
A fighting game designed from the ground up to be so easy to control that even non-fighting game players can play it, yet deep enough to play in tournaments. Vibrant graphics and excellent online play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
About
Free-to-play, the good kind like DOTA2: Play all our characters online for free without any grinding or unlocks!
Free Modes: Online Casual Play, Online Ranked Play, Online Friend Match, Practice Mode, Single Match vs. AI
Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.

Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.
This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.
• Excellent online play + cross-platform play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology. Cross-platform with both Nintendo Switch and PlayStation 4 version.
• Online quick match. Just pick a character, click ready, and you're playing online.
• Online ranked play. Pick a team of 3 characters in this team battle mode. You'll play a series best 3 out of 5 games where you get to play each of your characters in separate games, for maximum variety. This mode uses built-on-the-fly tournaments.
• Friend Challenge. Directly challenge friends online to either standard 1v1 or 3v3 team battles. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. (Or click on the eyeball to watch them play.) That’s it!
• One-click spectating. Click on any friend in your in-game friends list to watch them play and automatically follow them as they play more online games. That’s it!
• Daily Challenge. An endless survival mode that you can only play ONCE per day. See how you do compared everyone else that day.
• Practice mode. Includes dynamic frame data and frame-step features.
• Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
• Single Match vs AI. Pick your character and the AI's, then play a game. As much as you want!
• Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.

• Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
• Simple controls. All moves are done with a single button press so you can play with any controller.

If you're looking for even more, get the Core Pack for these additional modes:
• Boss Rush mode. Build a deck of powerups in this very crazy roguelike mode. Can you defeat all 8 of the increasingly powerful bosses?
• Arcade mode. With illustrated, voiced story intros and endings.

• Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
• Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
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Reviews
THIS TO HARD AND THEY TOLD THE WRONG BUTONS AND I DIDINT HAVE A A BUTON I DONT RECOMEND AND MY CHATER DIDINT MOVE I HATE IT ITS THE WORSE GAM IN THE WORLD
best game ever made i luv rook
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, French, Italian, Japanese, Norwegian, Portuguese - Brazil, Spanish - Spain, Turkish, Hungarian, German, Polish, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
The game has a really fun concept, and is a nice introduction to fighting games. I can't really recommend it because local multiplayer is behind a paywall. It would be fine if the f2p version was straight up a demo but for me and other people who like playing fighting games locally I don't think the core pack is worth all that money.
Fantasy Strike is one of those fighting games that people saw, it gave them hope that more fighting games will adopt the free to play stlyle, and then completely fumbled. This game came out in 2019, and only in 2025 did they think "hey maybe, we shouldn't restrict friends from playing". I'm not even making this up btw, this is literally the third paragraph of their last update in 2025: "Starting today, we’re lifting this restriction; the free-to-play version of Fantasy Strike will allow you to play not just online as part of the casual and ranked queues, but in Direct Challenges (Friend Matches), as well." I think this title could've genuinely shaken things up for fighting games if they just made a regular fighting game and found better ways to monetize it. They could've added a pass, and start working on new characters, making characters purchasable through said pass, and so on. The exact same strategy other fighting games use, but it would be even better for this game because it costs nothing. In most other fighting games I hate that you have to pay for chars, there's no way to unlock them, and usually if you don't pay for the char, you can't practice against it yourself. So it is straight up unfair when you have to fight them online, because some people enjoy spending time and labbing a character, and putting that behind a paywall isn't okay... At the end of the day, I'll leave a positive review, because you can now go and enjoy this game with your friends for a few hours, maybe tens or hundreds even. The study fumbled, like incredibly. And I think this is punishment enough. I had more options than "Yes" or "No" I would genuinely be in the middle. The game itself is aight.
dumbass invalid bru
Cool ass looking game, but that's yomi counter is a ♥♥♥♥♥♥♥ annoying af.
herşey paralı dlc istiyor
nice shish
не играйте в этот кал. хотел просто с другом поугарать, заплати, новый перс заплати. кнопки лень было разрабу подогнать. прыжек это J . че пля. с хера ли вообще прыжек не на вверх?? а на x или а. .короч хлам. реально не тратьте время.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.