
Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 82.8Kreviews | 88% | — | $0 |
| Free | 57.7Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 1361 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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y
Good Game!
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Stats
Languages: English, French, Italian, German, Spanish - Spain, Russian
| Free | 31.5Kratings | 74% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game. Like, subscribe, thumbs up, and give one of those little icon things.
I had to play this because I'm trying to 100% all the fallout games. It's a mobile game which kind of sums up the quality and expectations. PLEASE DON'T BUY LUNCHBOXES!! This game would take like 100 hours to 100% but there is a stupid easy exploit that isn't hard to find and cuts the 100% time to a fourth of what it's supposed to be.
Trop de temps mort, le jeu insiste pour acheter des moyens d'accélérer le gameplay, c'est trop intrusif. Pas envie d'attendre 6h réelles pour augmenter la taille de ma colonie...
Lançar um pt-br é tão complicado?
FALLOUT SHELTER is a terrific 2D complex building simulation based on the long-running BETHESDA game franchise and much newer PRIME television series. Upon starting the game we are given a small, basic vault and a handful of dwellers to populate it. To expand we must build more rooms (a list of up to 25 can be unlocked during play), everything from elevators and training suites, accommodation and medical / science facilities to weapon and armour manufacturing sites. Creating rooms requires caps - the game currency - which can be collected in a variety of ways, although sending dwellers out on quests or merely to explore the post-apocalyptic landscape is usually the most lucrative source of income. Dwellers gain experience from various tasks and combat but are capped at Level 50. Some quests require dwellers (or their equipment) to be a certain Level before they may be attempted but the more difficult the quest, the greater rewards received upon successful completion! Furthermore, every dweller has a series of 7 skill statistics which are enhanced throughout the game, generally by wearing outfits or training within a required room. The more dwellers a vault has and the more prosperous it will become. Dwellers may be added in various ways, even through relationships within the vault itself, but any children born here must first mature to adulthood before they are given tasks and therefore prove their worth to the community. As space is severely limited, sometimes it is necessary to banish dwellers to the harsh wilderness if, say, a more highly skilled individual arrives on the scene. Combat plays a large part in FALLOUT SHELTER. The vault is regularly attacked by raiders and creatures from outside, who break in and fight their way from room to adjacent room until they are all slain. Equipping dwellers with sufficient weapons and armour is therefore essential to stave off these assaults and reduce casualties from among the population. Fortunately deceased dwellers can be resurrected once the raid is over for a fee if desired. Fighting often occurs once our dwellers reach their quest destination - usually a building of some kind - and they must be directed to each room manually. A "fog of war" ensures that all unexplored rooms are never seen, which adds to the excitement of the game. All encounters are random and during battle we manipulate our dwellers to achieve critical hits and therefore swing the battle in our favour. Rooms may contain allies, enemies, items to collect or nothing at all. Up to 3 dwellers may partake in each quest. Missions are failed if all the dwellers die (although they can be repeated at a cost) or if they are prematurely abandoned. Vault rooms can be upgraded several times to become more efficient and give greater rewards after a certain time lapses. We also have the option to "rush" rooms which completes the tasks more quickly but can be rather risky as failure unleashes a random, detrimental event, such as raging fires and bug infestations, which must be dealt with immediately. FALLOUT SHELTER has a daily reward scheme for logging-in and a total of 35 Achievements to collect. It is a fine balance between maintaining and expanding our vault, gathering dwellers, collecting resources and completing quests which should definitely appeal to all RPG and strategy fans. Those wanting constant action may be disappointed at the slow progress to achieve anything worthwhile, especially at the start of the game with a fledgling vault, but at least players never have to spend real money like in so many titles of this ilk. Indeed, the game is totally FREE to download and play and comes highly recommended!
its really good but it would be better if you could sink it with the phone version
gidder IKKE å spille dette 24 7
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 497 | 92% | — | |
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| — | 0 | — | — | |
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| $24.9M | 72.2K | 91% | $11.24 | |
| $18.8M | 55.3K | 87% | $12.49 |