
Fantasy General invites you to enter a world of heroes, swords, magic and beasts. You must lead your army into battle with the Shadowlord’s forces and defeat each of his lieutenants across varying terrain and battlefields.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 131reviews | 95% | — | $32.7K |
| $4.99−50% | 461ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
roots
Der Schattenlord muss vertrieben werden :)
Difficult, convoluted, confusing.... impossible to play without manual
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A mon cœur si fort, le jeu, la musique mythique oui carrément et enfin le jeu est identique a a la version multi compatible "Dosbox" Mais le plus surtout c'est que c'est la version FRANÇAISE, et la c'est comme avant. On peux y jouer en coop ou en versus mais sur un même pc et même écran. Je pense donc que si quelqu'un voudrais y jouer en réseau, peux être il faudrait que quelqu'un pilote l'ordinateur de son pote à distance, quand c'est son tour de jeu, avec un logiciel spécial. Bref, j'avais se jeux sur CD-rom, j'ai se jeux en pirate P2P du passé avec crack no-cd début 2000 à l'époque ou les jeux vidéos avaient une vrai sens. Je l'avais acheté aussi sur GOG, je l'ai sur dosbox, et enfin je l'ai ici, bref quand on aime on fait tout pour le garder toute sa vie afin qu'il ne disparaît jamais.
det första data spelet jag spelade fullt utav glada minnen och lyckliga stunder.
old but good
Nostalgia is a hell of a drug
Great very old game, runs great. 8-11 tries later I think i'll finally beat this game.
Fantasy General, developed by Strategic Simulations and published by SNEG, is a turn-based strategy title that takes the well-established framework of the “General” series and reimagines it within a high-fantasy world. Instead of tanks and artillery, players command armies of knights, orcs, undead, and mythical creatures, all battling across hex-based maps that emphasize positioning and long-term planning. While the foundation is familiar, the shift in setting gives the experience a different tone, blending traditional wargame mechanics with elements of fantasy storytelling and progression. The core gameplay remains rooted in methodical, turn-based tactics. Units move across a grid where terrain plays a crucial role, affecting movement, defense, and combat effectiveness. Every decision carries weight, from where to position your forces to when to engage or hold back. The pace is deliberate, encouraging players to think several turns ahead rather than rely on quick reactions. This structure makes the game approachable at a surface level, but it gradually reveals layers of complexity as players learn how different unit types interact and how terrain can be used to their advantage. What distinguishes Fantasy General is how it integrates fantasy elements into this system. Armies are composed of diverse units, each with unique strengths and roles, and the inclusion of magic and special abilities adds a layer of variety to combat. Heroes and artifacts introduce progression beyond simple unit upgrades, allowing players to enhance their forces over time. While these features bring a sense of identity to the game, they are often built on top of the existing mechanics rather than fundamentally altering them. As a result, the experience feels like an evolution of the series rather than a complete transformation. The campaign structure plays a significant role in maintaining engagement. Players choose from different generals, each offering subtle variations in playstyle, and guide their army through a series of increasingly challenging battles. Units persist between missions, gaining experience and becoming more effective, which encourages careful management and long-term planning. This continuity creates a sense of attachment to your army, as seasoned units become valuable assets that you’ll want to protect throughout the campaign. The game also incorporates elements of exploration and reward. Capturing key locations can grant access to new units, magical items, or other advantages, adding a sense of discovery to the progression. These moments help break up the flow of combat, providing incentives to take risks and explore different strategies. While the overarching narrative follows a familiar fantasy arc, it serves as a functional backdrop that supports the gameplay without becoming a central focus. Despite its strengths, the game’s hybrid nature can feel somewhat restrained. The fantasy setting introduces new ideas, but the underlying mechanics remain closely tied to the traditional wargame formula. Magic systems are relatively straightforward, and unit interactions, while varied, do not always reach the level of depth that the setting might suggest. This can make the experience feel less innovative than it initially appears, particularly for players expecting a more transformative approach to the genre. There are also aspects of the game that reflect its age. The interface, while functional, can feel dated, and the pacing may seem slow compared to modern strategy titles. Learning how to effectively use different units and abilities requires time and patience, and the game does not always provide clear guidance. However, for players willing to engage with its systems, this learning process becomes part of the overall appeal. Visually, Fantasy General adopts a classic sprite-based presentation that prioritizes clarity over detail. While it lacks the polish of contemporary games, it remains easy to read and navigate, which is essential for a strategy-focused experience. The audio design, including its dramatic soundtrack, helps reinforce the fantasy atmosphere, even if it can become repetitive during extended play sessions. In the end, Fantasy General succeeds as a solid and engaging strategy game that blends familiar mechanics with a distinctive setting. It may not fully realize the potential of its fantasy elements, but it offers enough depth and variety to remain compelling, particularly for fans of turn-based tactics. Its strength lies in its balance—accessible enough for newcomers, yet layered enough to reward careful planning and experimentation. Rating: 8/10
Сразу идите во вторую часть, моментально 6лeaть.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 6 | 67% | $14.99 | |
| — | 0 | — | — | |
| $138.4K | 255 | 89% | $19.99 | |
| $81.8K | 188 | 81% | $14.99 | |
| $35K | 77 | 92% | $19.99 | |
| $20.8K | 118 | 97% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.8K | 866 | 67% | $1.99 | |
| $32.7K | 138 | 93% | $9.99 | |
| $32.8K | 307 | 81% | $4.99 | |
| $32.8K | 307 | 66% | $4.99 | |
| $32.8K | 263 | 90% | $6.99 | |
| $32.7K | 61 | 98% | $7.49 |