
Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 82.8Kreviews | 88% | — | $0 |
| Free | 57.7Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 1345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
bu oyundaki combat sistemini yapan elemanın kafasını s
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
Languages: English, French, Italian, German, Spanish - Spain, Russian
| Free | 31.5Kratings | 74% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't think I'd even call this a game. You end up just waiting for something to happen which is rare unless you count the place catching on fire which happens like every five minutes all the while trying balance a system of electricity food and water, which for the most part is just waiting for more to be made and maybe switching dwellers between rooms to compensate for others underperforming. I guess they hope you'll become invested and pay for higher level dwellers and gear to boost their stats as it has a direct inpact on their ability to produce said 3 reasources...but really is this was passes as entertainment now? Reasources even drain while the game is offline so it punishes you if you don't sit there though its slog. The most "rewarding" feeling you'll get is when you get a decent drop from a lootbox which you can earn quite slowly though tasks it assigns you. Some of which is to sell the very items that are your rewards, not that you're allowed to simply horde items either, theres a storage limit.
why does the game continue when ur offline???? stupid as ♥♥♥♥
фалаут шелби игра про атомный взрыв хахахах
I know it looks like I've "played" this game for a lot of hours, but it was actually just open on an inactive laptop for a long time. It's actually pretty boring, but I was intrigued by the "experimental vaults" so I left it installed and used it on the new laptop. The "experimental vaults" don't even work right. 2 fully upgraded water and diners and a "Nuka Cola" with 100 peeps and the needles don't move on food or water. Just hard pass this one. I'm uninstalling. It's not even fun at all in any way.
1
cool
love the game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 92% | — | |
| $0 | 18.7K | 92% | Free | |
| — | 0 | — | — | |
| $165.8M | 543.3K | 95% | $14.99 | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $18.8M | 55.3K | 87% | $12.49 |