
The fantasy wargaming classic is back! Lead powerful heroes and mighty armies into battle in this critically acclaimed turn-based strategy milestone. Level up and train your units and guide them through a gripping story campaign to decide the fate of a world on the brink of destruction.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.6/day in the week after.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 2Kreviews | 81% | — | $357.3K |
| $39.99 | 169ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well right off the bat this has a launcher that looks so awful it will make you feel like you're using Windows 3.1 in a pre-dial up internet world. Then you play the game and it's so ghetto you'll want to start your hair on fire.
E' un bel gioco, c'è sia strategia che tattica. L'elemento strategico è unicamente nell' utilizzo delle risorse che vanno spese opportunamente. Elementi fantasy, loot, albero delle skill, varietà di unità. Sto giocando al gioco campagna, molto difficile perché c'è anche l'elemento tempo. I livelli di crescita di un'unita sono solo 5 quindi è necessario fare evolvere le unità in altre tipologie per renderle più forti (questa è un poco una pecca secondo me). C'è la mancanza dell'Italiano, ma vale comunque la pena comprarlo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, French, Russian
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not as good as the first Fantasy General (Game loop and Worldbuilding) Don't buy at full price but around 15$.
♥♥♥ игра топ но спустя несколько десятков часов геймплэя сильно раскачиваешься и сидишь дрочишь однотипные уровни
I played the original back in the day, but this version has really improved upon the original in visuals, sound and gameplay. It's also easy to drop in and out of the game whenever you need a break, not like some games that I've played that I forget how to play and have to start over with the tutorial! :)
初体验很好但实则天雷滚滚的脑残游戏。游戏前半段以较为硬核的关卡设计和较为丰富的分歧选项让玩家误以为这是个很有潜力的战棋RPG,直到...中期的某一关开始对面有一种类似于尤里的会心灵控制的杂兵开始批量登场,然后你就会发现,前面你幸幸苦苦培养的各种精英兵和英雄统统在阵前被AI给牛了,是的没错,这游戏煞笔到连你的英雄单位都能被对面的杂兵给牛了然后当场倒戈来淦你。假如你恰好跟在下一样开了高难度+敌人规模随玩家部队规模动态调整,那画面太美怕你心脏受不了:试想一下你总共也就十来个单位,对面的兵海起码是你两三倍,而且关卡为了恶心你往往会让你在地形占劣势被迫以少打多,这时候你的核心单位还随时会被对面杂鱼给牛了,一牛牛一堆,就问你这游戏还要不要玩了?游戏看似设计了很多单位和技能供玩家选择,但这种弱智设计逼迫玩家只有选择无聊的召唤流才有可能通关,什么你说你英雄前期没学召唤技能选了别的分支,那还说啥呢只能寄了重开呗。
最大優點: 史詩劇情奇幻戰棋 優點: 六角網格中古奇幻風 部隊與英雄升級養成 英雄有技能魔法裝備 有劇情選擇分支 探索地圖有升級素材與魔力團隊增益 缺點: 分支選擇會影響之後發展 敵人強度隨友方強度增強 舊年代經典戰棋的新改版 建議少量菁英部隊加雇傭兵 喜歡戰棋推薦購買
Rating: 8.8/10 Fantasy General II is a turn-based strategy game that combines deep tactical combat with a rich fantasy setting and a strong focus on army management. Players lead their forces through a campaign filled with battles, exploration, and strategic decisions, commanding different units and making careful use of terrain, positioning, abilities, and resources. The game rewards thoughtful planning rather than simply overwhelming opponents with superior numbers. One of the game's strongest aspects is its tactical combat system. Battles feel meaningful, with different unit types having clear strengths and weaknesses and terrain playing an important role in determining the outcome of an encounter. The campaign also provides a satisfying sense of progression as armies grow stronger, new units become available, and strategic choices begin to shape how individual battles are approached. The fantasy setting adds plenty of character, while the combination of exploration, resource management, and turn-based combat keeps the overall experience engaging. Although the learning curve can be somewhat demanding and some battles may feel slower than expected, Fantasy General II offers a rewarding experience for players willing to invest time in its mechanics. Its excellent tactical depth, satisfying progression, and atmospheric fantasy world make it a strong choice for fans of turn-based strategy games and players who enjoy carefully planning their way through challenging battles.
Bought it on sale for 7,80€ and I must say for that price it's worth it. I'm presumably close to the end of the main campaign but also very close to dropping it. Maps get too big and repetitive so it becomes a chore and there's less content towards the end. I played on normal difficulty so my whole army is upgraded to the max and there's no more feeling of progression. They're also powerful enough that I don't have to overthink my manoeuvres, but I imagine increasing the difficulty would make the enemies more health-spongey or just spawn more units and... that sounds like more work when I am already wishing to finish and move on. The first half of the game is fun, though, and it has that "just one more turn" effect on me. Writing isn't awesome but it isn't terrible either. Good enough for my taste.
Отличная варгейм. Очень понравилось большое количество различных механик. Сложность в течении игры странная. На легендарном уровне сложности только пару миссий сложно, пока нет ДД, а у противников толпа(наемниками не пользовался - только в одной миссии в поселок поставил). По мере увеличении в армии количества имперских(в дальнейшем огненных) лучников и бронированных троллей процесс прохождения миссий упрощается. В имперских землях армия уже превращается в каток. Эйлса на драконе, 8 лучников, 4 тролля (атакой с разгона) разносит все в пару заходов + поддержка наездницы на оленях. Эйлса самый крутой герой. В начале отличный саппорт с бафом "скорость ветра" + вызов стража. Стражи хороши против нежити по началу игры. В середине игры на драконе, с кольцами и перком на магическую атаку - Убер ДД (очень жесткая атака 5 юнитов за ход). Фалирсон понравился с луком за перки Толстая шкура + Внутренний зверь. Долос за перк "Мородерство" и высасывание маны. Ульнар перк атаки по большим юнитам. Ну и перки от остальных героев не помешают. По веткам юнитов- "молодые воины" показалась мне бесполезной. Кроме берсов (и то только в начале игры -обычно 2 шт были, апал до веберов -> толстые юниты для защиты лучников). Пращники и бойцы с топорами - убоги. Пращники бьют нормально только в упор. По сути смертник. Тан на любителя- Потеря ДД. Женская линия самая отличная и продуманная. Метатели дротиков - по началу отличный вариант. Проходимость. Дальняя атака. Есть броня. Нормальная мораль. Отступление при атаке. Девы копья (девы щиты). В начале игры самый полезный юнит. Защита на 33% в обороне . Защита от стрел. Высокая мораль. Достаточно ХП. В поселке(или местности на 25% защиты) в обороне с баночкой на хп может выдержать огромное количество атак. Пока остальные будут кромсать атакующих. Наездницы на оленях полезны для добивания чего либо. Быстры - главное тапки(в болотах полезно) дать на проходимость в воде. Мать волчицу использовал для похода по карте "bounty hunter". Если нужно призовет медведя либо зачарует кого ни-будь паука или медведя Тролли (штурмы)- плохи только моралью. Очень низкая. Приходится использовать один артефакт с защитой от магии. ДД супер отличные. Атака трех на линии- цены нет. Герою периодически бафать мораль троллям. Осадные тролли - лучше иметь двух имперских лучников. На любителя. Имперцы - огненный лучники. Выносят все(со всеми перками от героев) , особенно нежить. Берем их в лагерях. Должно быть свободное место в армии. Ящеры не использовал, так как в лагере ни разу не выпал такой юнит. А с 3-5 уровнем юнит после середины игры не особо нужен. На легендарном прохождении можно заморочиться на получении бафа от деревьев (у башни Крелла - -4 или 5 деревьев) -"Сильный 25% урона + здоровье" или "Смертоностность" для троллей. Можно и не ловить. Слегка упрощает игру. Отличная игра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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