
Familiar Travels is a different kind of graphic adventure with a focus on diverse relationships, an important, story and forging genuine connections with the cast.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bunch of characters with average intelligence hanging out going around in circles until something finally happens an hour or three later. No lewd things in the first part, part two DLC purchase needed to see that. I was disappointed when it came to Nil's story because he was portrayed as insecure, leading me on believing I could top him, but when it came to lewds, I could not choose to top Nil and bend him over.. the players character was involuntarily transformed into a small kobald and Nil screwed it. like, really? I definitely would've enjoyed seeing that Nil be shown his ground. Maybe that scene could do for others but it did not do for me. I'm a top not a bottom. Conversations: The conversations seem forced, sounding as if the author doesn't have much social interaction with real life based conversations. I expect the conversation to naturally flow linguistically, like Barret's responses to Senate, but it's forced to something else ... unnatural. Then comes the parts that are entirely not skippable like the awful chiptune music scene with terrible vocals upon completing Nil's ending... Why is the text skippable by rapidly clicking but those cutscenes aren't? The cutscenes add nothing. Just like the useless dialogue. Skip! After finishing one character's story, it goes back to the time before so you can go onto another character's story. Best of all, the conversations are not skippable. Gotta click fast! Through laggy text depending on your auto click program of choice. Things this game could use: 100+ save files (not just 5 like seriously!?!?) Skippable cutscenes Instant skip text to next choice in the story after read. Gallery without unlocking ALL THE CHARACTERS LIKE WTF! BACK BUTTON!! At least this game wasn't an RPGMaker game... how much more time I would waste!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Familiar Travels - Volume One is inconsistent; as a game, it's noticeable how the different pieces are juxtaposed, and their quality wildly varies, from outstanding to frankly dismal. In short, it's like the final product is intertwined with the beta, the moodboard and notes scribbled in a napkin, jumping between them without warning. The writing, ironically, is consistently mundane and uninspired. Rating: Great presentation (from time to time); shallow experience: a pedestrian tale that happens to occur in a (supposedly) magical land.
I like being gay but sometimes I wish I was normal too
Familiar Travels is a good visual novel game! It's unique among the genre by being "open world", in the way that you can choose which place to go, and in any order. You tend to have multiple scene choices, which are important events. But you can only experience that one scene in any given day ( or night ), which will improve your relationship with that character or characters. Time will pass in the game after this scene, and you can either choose to go to sleep or wander around to find more scenes/characters to interact with. So each day you have two chances to explore around and experience scenes. As you look around these places, there's some objects in the environments you can examine. But not as much as I'd like in a game that claims to be akin to a point and click adventure game. The background art, luckily, is pretty good and filled with detail. Not always, but I'm impressed! The characters in these environments are fantastic, they have great and expressive designs. They really pull the whole thing together. Although... some characters are obviously... er... suggestive. The art and sound assets were made by other people besides the one man design team, the character artist being someone that I know and I'm close to. This game is obviously very special to me. I grew very attached to the characters, the world, and so much more. I wanted to come back to immerse myself in this universe, the themes, and hang out with some genuinely wonderful people. Although... you'll quickly find out that they have issues that you too can painfully relate to. Familiar Travels isn't without flaws, of course, one of those flaws being the barrier to entry. That barrier being: "OMG, furries, get them away from me!" But if you can get by that barrier, either if you're already a furry or just someone who likes great characters/stories, then you're in for a treat! There's bugs, typos, and grammar errors that are steadily being obliterated by the SINGLE hardworking developer. However, another barrier to entry is that it's a visual novel game with SOME sexual themes. If that isn't your cup of tea, I'd advise you stay away. Even with that warning in mind, Familiar Travels is sort of tame... but you will eventually encounter adult scenes with each main character, and you can choose to skip them, or indulge in them. The writing for these scenes is superb and honestly entrancing. Which is saying a lot considering how awful adult visual novels tend to be. In order to enjoy Familiar Travels at its fullest, you should play it a few times through, choosing 1 of the 6 main characters to "romance". The story slowly unfolds more, and things begin to make more sense. Playing it only one time through won't give you the full story, due to gaps in events and scenes you didn't experience. You can't do every scene in one playthrough after all. But it's very much worth it, and you'll find that the writing is surprisingly good! The only issue is that sometimes, side characters won't know who you are even if you already met them, or the complete opposite scenario will occur with them. You will know THEM but you haven't even met them yet. This does create some major plotholes, but it never broke the game completely for me. Main characters will sometimes talk and act as if you already experienced an event with them, or as if they never experienced that event ( such as a character somehow forgetting that she already went to the Red Light District with you, and to the arcade ). This becomes a bigger problem if you didn't hang out with them every single day before you decided to hang out with them that one given day. It lends itself to this experience being more rigid in terms of narrative, choose a main character and stick with them, don't steer off course. Think of each character having an invisible "affection" meter, and it appears that you can increase more than one of them at a time. The character with the highest affection will become your boyfriend/girlfriend, and you can accidentally end up with a character route you didn't want to do. I highly recommend Familiar Travels, it will leave an impact on you when you least expect it! [h1] 15/10 [/h1]
这么久了这游戏汉语评测还是没几个啊?那我来写一个吧。 很显然Familiar Travels是一个视觉小说,而且是一个单纯的视觉小说,没有参杂小游戏之类的成分,只有故事。游戏是纯英文的游戏,而且老实说这游戏的英语在我玩过的VN里还算是有些难度的那一档……要玩的话做好心理准备哦。 游戏里你扮演一个人类去一个叫Vanaheim的充满魔法和各种会说话的、来自各个realms的妖魔鬼怪(furry)的地方读研究生。这里的生物都会魔法,唯独你不会,而且这里对于人类世界的信息高度封锁,你要入乡随俗、和这里新结交的同学们好好过日子(同学就长截图里那样儿)。游戏体验主要在和同学们的日常交互上,故事主要有两条线,一条是你同学们的日常琐事,还有一条是小镇中暗涌的政治斗争。 这个VN总的来说故事很不错。大多数时候游戏里所发生的都是一些普通日常,你的这些同学性格迥异,他们都有自己的喜好和作风,同时也有自己内心的脆弱面。虽然题材偏魔幻,但故事更侧重人物关系和情感,这样也就更容易引起玩家的共鸣。事实上也许你也有过这游戏里人物相似的经历呢!你也可以和他们中的一个发展感情,虽然在这款游戏里这不是重点,但确实有这个玩法……游戏里每个人物都有一个和主角谈恋爱和做爱的场景,甚至还有CG。不过别对此太过期待,每个人物CG只有一张,而且谈恋爱的场景只是昙花一现,不太会对之后的流程有什么影响哦。 在玩法方面,这游戏号称自己有一个“true open world with free travel, leading to a different play through every time”,其实呃……他们并没把这个东西做多好。这个“Open world”的意思是在每次玩家开始行动时,都可以打开手机选择Vanaheim的一个地点并传送过去,藉此和该地点的人对话。你可以和你的那几个同学对话,也可以和路人对话,每次的对话都是不同的。通过这个机制,你可以在每天选择和不同的人发展感情,看不同的故事,从而解锁不同的结局。酷,对吧?其实不然,Vanaheim就那么大点地方,你能对话的人并没多少,而且我就直说吧,游戏里总共有八个结局(七个同学各对应一个结局,还有一个真结局),不管你按哪个顺序来对话,你的通关结局只由你好感度最高的那个决定(如果你前七个结局都通关过就会获得真结局)。更无聊的是,你的对话顺序甚至连过渡剧情都不会有丝毫影响,比如你先和kenshi对话6次或一次都不和kenshi对话除了好感度多少以外其实对剧情发展没有影响;你在第二章选择加入TRUTH FRONT或不加入TRUTH FRONT唯一的区别是你以后不能进入TRUTH FRONT的总部了,但如果你触发了Kaj被抓的剧情,在被kaj传送回总部的时候人们还是会把你当成Truth Front的人一样对话……说白了,这个Open World就是个心理安慰罢了,如果你想追一个人就从头追到底吧,或者直接玩Story Mode好了,不然只是浪费时间而已。还有就是这个VN有bug,我有时会遇到字体错误的问题,不过不太严重(这算是我第一个玩出bug的VN……)。最后,每个人物只有五张立绘,虽然这游戏美术不错,但感觉有点偷懒了。 总之,就我而言,这个VN剧情不错,人物个性十足也讨喜,画风清爽好看,玩法只能说……想法值得肯定,但执行得很差。值得好评嘛?俺觉得值。
red boi is cute
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I'm really frustrated that I paid $14 for this game, only for it to not only be pretty boring and slow, but for it to also be free to play now. I originally bought the game as a way to support the artists, so I was fine with the price, but seeing that the game is pretty dull and nothing really seems to happen in it (and it seems pretty linear for a visual novel), I am a bit disappointed. I only played about an hour and a half of the game, so maybe it gets more interesting and/or in depth later on, but I honestly couldn't force myself through the dull and boring conversations/characters/plot long enough to get to a potentially more interesting part of the game. Since it is F2P now, I say give it a try and see how you like it, as you might have a different experience than I did. On my end, having paid $14 for this game, I am just really disappointed in the lack of quality of the plot/characters/conversations. On a positive note, the art is amazing and very well done, so I will give this game kudos for that.
Tanıdık Seyahatler, farklı türde bir grafik macera; farklı ilişkilere, önemli bir hikayeye ve oyuncularla gerçek bağlar kurmaya odaklanıyor.
So, this game is wonderful, though there are a few issues. Pros: artstyle is wonderful the writing is wonderful, so far the music is great the character's personalities are very unique and varied the, uhh... one Adult scene i've seen so far is fantastic, though I'll stop there. Cons: The open world setting doesnt mechanically work very well sometimes, Novel Mode is probably what you want to do the first time around, though I have not actually tried it yet.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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