
Fantasy Aquarium offers an effortless way to enhance your gaming experience. You can nurture a diverse range of small fish with unique characteristics and construct a vibrant fantasy world from scratch, transforming mundane fish-keeping into an engaging pursuit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.04−85% | 1Kreviews | 77% | — | $28.5K |
| $9.99 | 53ratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想了想还是给个好评吧 游戏的美术属实不错,鱼类很贴合现实原型,鱼箱内的各种装饰的设计也很漂亮,但是缺少互动,鱼类基本上没什么动作不说,点击,拖动等动作对鱼箱也是毫无反应,全部玩法就是买鱼放鱼箱赚钱,然后再解锁新鱼箱或者升级鱼箱,之后再买装饰,每天固定时间打开游戏看看收益就没有什么然后了,非常缺少游戏性,完全可以看做一个每天收菜的小游戏 游戏就算不挂机也可以累计收益,所以挂不挂看人,每天抽个时间收菜就行 前期买绿色品质鱼填满第一个鱼箱,然后看看那些是每日收益高的鱼,不高的鱼就卖掉,能一天收益超过500块钱就买第二个鱼箱,然后重复上面步骤,再开始买蓝色品质鱼,这样逐步上升,很快就能每日几千收益 6.5/10,美术不错的收菜游戏,但是没什么游戏性,想买的话建议等史低
制作组除了画师还有人类吗?别的挂机养鱼游戏烂最多是因为爆率不好开图鉴,这游戏数值、交互界面也做的烂。 首先,我头一次见到有挂机养鱼的游戏得算怎么做才能收益最大化,别人的挂机养鱼都是成熟就卖,等摸到下一个鱼种的门槛就无脑买入,但是这游戏数值贼烂,居然得规划什么时候卖。 还有,这爆率真TM离谱,开炫彩异色目前至少已经花了2千万,还TM有鱼没发现过 此外,这游戏最后开图鉴的流程是:点开商店,点开抽奖,按10下(没错,就是鼠标点击10下)来下注,点击开奖,领取奖励。然后重复点击10下,点击开奖,再领取奖励。我请问非得点10下的意义在哪里?还有我投入1W你给我的奖励是3K,你认真的吗,充钱网游才有的若智奖励怎么单机游戏也用上了? 总之这游戏除开画师以外,制作组已经没有人类了,给好评的理由是如果纯当挂机鱼缸来玩的话,这画面的确是舒服
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
| $9.90 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没什么操作空间的纯挂机游戏,美术不错,不怎么推荐购买
◯ 詰みセーブ注意 ◯ ガチャで引いた魚は、成長前の稚魚の状態では高く売れません。 そのため、ガチャを引く→稚魚のまま売るを繰り返すとガチャを引くお金がなくなり詰みます…(1敗) いや、興味本位でやってみたけど救済措置くらいあるとおもいますやん。。。 クラウドセーブがデフォ有効になってると思うので、アンインストールしても詰みセーブが戻ってきます。 解決方法としてはクラウドセーブ機能をOFFにした後、ローカルのセーブを削除し起動 最初から始める状態になってお金が復活するので、その後クラウドセーブ有効にして現在のセーブデータを 保持する選択をすれば復帰できました。 セーブデータの保存ディレクトリは自分の環境では以下でした C:\Users\*ユーザー名*\AppData\LocalLow\MoonscapeStudio\Fantasy Aquarium ゲームとしては、アクアリウムというには単調すぎる(魚の挙動等)ので、 いっぱいガチャ引けるのが楽しい人には合ってるかな? 成魚まで成長すると時間単位でお金を生み出すマシーンになる上、起動していない時間も計算されるので、 数日に1回起動してガチャ引きまくる…みたいにまったり楽しんでます。
C'est jolie, mais bien que ce n'est pas un jeu mais bien un "programme" destiné plus au moins à se relaxer et à se concentrer, on se retrouve avec des succès qui sont presque impossibles puisque ils sont liés à la chance. Ainsi, dans ce "programme" l'apparition de certains poissons doit être proche de 0,00000000001%. Oui ce n'est pas important d'avoir tous les succès, mais pour certains personnes, comme moi, il y a un sentiment d'obligation des faire et je pensais que par la nature de ce "programme" ce problème serait évité, mais la présence de cette difficulté artificiel le rend contradictoire et stressent.
谁懂蓝色金色闪彩都快抽完了绿色的闪彩没出几个的含金量,为什么绿色级别的鱼闪彩这么难出我请问了,概率呢公布一下啊,为什么不能直接全部梭哈非要一个个点,这个功能到现在还没做出来吗
最烂的挂机游戏,没玩过这么烂的挂机游戏
An odd little idle/gacha combo that I currently have mixed feelings about, because the tutorial wasn't well done and the wait times for idle earnings from your starter fish are a bit long. (Nowhere does the game tell you that the fish need to earn XP before they can earn money, you just find out the hard way after blowing your starter dollars.) However, since I got the game on discount and still enjoy listening to the music while doing other things - plus the graphics are simple and cute - I'll probably still keep it around.
A cute collection game.
Second review i gave this game, i was ok with it but had a negative feeling about fish grow times. With around a month of playing it, its actually not bad, good fishes take time, but the game is not meant to be played as a shooter or a mmo, its meant to be "lightly managed" and dispayed. Take 1 feature from it and its barely a "game". Seeing it from this perspective, its actually good, a really slow burning, low featured, "input overdrive cleansing" incremental. a "Zen Incremental" if i may. Good Soup
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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