
From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.43/day in the week to Jul 30 → 44/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
You are the sole survivor of Vault 111, emerging into a world reduced to ash by nuclear war. Every moment is a battle for survival, every decision shapes the future. Rebuild, reshape, and reclaim the Wasteland—your way.
Welcome home.

Do whatever you want in a massive open world filled with hundreds of locations, characters, and quests. Join factions, forge alliances or go it alone. The choices are yours, and every one of them matters.
Create your own unique character with the S.P.E.C.I.A.L. system. Choose from hundreds of Perks and develop your own playstyle, whether you’re a smooth-talking diplomat, stealthy sniper, or walking tank in Power Armor.
An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

Use the dynamic Vault-Tec Assisted Targeting System (V.A.T.S.) to slow down time in combat and target enemies with cinematic precision—or take the fight into your own hands with real-time gunplay.
Scavenge, craft, and customize like never before. Build thousands of items—armor, weapons, food, and more—and even construct and manage entire settlements across the Commonwealth.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 429.2Kreviews | 81% | — | $133.6M |
| $19.99 | 165.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1
Whenever I get a bug in this game and Google an answer for it, I find 11 year old Reddit posts with the EXACT same issues, unacceptably lazy. Fun game but not worth picking up without discounts
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Japanese**languages with full audio support
| $19.99 |
| 137.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все таки я дав цій грі ще один шанс, а все через дууже насичений і цікавий лор. Та скажу що все-таки гра не така вже і погана як я описував. За це проходження близько (80 годин) мене більше цікавив не головний сюжет, а сайд квести, які набагато цікавіші. Особливість цих сайдів заключається саме в лорі, а точніше в його розкритті і це дуже файно. Але є і виняток - квести мінітменів. Загалом це ті самі легендарні безкінечні квести від Престона Гарві з його знаменитим "i ll mark it on your map". Я зрозумів як саме справлятись з цими квестами - перебороти своє бажання закривати всі квести які висять в задачах і дропати цю лінійку квестів як тільки набридне бігати по поселенням, перестати збирати сміття і берегти його бо типу блін цей ресурс мені знадобиться для крафту, а просто брати і зливати весь брухт торговцям (як в попередніх частинах). Хоч я і приєднав до мінітменів більше 10 поселень і відвоював їхній замок, але все ж дропнув частину з відбудовою сховища 88 (бо це реально вже духота). Хоч мені і не сподобались мінітмени як квестова лінійка, але все ж гру я пройшов за них. Все через те що їх фінал найбільш нейтральний і найбільше зайшов саме мені. Щодо зброї, порівнюючи з 3 частиною, користуватись нею стало набагато приємніше, але все ж головна проблема балансу зброї все ще присутня, до прикладу коли береш в руки снайперську гвинтівку (прям нормальну не зліплену з чого попало), очікуєш хороший демендж, а по факту 5 пострілів в макітру для знищення супермутанта. Окремо заслуговує уваги система атачментів для зброї. Звичайно система не дасть тобі поставити приціл на приціл в прицілі, але поліпшити наявні характеристики зброї, або ж взагалі повністю змінити зброю до невпізнаваності, особливо з лазерною зброєю. У ванільній грі бракує функції просто зйому елементів для переставляння на іншу зброю, не використовуючи при цьому ресурси, але моди вирішують цю проблему. Нова система силової броні це взагалі шик. Тепер вона не просто броня, яку ти надягаєш замість одягу, а такий собі специфічний транспорт, а в якій ти можеш увійти, вийти, який також потребує регулярного ремонту (після активних бойових дій). Хоча є питання щодо заряду батареї. Тепер твоя броня буде споживати енергію, які віддають ядерні батареї. Ситуація в тім що по лору таких елементів живлення повинно вистачати на сотні, а то й на тисячі років. Звичайно можна припустити що з часом пішла деградація цих батарей, але все ж не повинно їх вистачати всьо лише 10 хвилин активного використання броні. Щодо висновків, колись можливо я б поставив цій грі вищий бал, але через мій перенасичений іншими іграми погляд, наразі вийшло те що вийшло. Гра має багато своїх проблем і хороших моментів, а я ж висвітлив тільки своє бачення гри.
"Wanna do something fun? Run the bases. Trust me."
far more hours not on pc, genuine fire
cant tip brahmin
I know Fallout 4 isn't a perfect game. It has its flaws, and I completely understand why a lot of people criticize it, especially when it comes to the RPG elements. But for some reason, I just can't help loving it. I honestly can't explain why. There's just something about this game that keeps pulling me back every time. The Commonwealth is an amazing world to explore. Wandering around, discovering abandoned places, collecting loot, upgrading your gear, and getting distracted by random side content is just so much fun. The gameplay loop is incredibly satisfying, and it's one of those games where I constantly found myself saying, "I'll do one more thing," before playing for another hour. As a Fallout fan, even if I don't consider it the strongest RPG in the series, it's still my favorite Fallout after New Vegas. It has its own identity, and I think people sometimes overlook just how enjoyable it is because they're too busy comparing it to previous entries. Not every game has to be flawless to become one of your favorites. Fallout 4 is proof of that for me. Despite all of its imperfections, I had an amazing time with it, and I can easily recommend it to anyone who enjoys exploring a huge open world with countless things to do.
I don't know what they did but the loading times and loading screens are so horrible it forced me to stop playing the game.
+++++辐射的世界观 ++++++直到找到儿子之前,主线全是非常棒的演出,发光海,联邦理工,飞艇,我爱死这些了 +++没被剧透的话剧情不错,往深了看还是很有意思的 ++核子世界DLC竟然真的是在儿童乐园玩 +武器工作台可以改枪,玩法不少 ++队友系统做的超棒,派普还会在闲聊的时候给你小零食 ++++电台很好听 ++++能捡垃圾 +++能听着电台捡垃圾 +和新维加斯比建筑更高了,而更高的建筑意味着在战斗的时候有更高的复杂度 ++mod社区活力依旧,愿意打mod玩的话游戏时长能玩很久 +--任务自由度低,就举机械侠这个任务吧,最终战你既不能口才说服他停下电脑,又不能潜行撬锁到他背后给电源关了,还不能黑客点满直接把他的机器人反水,只能老老实实进战斗等他自己露面。但是穿银衣怪客护甲有特殊对话 +++--任务设计上下限差太大了,既有自由之路和银衣怪客这种沉浸剧情的好设计,还有纯粹到毫无意义的通马桶 +-基地细玩起来的话能玩很久很久,但是基地有通不完且不定时刷新的马桶任务 -主线很短 -结局没有老辐射那种后日谈 -----所有的派系的老大基本都是偏执狂,无论DLC还是本体 ---超级糟糕的任务指引 ---++我讨厌负重,但是有控制台可以调 --糟糕的繁中翻译,建议打mod --繁琐的打mod步骤
Bethesda is a scumbag studio that treats their customers like ♥♥♥♥. Decided to do a vanilla survival playthrough on Steam Deck and it is shocking how little they've fixed in this game since its original release. Broken, quadruple dipping ♥♥♥♥♥♥♥♥. Looking forward to Obsidian's new go but Bethesda themselves are morally and creatively bankrupt and I look forward to Microsoft shuttering their asses.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417.3K | 733 | 23% | $19.99 | |
| $47M | 261.7K | 96% | $9.99 | |
| $2.2M | 2.4K | 35% | $34.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $21.7M | 44K | 81% | $19.99 | |
| $4.8M | 18.1K | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.3M | 262.7K | 92% | $39.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $136.5M | 219.2K | 94% | $39.99 | |
| $130.1M | 243.5K | 81% | $39.99 | |
| $129M | 1.1M | 98% | $9.99 | |
| $138.6M | 143.7K | 96% | $59.99 |