
Falling Down XR is a collection of VR games across different genres, offering something for everyone.Platforms and mazes, the Wild West, shooting zombies in the subway, and escaping a dark cult. Choose your arena and dive into VR worlds with a unique atmosphere.
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About
5 VR ACTION ARENAS:
• Wild West – revolver gunfight
• Zombie Subway – survive the infected train
• Tower of Fear – cult escape
• Cubic City – VR platforming
• Ciphergram – cryptography puzzle

You are pinned down in the center of the city. Thirty armed bandits occupy rooftops and streets. You have only a revolver and seconds to return fire. Use cover, shoot ahead of the enemy, and clear the city. You stand at the epicenter of lawlessness. There is no way back.
You are trapped inside a speeding subway train turned into a deadly trap.
Your only chance to survive is to break through to the driver’s cabin and stop the train before it derails.
The cars are swarming with zombies. Time is against you.
Tight spaces leave no room to maneuver. There is no way back.
Waking up in chains is only the beginning.
Somewhere deep inside the temple, a sacrifice is being prepared.
Break free and make your way through the corridors of an ancient labyrinth.
One wrong move — and the darkness will claim you.
Silence presses in, height steals your balance.
Control your fear — it is the only path to freedom.
In a single moment, a familiar мегacity turns into an endless cubist dream.
There is no ground beneath your feet — only fragments of geometry floating in the void.
This VR platformer challenges your vestibular system,
forcing you to overcome vertigo and distorted space.
Reach the center of the anomaly and restore order.
This is not just a game — it is a walk through the strangest dream of your life.
Become a cryptographer and change the course of the war in Europe.
You operate a cipher machine in an underground bunker.
Every keystroke decides fates. Precision and speed are mandatory.
One mistake — and an officer removes you from duty.
The cipher machine, encrypted messages, and historical communication flow are fully localized across 9 languages — each with its own alphabet and typing layout.
More arenas are already in development, including:
• Special Forces Training
• Flight of the Phoenix
• Magic Battle in a Haunted Graveyard
• Prison Escape
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Russian, French, Italian, Simplified Chinese, Korean, Polish, Turkish, Czech, Japanese*languages with full audio support
Reviews
London Bridge is falling Down. Falling Down XR von EvilRadish ist eine Sammlung von drei Minispielchen. Die drei Spiele stehen in keinem Zusammenhang zueinander, wobei das letzte der drei, der Shooter gar nicht ins Konzept passt. Wie dem auch sei. https://steamcommunity.com/sharedfiles/filedetails/?id=3056381269 In den ersten zwei Spielen stehen wir jeweils am Abgrund bzw. auf einem Turm und müssen uns im Prinzip einfach nur runterstürzen. Einfach fallen lassen gilt aber nicht. Wir müssen von Plattform zu Plattform gehen bzw. fallen. Laufen können wir nur auf den Plattformen. Im Fall ist nur Drehung per Snapturn möglich. Das ist eigentlich alles. Das erste Spiel bietet drei unterschiedliche Welten und einsammelbare Goodies, wie instand kill oder die Plattformen werden angehalten. https://steamcommunity.com/sharedfiles/filedetails/?id=3056381952 Der Unterschied zum „Turm der Angst“ ist, dass die Plattformen sich nicht bewegen und wir einen Weg hindurch nach unten finden müssen. Unten ankommen ist immer das Ziel. Dort müssen wir dann einen Knopf betätigen. Nicht drücken, sondern per Laserpointer aktivieren. https://steamcommunity.com/sharedfiles/filedetails/?id=3056382531 Das dritte Spiel ist ein rudimentärer Shooter in einer Art Kirche. Wir schießen auf minimal animierte Gegner. Dieser Abschnitt ist nicht der Rede wert. Sind die beiden ersten Spiele noch irgendwie innovativ, ist der Shooter nur etwas, dass so schon 1000 mal vorher durchgekaut wurde. Es gibt ein paar Einstellungen im Menü. Wir können dort auf PCVR Grafik umstellen oder Quest. Das Pistolenhandling kann automatisiert werden und es gibt eine Linkshänderfunktion. Untermalt wird Falling Down von netter Fahrstuhlmusik. Ich kann den Sinn des ganzen Projektes von Falling Down nicht erkennen. Die Spiele funktionieren, sind aber nicht motivierend, trotz globaler Highscore. Im Kurzreview gebe ich ein informativ, weil das Spiel grundsätzlich funktioniert. Hier gibt es einen Daumen runter, weil das Konzept nicht stimmt, es gibt nichts, dass die Spiele irgendwie verbindet. Zudem ist die Performence, zumindest auf meinem etwas älteren 2080ti-System, etwas schwach. Ich konnte nur auf 90hz spielen, weil es sonst zu Rucklern kam. Hinzu kommt der lächerlich hohe Preis zum Zeitpunkt des Reviews. So kann ich nur allen Interessierten abraten und wenn es sein muss, solange zu warten, bis es einen Sale von mindestens 75% für dieses Produkt gibt. 👀[url=https://store.steampowered.com/curator/32170554/]Fallen, aufstehen, Krone gerade rücken, weitergehen[/url]🎊 zu meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] [u]English:[/u] London Bridge is falling Down. Falling Down XR by EvilRadish is a collection of three mini-games. The three games are unrelated to each other, with the last of the three, the shooter, not fitting into the concept at all. Be that as it may. In the first two games, we stand on the precipice or on a tower, respectively, and basically just have to throw ourselves down. Simply dropping doesn't apply, though. We have to walk or fall from platform to platform. We can only run on the platforms. In the fall, only rotation via snapturn is possible. That is actually all. The first game offers three different worlds and collectible goodies, like instand kill or the platforms are stopped. The difference with "Tower of Fear" is that the platforms don't move and we have to find a way down through them. Reaching the bottom is always the goal. There we have to press a button. Not press it, but activate it by laser pointer. The third game is a rudimentary shooter in a kind of church. We shoot at minimally animated enemies. This section is not worth mentioning. If the first two games are somehow innovative, the shooter is just something that has been chewed over 1000 times before. There are a few settings in the menu. We can switch there to PCVR graphics or Quest. The gun handling can be automated and there is a left-handed function. Falling Down is accompanied by nice chair music. I can't see the point of Falling Down's whole project. The games work, but are not motivating, despite a global high score. In the short review I give an informative because the game basically works. Here it gets a thumbs down because the concept is not right, there is nothing that connects the games somehow. Also, the performce is a bit weak, at least on my slightly older 2080ti system. I could only play at 90hz because otherwise there were jerks. On top of that, the price was ridiculously high at the time of the review. So I can only advise anyone interested and if you must, to wait until there is a sale of at least 75% for this product. 👀[url=https://store.steampowered.com/curator/32170554/]Fall, get up, straighten your crown, move on[/url]🎊 to my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list]
Ohne Worte! Sorry. Bin echt Sprachlos! Liebe Grüße HundelungeVR Selbst Kostenlos eine Zumutung, 18 Euro wofür bitte? https://www.youtube.com/watch?v=9pR5eeWmJRU&t 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]and discover more reviews from me
Falling Down XR is a paid VR game with a variety of gameplay. It worked on my Index and HTC Vive system, looked ok, played ok, sounded ok. Has 11 steam achievements. Has 2 modes of play where you fall or jump through a vertical maze and then there is a shooter game mode. Look like the devs are adding a few more games in the future. Maybe buy this game on deep sale. I got a free key for this from the Steam Curator program. [url=https://store.steampowered.com/curator/23133713-VIVE-VR/]ViVE VR curator group[/url]
Это не «Alyx», не ААА-продукт на 100 часов прохождения. Игра даже не пытается нас обмануть, у неё совсем другая задача: дать 30–40 минут чистого фана после тяжёлого рабочего дня. И мне этого хватает. Любопытно, что разработчик её не бросил и продолжает развивать, а для VR-проектов это редкость. Обещают ещё 3–4 мини-игры. Кредит доверия есть, поэтому жду.
I played the game Falling Down XR and I enjoyed it. PC Configuration: VR headset, Meta Quest 2. Air Link WiFi6. CPU Intel 10400F. Ram 32 Gb. Graphics Card Nvidia 3070 Ti. Performance: No freezes or frame drops were noticed, the framerate is as steady as an Olympic champion's cardiogram. The FPS in the headset does not differ a frame from the settings in the headset, mine is 90Hz with supersampling 1.8. If you launch Falling Down XR without VR, as a regular "flat" game and disable the FPS limiter in its settings, the graphics card is fully loaded and gives out 700-800 frames per second. The game is stable, does not freeze, does not crash, all buttons are clickable and no obvious bugs were noticed. You can move in the game with the joystick of the controller, but the authors suggest walking with your own legs, I confirm, it is indeed more fun, but you need a lot of space, 3 by 2 meters at least. In the menu, the control is adjustable for right-handed and left-handed people. There are almost no other settings, but they are not needed here. Technical part sorted out 5/5 points. Moving on to gameplay. Falling Down XR is a VR attraction, a bright representative of the all-in-one genre. There are many such games, for example the well-known EPIC ROLLER COASTERS or Summer Funland. In Falling Down XR you can get several games at once, the downside of this approach is that all these games are mini-games, short session activities. However, this is what is needed, 15-20 minutes to jump on platforms or shoot monsters in a wave shooter, let's not kid ourselves, who will last longer? It's VR, here you don't sit in a comfortable chair and touch the mouse with your little finger, active movement with all parts of the body, in 20 minutes you get tired as in the gym. What types of games can be found in Falling Down XR? First of all, it's jumping and walking on platforms, there are two types, in one you need to jump down between the flying up platforms of different geometric shapes and try to get down as quickly as possible and press the button. The faster you get there, the cooler you are on the leaderboard, the fastest are awarded a prize on Steam. A small digression about leaderboards, there are two types here: the standard Steam leaderboard, which can be seen in the level selection menu and the personal records table indicating the date and points scored, which will show you the history of your successes on a particular level. You can't jump thoughtlessly from platform to platform, the player has health and too strong a smack leads to death. Therefore, you need to look at the menu on your hand, for activation a gesture is used similar to the one as you look at the watch, this menu shows your health level, earned points and you can control the music player. In addition to platforms, there are four types of bonuses through which you need to fly. Heart adds health, Skull is the opposite of the heart, health takes away. Stop sign temporarily stops the movement of platforms, and the flying Astronaut increases their speed for a short time. The first level is Cube City, which is featured in the game's demo version, and understandably so, it's one of the most elaborate levels where platforms have different shapes, somewhat resembling Tetris pieces, along with bonuses and, in my opinion, very beautiful surroundings and music. The beauty lies in the light and shade effects, and it looks very voluminous and monumental in the headset, making you feel like a tiny bug in a vast space without a fear of heights. The music matches the grandeur, and I sometimes just stood on a platform and watched as light poles blinked to the rhythm. As you fly upwards, your health regenerates, so you can aimlessly look around for quite a while, with about 15 minutes of original music tracks. Pure relaxation. There are two more levels with the same game mechanics, Data Center, also known as Matrix, and Space. Here, the platforms are simple squares, and each has a countdown timer on its side. Once the timer hits zero, the platform will be destroyed, and if you were on it, you'll now be whizzing down. It's better to jump yourself, at least you get to choose which platform to fall onto next. The Matrix level is visually cool, and the sound design is interesting, especially if you love the sound of analog modems. The sound is tied to objects, and a sonic fabric weaves around you with the movement of platforms changing tone and volume according to Doppler's formula. It's mesmerizing with good headphones plugged into the headset. The third environment type is space; if you love spaceships, you can jump around one of them, though it didn't captivate me. There have been studies showing that VR can help overcome certain fears, maybe this game could help someone overcome their fear of heights? Tired of flying platforms, we move to stationary platforms, the second game type, Maze. Unlike any maze I've seen before, it's made of levels within a tall tower. Each floor has missing tiles which allow descending from top to bottom. The game is time-bound, but there's a twist to keep you engaged; your health constantly depletes. Falling more than a couple of levels causes health loss or even death. The maze isn't very hard, but the main challenge is to complete it in time without falling down. It's quite interesting. The maze is procedural, i.e., it's new with each play. Lastly, my two favorites, the levels with guns. The first has training, a shooting range, obstacle course, and an active shooting arena with targets that can shoot back. For each discipline, Steam rewards are given, I got 3 out of 4. The main battle is the level Iron Rain, where the player is locked in a cathedral and must fend off evil monks and their aides. A typical wave shooter with various types of guns with different lethal capacities and three types of bonuses - health boost, shield, and two most powerful guns in each hand for 20 seconds. You need to shoot the bonus to activate it, but for weapon change, you need to pass through its icon, a sphere. Enemies attack with magic, curse from a distance, and shoot fireballs. They try to surround and destroy you. Therefore, standing still isn't an option; you must keep moving and checking your back as enemies try to sneak up and attack. Look for bonuses; the shield helps a lot, and try to get the magic bullet gun as soon as possible. Use natural cover like pillars actively. The game is "sweaty"; after 15 minutes, your arms will "fall off" from holding the guns with extended arms, it's a superb physical workout. In conclusion, Falling Down XR is a solid representative of session VR games. I really liked two attractions, Cube City and Iron Rain, and I continue to play them with pleasure. If you're a fan of longer games, this game might not be for you, but try the demo version. For regular gamers, I recommend it; you won't be disappointed.
Отличный набор ВР игр. На разный вкус и геймплей. Очень приятная графика в стиле реализм. Больше всего меня зацепила «Шифрограмма». Очень крутые ощущения от работы с шифровальной машиной, нажатие клавиш ощущается почти физически. Различается полный ход клавиши и полу-нажатие, если механизм заблокирован. Щелчки, лампочки, общая атмосфера, канонады и работающие вокруг клерки. Отдельно удивила локализация. Сообщения и клавиатура адаптированы под разные языки, и реально можно соревноваться с игроками из других стран. Это добавляет азарта. А злой офицер, который периодически оценивает твой прогресс, вообще не даёт расслабиться. Впрочем комментарий его только на немецком, поэтому что бы оценить угрозу, лучше включить субтитры в игре. Если хотите выйти в топ по скорости, лучше использовать навыки слепой печати и печатать на реальной клавиатуре. Так можно добиться максимальной точности.
I received a free copy through my curator page: https://store.steampowered.com/curator/34564470-The-Awesome-Duo/ Gameplay: https://youtu.be/Reh7L5KqKMc I used airlink with my Oculus Quest 2 and results were not ideal. It just runs... very rough. I have a 2080 ti, so it's a bit older of a video card but still performs quite well. I set graphic settings to Quest and had FPS set for 90 - but still felt like there were some crazy amounts of fps drops. It looks like the visual problems I had don't really translate to the video I made, so at least people won't feel sick watching the gameplay video I hope. Overall it's a fun concept, but the implementation could be greatly improved. I didn't see a way to determine my health, or how much health I regenerated by waiting on platforms, constantly looking down with my neck was uncomfortable, and it was oddly difficult to land on platforms I wanted to land on. There are a collection of mini games, which are essentially falling, falling again, and a shooter. There is also a leaderboard which is at least a cool addition. You are going to spend almost all of your time looking down, which is... An odd choice I guess. Stretch out your neck, because you'll want to after playing this, and it is probably a good idea to do that before. For the falling games you are presented with a pop up wall of text that tells you how to play and what you're going to do, and then off you go. There are platforms that rise up or stay stationary, you stay on them for at least 2 seconds to regenerate health, and then on the way back down you go. If there's a way to see what your health is, I didn't see it. That made trying to figure out what my health was next to impossible, and it is very difficult to judge if a fall is going to kill you or not. I only made it successfully to the bottom for one game, which was the space one. There was no real desire to try again for any of the levels, so replay value feels like it's mostly absent. The shooting game just made me feel rather nauseous, so I can't speak much on it. You have a gun, and you shoot things. I had recording issues with OBS and my quest mic, so it's difficult to make out any of my commentary.. But, there's a link if you want to see the gameplay. Ultimately I just didn't have a good time with this, and cannot recommend it.
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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