食物无法选择,集合点无法有效设置,你会发现新训练的祭祀根本不管你集合点,落单被怪打死,希望能自己玩玩看
簡單易上手 不過到後面有點膩 但是消磨時間是很好用的遊戲
嗯...感覺這個遊戲平衡性有待加強阿 好像也太難了點 一個人說就是個人觀感 很多人都說的話就是.... 後面如果還有再更新 調整過的話 是個不錯的小品 但是目前不推薦
整體的遊戲機制跟平衡性還非常差 需要調整數值 本體是個好遊戲 等到改版修正再重新給評價
Pretty fun game, Best described as a Roguuelite-Town-Management-Survival, simple to get into, but really hard to master and grind towards all your Meta-progress/unlocks. The main jist of the Game is about balancing your Economy with Defence, collecting ressources, upgrading the various Gear of your Troops/towers, increasing population and keeping up with your Food production. Every minute you get into the building phase where you choose new buildings to place/upgrade and manage your village, once you´re done with that the fight continues for 60 seconds, during that phase its pretty much an autobattler aside from sending villagers arround to different buildings/towers training more troops etc. It´s also quite grind-heavy with its Meta-Progression, where you can´t just increase 5 stats after single run, rather you gotta grind awhile for whatever long-term bonuses you desire. Long story short - It´s not very casual-friendly i would argue, which why i assume it lacks exposure/postive reviews, but for tryhard roguelite and defence-survival fans, It´s quite the Gem where you can easily spend 50 hours from the first look of it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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