
Run a fantasy town for adventurers. Save it from monsters. Save it from itself. Watch it crumble to dust. Do it all again.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Delightfully funny and challenging, this cute little game is great for role playing fans looking for something a bit more chill. It's packed with fantasy lore treats, and it asks players to make tough resource decisions: do I send adventurers on a quest and leave my town exposed, do I spend my money on a bakery, or do I save it for the travelling salesman. There is a lot to discover and unlock over successive games, and the daily newspaper is often hilarious. I really like it!
Bought this on sale expecting a small game for a few hours and got more than I expected. It's a nifty system, high replayability, it does get a bit repetitive after some hours but there is enough new things coming up to keep it fresh. Worth every cent.
I can't get past winter despite pretty much all my relationships being "strong green". I don't understand why the quests don't decrease the enemies’ overall threat level seeing how I'm supposedly clearing areas of enemies. There's an error in the logic there, I think, if you amend it would make the game challenge less insurmountable. Right now, I think I am doing everything right, trying to use the new, more powerful cards whenever I can, I've played both strategies of spending lots of money on quests, or very little money on quests, (whenever I have the manpower and can spare a few adventurers, which is seldom). The maths behind the game make it impossible to keep up with the enemy, too much is hingent upon whether there are defence boosts in the newspaper, upon luck. New defense building technology is not sufficiently boosted. Even if I put down several buildings that would attract the factions, the result is that at the end of the turn- if I only end up attracting a very few (probably, via a covert dice roll?), the game doesn't appear to make up for my loss in the coming turns. It would be better if one building would guarantee to attract at least X adventurers, spread out over the next coming turns or so, rather than having a % chance of immediately attracting some, which has a high chance of failing. If you don't let the gamer in a little bit more on what we are doing when we are placing the buildings, we can't actually strategise. Outside of all this it's a lovely game idea, with a good base and lots of humour. I love digital strategy cardgames and want to see more of them. You can look at Spellcaster University for inspiration regarding how to balance the game and the hand you're dealt. I really do want to see this game succeed.
Fantastic, simple and Fun! Great game that is challenging and charming at the same time! Great work Caps!
fun, yay
By far some of the biggest exploitations of my time and effort. Why does every developer have a sadistic bone in their body? build 8 buildings in 1 turn? impossible. difficulty ramps up before you ever finish that quest. all the "optional" quests that are actually mandatory because they will just keep growing and get your town overrun. cards that generate income are RARE and its all just b.s. in the end. i highly recommend you avoid this game unless youre a masochist who enjoys making random amounts of progress and get jackpot necessary quests. IF I DIDNT PLAY IT SO MUCH ALREADY, I WOULD REFUND IT IMMEDIATELY!!!!!!!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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